63 – Effects Bypass Methods

This article is not so much a creative experience as it is a basic concept and educational tutorial about how to create bypasses for your effect Combinators. You can use a bypass to enable the sound travelling through the effects processor to play while the effects are turned off, and then allow the effect to affect the sound when they are turned on. In essence, it’s a way to build your Combinators so that they can be more flexible, and still allow sound to pass through; letting you decide when you want the effects built inside them to take hold of your sound.

This article is not so much a creative experience as it is a basic concept and educational tutorial about how to create bypasses for your effect Combinators. You can use a bypass to enable the sound travelling through the effects processor to play while the effects are turned off, and then allow the effect to affect the sound when they are turned on. In essence, it’s a way to build your Combinators so that they can be more flexible, and still allow sound to pass through; letting you decide when you want the effects built inside them to take hold of your sound.

This may be old hat for many of you reading here, but I’ve had a few requests for some explanations on how to split signals and create chained effects. So I thought I would put together a little piece on some different bypassing methods, since that’s vital to the core of creating multi-FX processors.

You can download the project files here: Bypass-examples. This contains a few examples of different methods you can use to Bypass effects inside a Combinator. The files are all done in Reason 5, though you can still use them if you have Reason 4 as well. This zip file also includes updated versions of the 3 Key FluX FX processors I created for a recent article. This updated version allows you to still hear the unprocessed audio signal going through the Combinator when keys are not pressed. Read on to see how I set that up.

Why would you need a bypass if the Combinator already has an Enable On/Off/Bypass switch, as well as an “Enable all Effects” button. The answer is simple. The Enable switch can click and pop if you automate it or use it while the sound is running. For this reason, I never ever under any circumstances use it. Well, okay, I do use it the odd time, but only in a situation where I’ll either keep it on, off, or bypassed the entire time the song or track is playing. I never automate it to change during a track or song. If you do, you can have undesired “pop” consequences.

As for the “Bypass all effects” and “Run Pattern Devices” buttons on the front of the Combinator, the main problem with those is the lack of automation ability. Since you can’t automate them, you’re limited in how you can use them or set them up inside your track. And why limit yourself to a bypass that can’t be automated? So while these buttons are good for previewing sounds, and getting things to run on and off while I’m creating patches or testing patches, they have very little practical use for me when I’m building a song.

So here are some of the methods I use to create an FX bypass.

The Basic Button-based Bypass (say that ten times fast).

This method is probably one of the easiest and simplest of all bypasses. It allows you to build one yourself using one of the programmable Combinator buttons. We’ll start with the premise that you have created a Combinator with a 6:2 Line Mixer, added a synth (I’ll use a Thor here, but any synth or sampler will do). Then I have a Matrix playing this Thor synth. Finally, I have a simple Scream distortion unit at the end of the chain, so that the Thor synth is running through a Scream algorithm to give it some bite. This is our effect unit. And this is what we’re going to bypass.

The initial device setup from the front panel in the Rack.
The initial device setup from the front panel in the Rack.
The initial device setup from the rear panel in the Rack.
The initial device setup from the rear panel in the Rack.

Now for the Bypass. Add a Spider audio merger/splitter between the Mixer and the Thor device. Flip the rack around (Tab) and connect the Thor left/right outputs into the Spider’s Splitter inputs. Then send one split pair out to the Line Mixer’s channel 2, and send another split pair output to the Scream input.

The back of the Rack, showing the routing which is split to 2 separate channels on the Line Mixer (using a Spider).
The back of the Rack, showing the routing which is split to 2 separate channels on the Line Mixer (using a Spider).

Next, flip back to the front of the Rack (Tab) and open up the Combinator programmer panel. Select the Line Mixer, and enter the following into the Modulation routing section:

Button 1 > Channel 1 Level : 100 / 0

Button 1 > Channel 2 Level : 0 / 100

This sets up Button 1 on the Combinator to switch between the two channels of the Line Mixer. If you play the sequence, you can bounce back between the FX-applied version of the sound (with the button disabled), and the bypassed (original unprocessed) version of the sound (with the button enabled). If you want to switch this around and have the bypassed version the default, just reverse the min/max amount values for Channels 1 & 2 in the Combinator’s Modulation Routing section, or else flip to the back of the rack and reverse the cable pairs going into Channels 1 & 2. That’s all there is to it.

