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	<title>Comments for Reason 101</title>
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	<link>http://www.reason101.net</link>
	<description>Using Propellerhead Reason and Record software creatively</description>
	<lastBuildDate>Sun, 12 Feb 2012 02:13:02 +0000</lastBuildDate>
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		<title>Comment on 50 &#8211; Matrix Track Building (Part 3) by highs legal</title>
		<link>http://www.reason101.net/101-creative-reason-projects/50-matrix-track-building-part-3/comment-page-1/#comment-1708</link>
		<dc:creator>highs legal</dc:creator>
		<pubDate>Sun, 12 Feb 2012 02:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=809#comment-1708</guid>
		<description>&lt;strong&gt;herbal party pills...&lt;/strong&gt;

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		<content:encoded><![CDATA[<p><strong>herbal party pills&#8230;</strong></p>
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		<title>Comment on BV512 Spectrum Analyzer by Blank</title>
		<link>http://www.reason101.net/contributions/bv512-spectrum-analyzer/comment-page-2/#comment-1707</link>
		<dc:creator>Blank</dc:creator>
		<pubDate>Sun, 12 Feb 2012 01:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=472#comment-1707</guid>
		<description>&lt;strong&gt;Gulp...&lt;/strong&gt;

[...]Flash video games are really vibrant, colourful and supply avid gamers a fun and thrilling gaming[...]...</description>
		<content:encoded><![CDATA[<p><strong>Gulp&#8230;</strong></p>
<p>[...]Flash video games are really vibrant, colourful and supply avid gamers a fun and thrilling gaming[...]&#8230;</p>
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		<title>Comment on 31 &#8211; Kong Drum Pad Hit Types by PhiSequence</title>
		<link>http://www.reason101.net/101-creative-reason-projects/31-kong-drum-pad-hit-types/comment-page-1/#comment-1703</link>
		<dc:creator>PhiSequence</dc:creator>
		<pubDate>Thu, 09 Feb 2012 18:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=667#comment-1703</guid>
		<description>@Buy Essays,
Well there&#039;s no need to be stumped. The answer lies in &quot;Pad Groups&quot; in Kong (to the top right on Kong&#039;s front panel). Notice that Group A / B / C are listed as &quot;Mute Groups&quot; - what this means is that you can assign 2 pads (aum... err... what you are calling Cushions I think) to a &quot;Mute Group&quot; (A for example), and then pressing pad 1 will mute pad 2, and pressing pad 2 will mute pad 1. Bear in mind you can have more than 2 pads assigned to the same &quot;Mute Group&quot; or you can assign up to 3 different &quot;Mute Groups&quot; to different sets of pads. This is how to &quot;countervail&quot; the pad sounds. 

I think you can now guess what the &quot;Link Group&quot; and &quot;Alt Group&quot; do right? If you have 2 pads that are &quot;Linked,&quot; you play pad 1 and both pad 1 and pad 2 will play at the same time. Alt is only slightly more complicated. If 2 pads are in the same &quot;Alt Group,&quot; then pressing pad 1 over and over will alternate between playing pad 1 and pad 2. If you have 3 or more pads in the same &quot;Alt Group,&quot; then the pads will alternate randomly. So it&#039;s kind of a two-for-one functionality. Play 2 different pads alternating, or play 3 or more randomly.

