19 – Spatial-based FX

In a previous tutorial I spoke about how you can create frequency-based FX and divide your FX, sending different delays or phasers or any combination of FX to different frequencies in your mix. This time we’re going to send those same FX to different locations in your mix: Front, Back, Left and Right. This way, we’ll create different FX for 4 different corners of your mix.

In a previous tutorial I spoke about how you can create frequency-based FX and divide your FX, sending different delays or phasers or any combination of FX to different frequencies in your mix. This time we’re going to send those same FX to different locations in your mix: Front, Back, Left and Right. This way, we’ll create different FX for 4 different corners of your mix.

The tutorial files can be downloaded here: 4-corner-spatial-fx This zip file contains 2 Combinators: 4-corner delay FX and 4-corner phaser FX.

Starting of creating the Front and Back sections

First, the video:

 

  1. First, we’ll start in Reason, and start by opening a new document with all the usual suspects. Create a main mixer, and a sound source (an initialized Thor would do just fine).
  2. Next, create a Combinator under the sound source. Inside the Combinator, hold down shift and create a Unison device (UN-16), Audio Merger/Splitter, 6:2 Line Mixer, Stereo Imager, RV7000, and for our FX device, let’s create a Phaser (PH-90).
  3. Now holding shift down, select the Stereo Imager, RV7000, and PH-90 Phaser, then right click and select “Duplicate Devices and Tracks.”
  4. Routing time (note that all the audio routings we’re going to create here are in Stereo pairs): Flip the rack around, and move the Thor Audio outputs into the Combinator Audio inputs. Send the Combinator outputs to Channel 1 on the main mixer. Send the Combinator To Devices outputs into the Unison inputs. Then send the Unison outputs to the Audio Splitter inputs. Send 1 split into the first Stereo Imager’s inputs (we’ll call this the Front Imager), and the second split into the second Stereo Imager’s inputs (we’ll call this the Back Imager).
  5. Continuing with our routing, send the Imager outputs to the RV7000 Inputs (do this for both front and back imagers). Then send the RV7000 outputs to the Phaser inputs (both front and back). Then send the front and back Phaser outputs to Channels 1 and 3 on the 6:2 line mixer. Finally, send the Mixer’s master output to the “From Devices” inputs on the Combinator.

    The Routings on the back of the rack. Looks complicated, but it's really pretty straightforward.
    The Routings on the back of the rack. Looks complicated, but it's really pretty straightforward.
  6. Flip the rack around to the front. Now it’s time to set up some parameters. On the Front Imager, send both the Lo and Hi bands fully Mono (fully left). On the Back Stereo Imager, send both the Lo and Hi bands fully Wide (fully right).
  7. Open up the Remote Programmer on both the front and back RV7000 Reverbs. The Hall algorithms are the default and these are fine for now. On the front Reverb, reduce the size fully (to 13.2 m) and reduce the Global decay to around 50. Increase the HF Dampening to around 84. On the back Reverb increase the size fully (to 39.6 m) and increase the decay to around 98. Also leave the default HF Dampening at around 28. Finally, decrease the Dry/Wet knob on both reverbs to around 30-40 or thereabouts.
  8. Open up the Combinator’s Programmer, select the 6:2 Line Mixer and enter these settings:

Rotary 1 > Channel 1 Level: 0/85

Rotary 3 > Channel 3 Level: 0/85

Now, the First Rotary controls the Front Mix, and the third Rotary controls the back mix. If you play your sound source through this FX Combinator, you’ll hear the front and back sounds by adjusting the Rotaries. But what makes things more interesting is if you apply different settings to your two Phaser devices. Even some subtle changes to the Frequency and Width parameters can provide a much more rich soundscape which makes even Thor’s initialized patch sound pretty interesting.

You can also leave things as they are, or you can move on and create two more spatial corners in our mix by adding both Left and Right panning. In this way, you create a 4-Corner FX split for Front Left, Front Right, Back Left, and Back Right.

Moving from side to side

Now, for the second part in the Video Series:

So let’s continue on our journey and create a split for left and right.