The Button 1 setup on the Combinator, showing the Line Mixer settings and Modulation Routing.
The Button 1 setup on the Combinator, showing the Line Mixer settings and Modulation Routing.

Switching Between Three Values

This is all well and good, but there may be times that you want to switch between more than 2 parameters or channels. This can get a little more tricky, but is still relatively easy to work out. The trick involves creating a second 6:2 Line Mixer. I’ll show you what I mean below.

This idea came out of a user on the Reason forum who wanted a way to switch between Oscillator 1 and Oscillator 2, and then a Combo of both Oscillators together (1&2). I’ll use a different example here where I have a switch between 2 Scream algorithms (Scream 1 and Scream 2), and then another switch which bypasses both FX and gives you access to the original unprocessed sound. It’s the same type of idea, just implemented via FX instead of Oscillators. But if you want to read about the original question that was posted, here it is: https://www.propellerheads.se/forum/showthread.php?t=139636.

The way you do this is to first set up all the various parameters (or effects devices) to create the two different sounds. Working off the original “button-based” example above, we’ll add another Scream device below the first Scream unit (hold down Shift while you create the device, so that it’s not auto-routed). Send a new split pair from the original Spider, and have that going into the input on this “Scream 2” device.

Then create a new 6:2 Line Mixer beneath the first Line Mixer. Set up both line mixers with the following routings:

Line Mixer 1 (Main Mix):

Channel 1: Left / Right input from Line Mixer 2 (below)

Channel 2: Left / Right input from one split pair of the Spider Audio Splitter.

Note: The main left / right output goes into the “From Devices” input on the Combinator.

Line Mixer 2 (FX Mix):

Channel 1: Left / Right input from Scream 1

Channel 2: Left / Right input from Scream 2

Note: The main left / right output go into Channel 1 on Line Mixer 1 (Main Mix).

In the Combinator programmer, enter the following settings for the Modulation Routing:

Line Mixer 1 (Main Mix):

Button 2 > Channel 1 Level : 100 / 0

Button 2 > Channel 2 Level : 0 / 100

Line Mixer 2 (Main Mix):

Button 1 > Channel 1 Level : 100 / 0

Button 1 > Channel 2 Level : 0 / 100

The "Triple Switch" bypass routings on the back of the Rack. It's really not as hard as it looks.
The "Triple Switch" bypass routings on the back of the Rack. It's really not as hard as it looks.

Now enable Button 1 and disable Button 2. This means the new Scream 2 device will be sounding. Note: you will first need to press each of the buttons once to “initialize” their settings. Enter some different settings on this new Scream device until you like what you hear (or load up a patch from the Factory Sound Bank).

Yes, there is a much more compact way of creating this type of scenario. It involves setting up only 2 Screams in series and then using the Combinator Modulation Routing section to enable / disable each Scream device (enabling / disabling each 3 parts of the Scream unit). But for the sake of showing how bypassing works, I’m not going to do it that way here.

With this setup, Button 1 acts as a switch between the 2 effects, and Button 2 acts as the bypass switch between those 2 effects and the original unprocessed sound. Cool right?

Bypassing FX that are on your Keys

There is another kind of bypass method that works well if you have your effects set up on keys. A perfect example of this is the “Key FluX FX Processor” Combinator I created a few articles ago. In those project files, I created a few different Combinators that were controlled by pressing the keys on your keyboard, but I failed to integrate a bypass method, so that you didn’t hear the original unprocessed sound when the keys weren’t being pressed. Essentially, you only heard a sound when the keys were pressed. So here’s a method you can use to create a bypass to hear the original unprocessed sound anytime the effects are not being played.

