The Thunder ReFill is based on synth drum patches, samples & complete drum kits, with hundreds of unique patterns built-in. If you’re looking for some fresh percussion sounds, then this is the most versatile and expansive set out there. Kicks, Snares, Hi Hats, Cymbals, Toms, Bells, Bongos, Congas, Udu, Claps, and many other percussion varieties for many different styles and genres for a highly comprehensive and versatile drum package. Over 1,600 samples & patches for Reason 6.0 and up.
Reason101 & Odarmonix, two sound designers behind many of the sounds found in the Reason Factory Sound Bank (FSB), have teamed up to present you with the Thunder ReFill for Reason 6.0 and above. This ReFill centers around Synth Drum patches, samples* & complete Kits with hundreds of unique patterns built in. If you’re looking for some fresh percussion sounds, then this is the most versatile and expansive set out there. Whether you use the included Combinator, Redrum, or Kong kits, or roll-your-own drums with the included samples and patches (for SubTractor, Malstrom, Thor, and Kong), you’ll find a wealth of expressiveness. Kicks, Snares, Hi Hats, Cymbals, Toms, Bells, Bongos, Congas, Udu, Claps, and many other percussion varieties for many different styles and genres are available. We made this with the intention to create a highly comprehensive and versatile drum package.
* Sample Bit Depth: 16; Sample Rate: 44,100 Hz; Mono. Samples resampled from the 3 core Reason synths (SubTractor, Malstrom, Thor) and Kong. All drum patches are included in the event you want to resample them yourself for further variation.
The Thunder ReFill cost is $59.00 USD. Purchasing is done through Paypal. After payment is made, you will be able to download your product.
Following is a sample track that showcases many of the Combinator kits included. Note that each combinator comes with between 8-16 patterns each. This simply showccases one pattern per kit. And all kits are played at 120 bpm. Of course they can be sped up or slowed down to your liking.
The following track showcases a song I put together in which all the drums were taken from one of the Combinator kits:
The subject of today’s tutorial is how to create your own standard drum sounds via synthesis. Here, I’m going to show you a few techniques to bring these drums to life, with little more than a Thor, Malstrom, or Subtractor synth, and some supporting modules. This is a great alternative to using Drum samples or relying on sample CDs for your drum sounds, though those are both great alternatives that should not be overlooked.
Often times we don’t have access to a real drum kit and it’s not feasible to get real true-to-life drum samples to use in your own work. Or you may just want the sound of a synthetic drum as opposed to the real thing. One option is to purchase some sample CDs. Another is to create your own drum sounds from scratch, using the synths provided in Reason. That’s the subject of today’s tutorial. Here, I’m going to show you a few techniques to bring some standard drums to life, with little more than a Thor, Malstrom, or Subtractor synth, and some supporting modules.
I should start by saying that with the addition of Kong in Reason 5, creating drums has never been easier. Load up a physical drum or a synth drum module and you’re more than halfway there. However, for those that don’t have Reason 5 yet, then this tutorial is for you. Everything below is created using the Reason 4 devices. This goes to show you that you don’t necessarily need Kong to create interesting drum sounds. So let’s get started.
You can download the project files here: Synth Drums from Scratch. This is a zip file that contains 3 Combinators and 1 Thor patch outlining the different drum sounds from the tutorials below. The Combinator parameters will affect the sound of each drum. I’ve tried to tailor them so that you can get a very wide variety of drum sounds out of each Combinator. Have fun with the various buttons and rotaries to get the sound you want out of them.
The Bass Drum
The first drum we’ll emulate is a Kick or Bass drum. This is probably one of the easier drums to emulate because it has that very bassy deep and punchy feel to it. The hardest part about programming this kind of drum I think is in the Compression, which most every Kick drum should have. How it is compressed is really a matter of taste, but getting just the right sound you want is probably going to rely on the way you compress it. A close second in terms of seasoning your Bass Drum is using EQ to accentuate the correct frequency or frequencies. Here’s how I would go about creating a Kick Drum using Thor.
The Tom Drum
The second drum type we’ll create is a Tom Tom drum. This time, I’ll use a Malstrom with a TubeSlap Oscillator to emulate it. This oscillator is great for sounds like these, and can produce just the formant sound that is needed with a typical Tom drum. Of course, you can emulate all of these different drums using any of the synths. This is just one way to recreate the sound. You could instead, try using a Thor oscillator with a Formant filter to get the Tom Drum sound you’re after. Be sure to explore more on your own to find the sounds that truly inspire you.
The Snare Drum
The third type of drum I’ll recreate is a Snare drum. For this, I’ll use a subtractor with two Oscillators and a Bandpass filter. Then we’ll use a Noise Oscillator in Thor to add that extra tail that a Snare drum can have. To wrap it all up, we’ll combine them both and set up a little programming to the rotaries in order to get a little more out of our Snare sounds. Using these parameters we can create a variety of Snares, instead of a single type of sound. See how it’s done:
The Hi Hat
Finally, there is the tried and true Hi Hat sound, both open and closed. To emulate this one, we’ll use a Thor FM pair and Noise oscillator going through two State Variable filters set to High Pass and Notch mode in Thor. I’ll emulate the open and closed Hi Hat and tie it to a Thor button. This way, you can access both the closed and open state of the drum with the click of a button (and from within the same Thor synth, which makes it very CPU friendly). Of course, if you want to separate them, you can duplicate the Thor device and use one Thor for the “Open” Hi Hat position and one Thor for the “Closed” Hi Hat position. It’s all up to you and very flexible.
So there you have it. Four basic drums created with the three different synths in Reason 4. If you have any other drum sounds that you would like to contribute or tips for drum creation, please feel free to share with us. Until next time, have fun working your own magic in Reason and Record!