  1. First thing we’ll have to do is hold the shift key down and create two other phasers; one next to the front phaser and another next to the back phaser. Then select the front RV7000 and holding shift down, create a Spider Audio Merger/Splitter. Do the same for the back by holding down the back RV7000 and creating another Spider Audio Merger/Splitter.
  2. Flip to the back of the rack and let’s set up some new routings. Move the cables from the inputs on both Phasers and move these cables to their respective Spider Splitters (in the main Split). Then send one split to the Front Phaser 1 (let’s call this left) and send another split to the Front Phaser 2 (let’s call this right). Then send the outputs from the two new phasers to Channel 3 and 4 respectively.
  3. Flip to the front of the rack and on the 6:2 Line Mixer set the panning for Channels 1 and 3 to about -22 (left) and Channels 2 and 4 to +22 (right). How far left or right you set the panning is really a matter of taste. With this all set up, the 6:2 Line Mixer will be set up as follows:

    Channel 1: Front Left Phaser

    Channel 2: Front Right Phaser

    Channel 3: Back Left Phaser

    Channel 4: Back Right Phaser

  4. Open up the Combinator Programmer, and assign the 6:2 Line Mixer Channel 2 and Channel 4 to Rotary 2 and 4 respectively as follows:

    Rotary 2 > Channel 2 Level: 0/85

    Rotary 4 > Channel 4 Level: 0/85

  5. Now you can provide labels for all 4 rotaries as follows:

    Rotary 1: Front Left

    Rotary 2: Front Right

    Rotary 3: Back Left

    Rotary 4: Back Right

And there you have it. A 4-corner mix with different FX for each corner. You don’t have to restrict yourself to Phasers. With some ingenuity you can assign any FX to any location, or any combination of FX to any of these 4 locations, and all of those with different parameters too. The only thing left is to adjust the Phasers to have different settings as you see fit.

Here’s a video showing you some of the things you can do to modulate the Phasers:

A few other notes:

  • The reason we set up a Unison device in front of the mix is because this ensures that the signal sent into both the imagers is in Stereo. This is needed for the Stereo Imager to function as it should. It won’t work with a Mono signal. It means that even if you use a Subtractor, for example (which is mono), it can still be sent into the Imagers and the Imagers can work their magic.
  • Using the Width / Mono setting on the Imager bands helps to create the illusion of front and back audio locations. Used in conjunction with the Reverbs, you can create some sophisticated positioning not only with your FX, but also audio of any kind. When you move towards Mono, the sound appears to come from the front of the mix. By widening the bands, the sound becomes more spread out and appears to come from the back.
  • Just as with the Imagers, changing the space size and decays on the Reverbs helps the illusion along. Smaller sizes and shorter decays means a tighter reverb space which appears as though the sound is closer. For the back Reverb, the opposite is in effect. By creating a wider space with a longer tail reverb, you end up with a sound that is pressed further back. Keeping the same algorithm type still binds the two reverb spaces together. However, there’s nothing preventing you from trying to use different algorithms altogether (for example, a Small Space reverb for the front and an Arena reverb for the back).
  • Ever look at those Escher drawings where the staircases keep looping back into themselves? They are impossible pictures. Well, the same can be achieved with sound. You can create some really weird effects by creating an impossible space. Try switching the Reverbs around but keeping the Imagers as they are. The Imagers will tell your ears that the sound should be coming from the front and back, but the reverbs will be telling you the reverse. It can be a disturbing effect. But in the virtual world, you can create these “Impossible” sounds easily. Try that one out.

As always I’d love to hear what you think? Show some love and drop me some feedback or any questions you might have. Until next time, good luck in all your musical endeavors.

Panning to Punch out your Mix

Kevin Parks is a former architectural designer, artist, and boatbuilder with a life-long love of music. Learn how he uses Panning in Record to punch up his mixes, giving them enough sonic space to have a fighting chance.

Your mastering will go a lot better when your mix is fine tuned.

These are some procedures that have evolved for me through time, advice, and experience. Everyone’s work flow is different, but we are all trying to solve the same sorts of problems, so I hope what follows will add something to your bag of tricks.

Before adding a lot of FX to try to punch out a mix, there are some things I like to do to give my mixes enough sonic space to have a fighting chance.