This method boils down to one thing: allowing the unprocessed sound to be heard when keys are not pressed. In other words, we need a way to tell Reason that when the MIDI gate is NOT triggered, let the sound pass through. When the MIDI gate IS triggered, let the effects be heard. We already have the latter part of this process set up in the patches by default. So we simply need to create a method for the former to work. Here’s how it’s done.

You need 3 things when creating this kind of bypass: A 6:2 Line Mixer, a Thor, and a Spider Audio Merger/Splitter. Add those into the Combinator. Take the left / right cable pair “To Devices” going from the Combinator into the Spider Splitter Left / Right input. Then send one split pair into Thor’s Audio In 1 & 2, and another split pair going out to the effects chain (in my Key FluX FX Processor patches, these cables would go into the first FX chain Spider Audio Merger / Splitter — to split the signal out to all the various keyed FX).

Then send the Left / Right audio output from Thor into the first channel of the 6:2 Line Mixer (in the image below, this is labelled “Bypass.” This Line Mixer’s second channel’s left / right input is coming from the end of the audio signal chain after all the effects. In other words, you need to send the final signal post FX processing into the second channel. This is the end of the audio line after the effects. The Line Mixer becomes the switcher, just like in the first example above, however, we’ve added an automatic component into the mix by adding the Thor device.

The back of the rack showing the routing between the Line Mixer, Spider Audio Splitter, and Thor.
The back of the rack showing the routing between the Line Mixer, Spider Audio Splitter, and Thor.

So what is this Thor device doing to the audio. Before it can do anything, you need give it an explanation of what you want it to do to your audio (which is much easier than explaining the Theory of Relativity to a third grader). In the Modulation Bus Routing Section (MBRS), enter the following:

Audio In1 : 100 > Audio Out1 : -100 > MIDI Gate

Audio In2 : 100 > Audio Out2 : -100 > MIDI Gate

Thor's Modulation Bus Routing Section (MBRS) showing the negative MIDI gate scaling.
Thor's Modulation Bus Routing Section (MBRS) showing the negative MIDI gate scaling.

There you have it. The negative MIDI gate values mean that the original unprocessed sound will shine through when the keys are NOT played. They will also cut the sound when the keys ARE played. In this case, since you have the effects loaded on the keys, the FX signal will take over and you’ll hear the effects processing the sounds while those keys are played.

It’s important to note that negative values are possible in the MBRS and can sometimes be preferred over positive values. I say this because many beginners who are new to Reason may not be aware of how negative values can be beneficial. Case in point above. Also don’t forget you can program Mod Bus Amount and Scale values inside the Combinator’s Modulation Routing section (to switch values using a Rotary or Button). And last but not least, you can automate Amount/Scale value changes directly in the main sequencer. So you have lots of possibilities here.

Lastly, since not all keys have effects mapped to them, you need to do one last thing. You need to map the key range of the Thor Bypass device to the same range as the keys that have effects on them. If you don’t do this, anytime you press a key that doesn’t have an effect loaded on it, you won’t hear any sound. This is because we’ve told Thor to cut out the sound on non-mapped keys. So open up the programmer, and select the “Bypass” Thor device. In the Key Mapping section of the Combinator, enter the proper Lo and Hi Key Range (near the bottom in the image below).

Mapping the key range of the effects to the Thor Bypass device in the Combinator.
Mapping the key range of the effects to the Thor Bypass device in the Combinator.

Note: Since you can’t map non-contiguous regions (two separate regions with a space between the two), you need to ensure your effects are mapped to consecutive keys along the keyboard. You can’t, for example, have A1 and A2 mapped to 2 different effects without any effects mapped to the keys in between A1 and A2. This just won’t work correctly.

Pretty simple right? That’s all there is to it.

So do you have any other interesting ways of bypassing signals in Reason. I can think of a few other innovative ways to do it using CV as well. But this should at least get you started when you begin creating your own effects devices inside a Combinator. If you have any other ideas, please share them with the group. It’s always good to get more than just my own opinion on the matter. Especially since there are so many talented Reason users out there. Until next time, have fun playing inside Reason!

