Parallax is an instrument-based ReFill using the Parsec Rack Extension from Propellerhead Software. This ReFill contains a variety of instruments, both traditional, and other-worldly, which will fit in with most styles of music. It is not genre-specific. Rather, it embraces the Parsec instrument, and unlocks its potential to create a wide variety of sounds.
In this tutorial, I’m going to walk through an interesting idea of taking images and turning them into sounds. Then I’ll go over a few different ways you can use these sounds musically within Reason. I’ve been toying with this idea for some time, and have found it useful for new and creative sound ideas. I’ve also found certain image types that work well, and others that don’t. So let’s start to explore the concept of synesthesia and how it can be combined inside Reason.
I recently challenged folks on Facebook to create an organic soundscape (https://www.facebook.com/groups/R101Challenge/). By organic, I mean sounds that come from nature and evolve naturally. This tutorial will highlight a few ways you can use Reason to create some of these organic sounds. Or at least, I’ll try and point you in the right direction.
Last month I launched a new Facebook group called the Reason101 Music & Sound Design Challenge. The idea was to create a place where people could post their music and sound design constructions in a friendly place, then comment and provide constructive criticism on those postings. Often times, we get lazy or hit a rut. And challenges can be helpful to push us further with our development.
This isn’t so much a tutorial about how to use the latest Reason hot new device or how to stretch CV cables into pandemonium. Instead, I thought about how to get all our creative juices flowing and what better way than to create a fun and simple daily challenge for the month of October. There are no prizes, no winners, and no losers. It’s just a fun little game that hopefully triggers some creativity and motivation to make more music and sounds.
Most people that have used Reason since version 1.0 might already be very familiar with the Subtractor. It was the first synth in Reason, and at the time, was the only synth in Reason. However, if you are just coming into Reason right now (version 6.5), you may not have ever used the Subtractor. Or maybe you haven’t touched it in a very long time. So this article will present some of the basic building blocks of Subtractor sounds. Use these 25 patches as starting points for your own creations, or use them as is. What I tried to do here is show some of the capabilities of the Subtractor synth via example patches. There’s no CV, no Combinators. Just straight single Subtractor sounds. As well as some tips for working with this — still amazing — synth.
In this fifth installment of my series on better patch design, I thought I would take a much-needed break from all the theory and synth jargon, and instead focus on some creative Thor synth ideas. I can almost hear the collective yawn after reading the last few articles. So let’s spice it up with a few videos that showcase some of the concepts we’ve talked about, but more importantly, let’s just have some fun fiddling around in Thor.
In this second installment of Reason 101’s Guide to creating better patches, I’m going to focus on Performance, Velocity, and how the MBRS (Modulation Bus Routing Section) in Thor relates to both. The focus is to look at new creative ways you can improve how Thor reacts to your playing style and explain some of the reasons why Thor is such a powerhouse of flexibility in this area. Again, I’m not going to be approaching this as a complete guide to every possible performance technique you can accomplish inside Thor, but rather try to outline its flexibility and show you a few key aspects of performance that you should think about as you develop your own patches.
As a sound designer, your job is to create sounds for others to utilize in their own compositions. There’s immense satisfaction to be gained on both sides as the artist gains access to a myriad of new sounds, and you, as a sound designer, get to benefit from hearing how others are using your sounds (and remuneration for your time and effort creating them is always a plus). So in this article, I’m going to explore some ways you can A) Make your patches more usable by the artist, and B) Think more creatively about the art of patch design.