Jun 272014
 
Thorium Samples Patch Pack

Another Freebie Friday here at Reason101. This week, I thought I would put together a sample pack of sounds from my latest Thorium ReFill, which contains 500 patches for Reason’s flagship Thor synth. This way, you can get a feel for the kinds of patches you’ll find in that comprehensive ReFill. It also shows you some of the ways to program Thor to create many styles of sounds, from Chiptune to Guitar to Woodwind, as well as all the usual Pads, Basses, and keyed Synth sounds. It’s a vast expansive ReFill and comes at a very reasonable price. So if you want to dive into a few of the sounds you’ll find in there, then download this free patch pack and take a listen.

Jun 242014
 
88 - Longer Pendulum Sequences

In this article, I’m going to discuss how to create longer Thor Pendulum sequences with multiple Thor Step Sequencers strung together. If you’ve read my last article on the subject, Longer Thor Step Sequences, you’ll be familiar with how to extend the Thor Step Sequencer to go beyond its limit of 16 steps. That type of sequencer is great if you want forward motion sequencers. However, the next logical question is whether or not you can create a pendulum style sequencer with the same limitless number of steps. As it turns out, there’s some very interesting things you can do to create a rocker seqeunce which goes forward, and then backward in reverse direction. Here are some of the solutions I came up with. Read on and then let me know if you come up with alternative methods.

Jun 032014
 
86 - Longer Thor Step Sequences

Extending Thor Sequencer Steps may look fairly simple on the outset, but it’s not quite as simple as one would think. This is because of the way the CV works in Thor, and because you can’t really extend the Thor steps beyond 16 in certain Run Modes. In fact, the only Run Mode that really works well with this kind of “extended Thor” is the 1-shot mode. Here, I’m going to show you a method to extend your Thor steps to any length you like, and at the same time provide a way to start, loop, and kill the sequencer at any point while it is running, all from the Combinator button controls. You’ll also be able to adjust the Velocity, Gate Length, and Rate on a global level. Finally, I’ll show you how you can scale the Steps, so that you can reduce the step count of the sequencer. The nice thing about this setup is that no Rack Extensions are required. Everything is done with the Core Reason devices. As long as you have Reason 4.0 or above, you can follow along with this tutorial.

Apr 242014
 
"Thorium" ReFill

Reason101 & Odarmonix are proud to present the “Thorium” ReFill for Reason 4 and above. 500 fresh new sounds for Reason’s flagship Thor synth. Built over a 2-year period, constantly crafted and honed to provide a full assortment of sounds that range over a wide variety of instruments. This is the perfect all-encompassing Thor package, which doubles as a learning experience to develop your Thor skills as well. Every effort was made to provide a wide array of sounds that utilized Thor to its fullest. Every rotary, button, mod wheel & pitch bend wheel have been fully mapped to provide expanded sound options for each patch.

Aug 042013
 
"Thunder" ReFill

The Thunder ReFill is based on synth drum patches, samples & complete drum kits, with hundreds of unique patterns built-in. If you’re looking for some fresh percussion sounds, then this is the most versatile and expansive set out there. Kicks, Snares, Hi Hats, Cymbals, Toms, Bells, Bongos, Congas, Udu, Claps, and many other percussion varieties for many different styles and genres for a highly comprehensive and versatile drum package. Over 1,600 samples & patches for Reason 6.0 and up.

Jul 042012
 
79 - Introducing Pulsar

With the introduction of Rack Extensions from Propellerhead, we see a major shift of the company into the Plugin arena, although Rack Extensions are expressed as “plugins done right.” And the Props have introduced 3 new Re devices (Radical Piano, Polar, and Pulsar). Not too bad for a point release. Instead of focusing on the 6.5 release itself, and debating the cost (it’s been done to death in the forums), I thought I would start by taking a tour of Pulsar, a device that is free for 3 months, and $49 thereafter. Hopefully, by the end of this article, you’ll see why the price is justified. Pulsar is simple, fun, and capable of some very unique sound ideas. Let’s take a look at why this is the case.

May 042012
 
78 - Creating Better Patches (Part 5)

In this fifth installment of my series on better patch design, I thought I would take a much-needed break from all the theory and synth jargon, and instead focus on some creative Thor synth ideas. I can almost hear the collective yawn after reading the last few articles. So let’s spice it up with a few videos that showcase some of the concepts we’ve talked about, but more importantly, let’s just have some fun fiddling around in Thor.

Apr 042012
 
77 - Creating Better Patches (Part 4)

In this next installment of the Reason 101 guide to creating better patches, I’m going to focus on setting up the Wheels, Rotaries, and Buttons in Thor, and discuss some creative ways you can implement your modulations. Hopefully this will provide you with some further inspiration when you’re building your sounds.

Apr 022012
 
76 - Creating Better Patches (Part 3)

In this third part of Reason 101’s guide to creating better patches, I’m going to continue to focus on Performance parameters in Thor. This time, I’m going to go over Key Scaling / Key Tracking, both in Thor’s Programmer panel, as well as in the Modulation Bus Routing Section (MBRS), as well as touch upon Aftertouch. Finally, I’ll go over a strategy you can use to approach setting up your Key Scaling parameters to get the most out of your patch and the keyboard’s range.

Mar 292012
 
75 - Creating Better Patches (Part 2)

In this second installment of Reason 101’s Guide to creating better patches, I’m going to focus on Performance, Velocity, and how the MBRS (Modulation Bus Routing Section) in Thor relates to both. The focus is to look at new creative ways you can improve how Thor reacts to your playing style and explain some of the reasons why Thor is such a powerhouse of flexibility in this area. Again, I’m not going to be approaching this as a complete guide to every possible performance technique you can accomplish inside Thor, but rather try to outline its flexibility and show you a few key aspects of performance that you should think about as you develop your own patches.