25 – No-Nonsense Tips (Part 2)

In this second part, I’m going to provide even more quick tips that can be used as food for thought while you develop your tracks. These aren’t earth-shattering or advanced. They are just some easy tips to help out with some problems you might have or tips that show you a few capabilities you may have missed.

In this second part, I’m going to provide even more quick tips that can be used as food for thought while you develop your tracks. These aren’t earth-shattering or advanced. They are just some easy tips to help out with some problems you might have or tips that show you a few capabilities you may have missed. So let’s jump in.

Tip #1: Did you know this could be Automated? I didn’t.

This is probably the simplest of tips. While I learned about a year ago that you can assign the Destination and Scale Amount parameters from Thor’s Modulation Bus Routing System (MBRS) to a rotary on a Combinator, I completely neglected to realize that you can indeed automate any of the “Amount” parameters directly in Thor. So for example, if you setup a Vibrato in Thor, it would look something like this:

LFO2: 25 > Osc1 Pitch: 100 > ModWheel (Read Thor’s back panel — this is your basic Vibrato).

Great, but now, let’s automate that LFO2 amount so that the vibrato increases or decreases the pitch over time. Easy as easy can be. Simply right-click over the amount parameter on the front of Thor in the MBRS and select “Edit Automation.” Now you can automate the amount directly in the Sequencer. Pretty cool right?

The Amount settings in Thor's MBRS can also be automated
The Amount settings in Thor's MBRS can also be automated

Tip #2: Stealing unused CV from devices that are already there.

This is a great tip, and it’s one I use all the time. Let’s say you have most of the sound sources set up in your track. Now you want to modulate and automate parameters. Instead of creating new devices like the Subtractor, Malstrom, Matrix, etc. to modulate those destinations, why not steal modulation sources from the devices that are already in your track. This saves on CPU, and it means you ultimately have a less cluttered rack with less devices. The only thing you need to be careful about is making things overly complex, as it can get confusing quickly. But this is another trick I use all the time.

For example, if you have a Thor as one of your devices in your rack, you have access to a multitude of CV sources you can use to modulate other parameters and devices. Here’s just a few:

  • Curve 1 in the Step Sequencer
  • Curve 2 in the Step Sequencer
  • LFO 1
  • LFO 2
  • Mod Envelope
  • Amp Envelope

So if any of these are not currently being tapped for use by the Thor sound itself (and even if they are, you can still use them for other purposes), you can enlist them for CV duty anywhere else in your rack. Simply create the CV connection from the back of Thor to the destination CV input in the other device location. If you are using LFO2 or the Global Envelope outputs, then all you need to do is set up the LFO 2 or Global Envelope parameters on the front of Thor and you’re done. If you are using LFO 1 or the Amp envelope, you’ll have to set these up using the CV outputs on the back of Thor, and then setting them up in the MBRS. If using the Curves in the Step Sequencer, you can route the CV from the Curve CV outputs on the back of Thor.

You literally have an amazing supply of CV modulation sources all from one Thor device. So much so, that this may be all you need. You might not need to use the LFO from another Subtractor or the Mod A and B from a Malstrom, and you may not need to add a bunch of Matrix units. With Thor, you can keep everything contained in one location. And chances are that you probably already have a Thor unit in your track already. So save yourself some CPU. That reminds me to put together a tutorial on all the CV possibilities of Thor. hmmm. Perhaps in a tutorial down the road. More to come on this. . .

Tip #3: Add a Scream to shape your sound.

I have to say that this came out of watching Hydlide run through some videos about my latest refill. He had a really solid idea to turn pretty much any drum sound into a punchier kick sound. But this is also a nice trick to try out variations on your own sound and is kind of like the tip I showed you where we added a unison to give things a wider thicker sound. This time however, let’s add a Scream device after any sound source and just play with the settings until it shapes into a sound you like. Something a little beefier or meatier. And it only takes a minute or so.

