Mar 122010

This article will explore Monophonic versus Stereo and Monophonic versus Polyphonic. Two very different concepts, but both very important concepts. This is also a good opportunity to discuss the Effects devices and go over the suggested audio routing options for each.
Mar 092010

The Question: How do you switch between multiple devices using a single Combinator Rotary. There are two methods to do this, one being good for those who have Reason 3, and the other more advanced method for those that have Reason 4 or Reason+Record. Learn both of these methods.
Mar 032010

I was just way too excited not to post this here. I just released my new Dream Sequences EP with 5 tracks. 3 are remixes of tracks found on my Qxotc Slp CD and 2 are brand new tracks that have not been released yet. You can find both the CD or MP3 downloads at CD Baby. As the description says on there, these tracks are “Sonic sequences that came from a series of ambient glitch dreams I once had.” That sums it up nicely! Leave some love here or out there if you order or listen to the tunes. All comments and feedback are welcome and very much appreciated!
Mar 012010

Layered Synth Patches to celebrate the 2010 Olympic Winter Games in Vancouver. A creative way to present some sound themes in Reason and Record.
Feb 232010

DopeTank Free 2010 Refill: A collection of 106 Thors and 15 Combinators made by Heikki Roots (aka Pirnikas or Deep’n'Dark). He was gracious enough to offer this out to the Reason community for free.
Feb 222010

This is a Combinator which can be used to apply some Glitchy fun to any audio source you throw at it. It uses a Scream Distortion unit, 3 delays, and 2 Phasers which are controlled by some Malstrom Curves.
Feb 162010

In this project, I’m going to create a few Glitch Boxes, and show you some techniques to get a little more glitch out of Reason. Though Reason isn’t built to be a glitch plugin, there are several ways you can connect things up to get some glitch mayhem from the devices.
Jan 262010

Since Ed’s Thor Shaper article, I’ve been thinking about how to use this information in real-world examples. One idea is to crossfade the Grain Samples in the Malstrom and another idea is to crossfade all 4 Thor filters to affect one sound source. Lots of fun!
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