Working with Audio

First of all, since Record gives us audio capability now, let’s start with audio.

For all audio recording, I want to get the cleanest signal possible going into my computer.  Electronic noise takes up space better used for actual audio content.

I spent weeks routing and re-routing cables, getting rid of bad connections, separating all my power cords from my audio cables, and gain-staging to get the cleanest signal I could going into my computer.

While my input signal is *much* improved, it isn’t perfect, and electronic noise is cumulative. So if you mix a lot of tracks, each with a little noise, it adds up. If you don’t have noise reduction software, what can you do?

One thing you can do about that in Record is to use the razor tool and cut out the silent stretches in each audio track.  That will eliminate your hardware’s noise profile, at least from those stretches.  Nothing worse than teaching people’s ears how to tune into the static, just as they are ready for the music to start. This can make a really surprising difference. Noise can hide rather nicely within the audio content when the listener isn’t being trained how to hear it.

So now that we have gotten off to a good start by getting rid of obvious  problems with the audio tracks. Now what?

Next step , before adding a lot of FX to the mix, is to make sure to give all your tracks a place to be in the mix,  their own sonic space. No sense to start cutting freqs with EQ to solve problems that will go away with proper panning.  So start out with panning before using EQ.

To pan your tracks well, the first thing to consider is what goes center stage?

Be careful not to stack too many things in the center. 

Keep in mind that bass  frequencies are non directional to a great extent, so try to avoid panning low freqs very far if at all. The farther you pan a low frequency track the muddier your mix will get. (I have sometimes panned a bass and a kick a little bit, say 10-15%, and then gone back later to help separate them with some judicious EQ work.)

Separate freq ranges work OK together in the center, but if the freqs are too close to each other it will get “crowded” very quickly.  Think in terms of low, medium and high frequencies, and choose what  tracks you will stack in the center. Then  preview just  those tracks in your center channel.  You can try out different instruments until your center shines.

Next idea to remember:  The higher the frequency, the easier it is for it to sit farther from center. Since I use a lot of guitar tracks, I often balance the rhythm and lead guitars by placing them approximately the same distance from center, say 30-50%.

I like to continue to keep balance in my mix by pairing up higher freq tracks and placing them likewise the same distance apart. Higher freq tracks I place farther out than the guitar tracks. More often than not, it is better not to go all the way to 100% .  

Placing higher freqs farther apart is a good rule of thumb to start off with. I  get a sense of how many pairs I have and then divide up the space between pairs accordingly. Then preview different ideas; it’s fun, it’s free, and it’s going to improve your mix.

On the psycho-acoustic side, keep in mind that people tend to rely more on their right ear for things that they pay more attention to, so I like to place the lead somewhat, but not extremely, to the right. It helps hold peoples attention.

So remember,  you will need to do less fiddling with EQ when the tracks each have their own place in the sound field. Panning is powerful stuff.

Now, just to touch on EQ and Reverb:

OK, at this point,  panning has just given you the ability to place your tracks/instruments in different locations from left to right across the sound field. Then if there is a conflict, if  there is an instrument or track that is masking another one, then use EQ to tweak that  problem specifically.  Using a bass track and a kick drum as an example, solo those two tracks and tweak the EQ gently on each  until you can hear them both clearly. (Research this aspect if necessary.) 

Apply reverb last: Now I evaluate where I need/want reverb. Reverb will push a track farther back in the mix.  Sometimes you might need some reverb on a guitar track to help it cut through the mix. I often like to give my guitar tracks an ethereal feel with reverb. Avoid using reverb on low freqs; it makes muddy, harmonics. Reverb is much more pleasant and clean when used on higher freqs.

Once in a while I find that a *little* reverb applied globally to the finished song, can help integrate the tracks. Be careful though. If you are having to do very much of that, chances are that there is a track that needs more attention.

That’s all for now.  Knock ’em out, baby!


Kevin Parks is a former architectural designer, artist, and boatbuilder with a life-long love of music.  Translating uncharted realms of emotion using rhythm, space, and harmony..weaving real world instruments and software synths into experiential ambient synthesis. You can visit his website at http://www.soundclick.com/ambientsynthesis where he showcases several of his musical works.