Does that answer your question?</description>
		<content:encoded><![CDATA[<p>@Buy Essays,<br />
Well there&#8217;s no need to be stumped. The answer lies in &#8220;Pad Groups&#8221; in Kong (to the top right on Kong&#8217;s front panel). Notice that Group A / B / C are listed as &#8220;Mute Groups&#8221; &#8211; what this means is that you can assign 2 pads (aum&#8230; err&#8230; what you are calling Cushions I think) to a &#8220;Mute Group&#8221; (A for example), and then pressing pad 1 will mute pad 2, and pressing pad 2 will mute pad 1. Bear in mind you can have more than 2 pads assigned to the same &#8220;Mute Group&#8221; or you can assign up to 3 different &#8220;Mute Groups&#8221; to different sets of pads. This is how to &#8220;countervail&#8221; the pad sounds. </p>
<p>I think you can now guess what the &#8220;Link Group&#8221; and &#8220;Alt Group&#8221; do right? If you have 2 pads that are &#8220;Linked,&#8221; you play pad 1 and both pad 1 and pad 2 will play at the same time. Alt is only slightly more complicated. If 2 pads are in the same &#8220;Alt Group,&#8221; then pressing pad 1 over and over will alternate between playing pad 1 and pad 2. If you have 3 or more pads in the same &#8220;Alt Group,&#8221; then the pads will alternate randomly. So it&#8217;s kind of a two-for-one functionality. Play 2 different pads alternating, or play 3 or more randomly.</p>
<p>Does that answer your question?</p>
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		<title>Comment on 31 &#8211; Kong Drum Pad Hit Types by buy essays</title>
		<link>http://www.reason101.net/101-creative-reason-projects/31-kong-drum-pad-hit-types/comment-page-1/#comment-1702</link>
		<dc:creator>buy essays</dc:creator>
		<pubDate>Thu, 09 Feb 2012 17:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=667#comment-1702</guid>
		<description>peachy well im stumped on something, what i could would give anything to do is get the cushion to countervail the past played, im loathsome at playing drums on my mpd but i could would give just about anything to lay examples over my drums. all i need is for the past cushion too cut out when i play the following. any assistance could be marvelous.</description>
		<content:encoded><![CDATA[<p>peachy well im stumped on something, what i could would give anything to do is get the cushion to countervail the past played, im loathsome at playing drums on my mpd but i could would give just about anything to lay examples over my drums. all i need is for the past cushion too cut out when i play the following. any assistance could be marvelous.</p>
]]></content:encoded>
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	<item>
		<title>Comment on &#8220;Pureffects&#8221; ReFill by PhiSequence</title>
		<link>http://www.reason101.net/refill/pureffects-refill/comment-page-2/#comment-1689</link>
		<dc:creator>PhiSequence</dc:creator>
		<pubDate>Mon, 06 Feb 2012 23:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=991#comment-1689</guid>
		<description>@Charles,
Thanks for your kind words. I&#039;ve been taking a bit of a break lately, but there will be many more tutorials coming. :-) So please keep stopping by. And if you have any questions about the ReFills, or anything else, please don&#039;t hesitate to ask. All my best!</description>
		<content:encoded><![CDATA[<p>@Charles,<br />
Thanks for your kind words. I&#8217;ve been taking a bit of a break lately, but there will be many more tutorials coming. <img src='http://www.reason101.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  So please keep stopping by. And if you have any questions about the ReFills, or anything else, please don&#8217;t hesitate to ask. All my best!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 72 &#8211; Pounding The Pulveriser (Part 1) by PhiSequence</title>
		<link>http://www.reason101.net/101-creative-reason-projects/72-pounding-the-pulveriser-part-1/comment-page-1/#comment-1688</link>
		<dc:creator>PhiSequence</dc:creator>
		<pubDate>Mon, 06 Feb 2012 23:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=1069#comment-1688</guid>
		<description>@Garry,
Thanks so much for commenting. And I&#039;m really glad you find these tutorials fun. They were just as much fun to figure out and work on. Hell, anything in Reason is fun when you get right down to it. :-) So thanks for stopping by and sharing your thoughts. All my best!</description>
		<content:encoded><![CDATA[<p>@Garry,<br />
Thanks so much for commenting. And I&#8217;m really glad you find these tutorials fun. They were just as much fun to figure out and work on. Hell, anything in Reason is fun when you get right down to it. <img src='http://www.reason101.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  So thanks for stopping by and sharing your thoughts. All my best!</p>
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		<title>Comment on 72 &#8211; Pounding The Pulveriser (Part 1) by Garry Johnson</title>
		<link>http://www.reason101.net/101-creative-reason-projects/72-pounding-the-pulveriser-part-1/comment-page-1/#comment-1687</link>
		<dc:creator>Garry Johnson</dc:creator>
		<pubDate>Mon, 06 Feb 2012 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=1069#comment-1687</guid>
		<description>I&#039;ve just discovered your site (and videos) - they&#039;re fantastic, i&#039;ve learnt a lot. They&#039;re a lot of fun too, you&#039;ve got a great style. Many thanks Rob.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just discovered your site (and videos) &#8211; they&#8217;re fantastic, i&#8217;ve learnt a lot. They&#8217;re a lot of fun too, you&#8217;ve got a great style. Many thanks Rob.</p>
]]></content:encoded>
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		<title>Comment on &#8220;Pureffects&#8221; ReFill by Charles Logan</title>
		<link>http://www.reason101.net/refill/pureffects-refill/comment-page-1/#comment-1684</link>
		<dc:creator>Charles Logan</dc:creator>
		<pubDate>Sat, 04 Feb 2012 14:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=991#comment-1684</guid>
		<description>Amazing sir! You are a Reason genius. I recommend this site too all my user friends! I will be picking this refill up when I got some extra bones :*(. Thank you for this site Mr. Rob you&#039;ve changed my production game from &quot;suck&quot; to &quot;that sounds pretty cool&quot;. I&#039;ll be sure to contribute! Thanks again! I visit this site every day.</description>
		<content:encoded><![CDATA[<p>Amazing sir! You are a Reason genius. I recommend this site too all my user friends! I will be picking this refill up when I got some extra bones :*(. Thank you for this site Mr. Rob you&#8217;ve changed my production game from &#8220;suck&#8221; to &#8220;that sounds pretty cool&#8221;. I&#8217;ll be sure to contribute! Thanks again! I visit this site every day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BV512 Spectrum Analyzer by Rich</title>
		<link>http://www.reason101.net/contributions/bv512-spectrum-analyzer/comment-page-2/#comment-1660</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Sun, 29 Jan 2012 14:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=472#comment-1660</guid>
		<description>Not to worry, I got it.
Thanx.</description>
		<content:encoded><![CDATA[<p>Not to worry, I got it.<br />
Thanx.</p>
]]></content:encoded>
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		<title>Comment on BV512 Spectrum Analyzer by Rich</title>
		<link>http://www.reason101.net/contributions/bv512-spectrum-analyzer/comment-page-2/#comment-1659</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Sun, 29 Jan 2012 14:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.reason101.net/?p=472#comment-1659</guid>
		<description>I can&#039;t download the file. The link is not leading me to the download. I tried doin this thru Firefox but failed. Hope someone can help.

Thanx.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t download the file. The link is not leading me to the download. I tried doin this thru Firefox but failed. Hope someone can help.</p>
<p>Thanx.</p>
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