The other added benefit to doing this is that you have access to a 3-band EQ using the “Cut” section. While this isn’t as powerful as the M-Class EQ, it does a great job for quickly sculpting the sound. So when you’re in a rut, try out a Unison on those thinner synth sounds, but try out a Scream as well, to sclupt your drum and bass sounds.

The Scream can be inserted anywhere as a great sound sculpting tool
The Scream can be inserted anywhere as a great sound sculpting tool

Tip #4: Turn your Combinator buttons into Radio buttons.

This tip came out of a request on the PUF (Propellerhead User Forum) where the original poster wanted to convert the Combinator buttons into Radio buttons. If you don’t know what a Radio button is, it’s ok. You’ve used them everyday in all kinds of software. Here’s a quick rundown: Radio Buttons.

You can download the template for this trick here: radio-buttons. The zip file contains the RNS file (and Combinator) which turns your Combinator buttons into radio buttons. Don’t pay too much attention to the synths at work here. They are just put there at random to highlight the difference in sound when selecting each of the buttons. I didn’t choose them for their stunning sound quality when played together (reset).

Now as all of you know, you can’t change the way the buttons work. They are toggle buttons by design, turning something on or off. So to turn them into a radio button is like taking a two-dimensional object and turning it into a one-dimensional object. It’s going backwards slightly. But there’s a good reason behind it.

To start, you probably want to have the buttons trigger something. In this case, I’ll take something very basic like 4 synths tied to each of the 4 buttons. Pressing one button will trigger its corresponding synth. Pressing another button will trigger the next synth, and so on. So first create a Combinator, and inside create four 6:2 line mixers and four synth devices. And then tie each of the synths to its own line mixer by sending the audio output to channel 1 on each of the four line mixers. Then open up the Combinator programmer, and program the following:

Line Mixer 1:

Rotary 1: Master Level: 100 / 100

Button 1: Master Level: 100 / 100

Button 2: Master Level: 0 / 0

Button 3: Master Level: 0 / 0

Button 4: Master Level: 0 / 0

Line Mixer 2:

Rotary 1: Master Level: 100 / 100

Button 1: Master Level: 0 / 0

Button 2: Master Level: 100 / 100

Button 3: Master Level: 0 / 0

Button 4: Master Level: 0 / 0

Line Mixer 3:

Rotary 1: Master Level: 100 / 100

Button 1: Master Level: 0 / 0

Button 2: Master Level: 0 / 0

Button 3: Master Level: 100 / 100

Button 4: Master Level: 0 / 0

Line Mixer 4:

Rotary 1: Master Level: 100 / 100

Button 1: Master Level: 0 / 0

Button 2: Master Level: 0 / 0

Button 3: Master Level: 0 / 0

Button 4: Master Level: 100 / 100

You’re pretty much done. Now, the buttons act as rotaries. However, you’ll have to disregard the fact that they light up at all. The fact that they are enabled or disabled means nothing. The only thing that means anything is if you switch from one button to the next. Remember our analogy: we’re taking a 2-dimensional object and turning it into a one-dimensional object. There’s no toggling. It’s a straightforward button to button switch.

The front of the Combinator showing the Programmer and the Line Mixers. The Synths are stacked underneath.
The front of the Combinator showing the Programmer and the Line Mixers. The Synths are stacked underneath.

Also, Rotary 1 acts as a “Reset” button. Turning this rotary to any location will turn all four attached synths on at the same time. The reason I did this is due to the fact that when you start pressing buttons you will only be able to hear one synth at any given time and there was no way to “go back” to having all of the synths on at once. So I programmed the rotary to do this. As any good programmer knows, you should always provide a way to get back to the default. So this was my “Default” — however, if you don’t need it, you can remove the programming behind Rotary 1 if you really want to.


As always, I hope you enjoyed some of these quick tips. They are definitely fun to figure out and dream up. So keep the questions coming, and share some of your favorite tips with the rest of us. Happy Reasoning!