There’s a wealth of great information out there on recreating the sounds of old computer chips, like the Commodore 64 or old SID chips and video console chips, and using these sounds to create tunes (Chiptune). I honestly knew very little about the subject until I, along with several other very talented folks, were asked to put together some fresh new sounds for the Reason 6 Factory Sound Bank (FSB). So here I’m going to explore and explain how I created a few of these sounds, and show you that you can definitely recreate some convincing Chiptune sounds using nothing but Reason and a little experimentation.
In this tutorial I’m going to jump into Thor’s oscillators and show you how a simple method to cycle through the oscillator’s waves (Carriers, Modulators, Phase Mod Waves) can create lots of unexpected outcomes (a la Glitch). It can also allow you to modulate the Oscillators in a way you might not have thought about previously.
The subject of today’s tutorial is how to create your own standard drum sounds via synthesis. Here, I’m going to show you a few techniques to bring these drums to life, with little more than a Thor, Malstrom, or Subtractor synth, and some supporting modules. This is a great alternative to using Drum samples or relying on sample CDs for your drum sounds, though those are both great alternatives that should not be overlooked.
Here are a few ways you can create some trippy and out-there sounds using the synths in Reason. I’ve had a lot of requests for these kinds of sound creations, so I thought I would throw a few ideas out there. These sounds provide you with three different patch ideas for three different Sci-Fi type sounds. Enjoy!
Turn a Combinator into a 61-synth drum kit that spans the range of the Matrix pattern sequencer so you can use the Matrix to trigger your drum hits. Yes it’s massive. Yes it’s crazy. And yes, you should try it out! Why? Because apart from being time consuming, it’s dead easy to accomplish. And it doesn’t have to break the CPU bank.