
As most of us know, you can’t automate the Re-Groove in any way within Reason and Record. . . or can you? As with all things Reason-esque, there’s usually a workaround or two available for you. And Automating your Re-Groove, though time consuming, can indeed be accomplished. Here’s how.

With the latest release of my “Generations” refill, there’s been a flurry of activity on other boards to help me promote it and showcase it to the world. I just wanted to take a moment to say thanks to everyone for putting all of this together. Thumbnail and picture credit: Cristóbal Vila (http://vimeo.com/eterea)

In this second part, I’m going to provide even more quick tips that can be used as food for thought while you develop your tracks. These aren’t earth-shattering or advanced. They are just some easy tips to help out with some problems you might have or tips that show you a few capabilities you may have missed.

In this tutorial I’m going to outline some of my favorite quick tips that you can use when you find yourself in a bit of a bind with Reason. Hopefully these little tips open you up to a new way of thinking with the software, or else at least point you in the right direction if you get stumped.

A series of Layered Synth Combinator patches for Propellerhead Reason 4 and Reason+Record 1.0 and above. They commemorate the 2010 Vancouver Winter Olympics by recreating sounds that make you feel like you are part of the events.

Each kit contains 61 drum hits from the various 3 synthesizers (Subtractor, Malstrom, Thor) inside Reason. Since the drums span the range of the Matrix device, you can use the Matrix to trigger any of them. The Matrix is essentially turned into a massive Redrum kit capable of triggering all 61 drums.

Here are the Demo Songs that are included in the refill package. They showcase just some of the things you can do with the patches and systems included in this Refill. Hydlide was nice enough to put together 10 songs and example files. I can’t thank him enough for doing it.

The BPS (Bass Processing System) is a modular sound processing system used within Reason 4 or Reason+Record 1.0 and above. You can load your own Bass sound devices in the source Combinator and then process it through a series of effects Combinators. Enable or disable each effect by following the arrows. Once an effect is enabled, shape the parameters using the other Combinator rotaries and buttons.

The DRS (Deep ReGlitch System) is a modular mega glitch system used within Reason 4 or Reason+Record 1.0 and above, where you can load your own sounds and then process them through a series of Glitch effect Combinators. Enable or disable each effect using the arrows and. Once a device is enabled, shape the parameters using the other rotaries and buttons.

The EEF (EQ-Echo-Filter System) is a modular sound processing system used within Reason 4 or Reason+Record 1.0 and above where you can load your own sounds devices and then process them through a series of oddball EQ, Echo, and Filter Combinators. Enable or disable each effect along the way. Then shape the parameters using the other Combinator rotaries and buttons.
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