Another Freebie Friday here at Reason101, and I thought I would share a few unique Kong Drum ideas that you can use. The idea is to showcase some different concepts that you might not have thought about from inside Kong, while keeping everything centered inside the Kong Drum Patch format. As I’ve learned, there’s a lot of variety and complexity you can create inside a Kong Drum Patch, even without routing external effects and / or samples. So if you want to see some of the ways this can be done, open up Kong, download the files, and load the patches. Then use them as a springboard for your own creations. Always fun to do on a lazy Friday.
Reason101 & Odarmonix are proud to present the “Thorium” ReFill for Reason 4 and above. 500 fresh new sounds for Reason’s flagship Thor synth. Built over a 2-year period, constantly crafted and honed to provide a full assortment of sounds that range over a wide variety of instruments. This is the perfect all-encompassing Thor package, which doubles as a learning experience to develop your Thor skills as well. Every effort was made to provide a wide array of sounds that utilized Thor to its fullest. Every rotary, button, mod wheel & pitch bend wheel have been fully mapped to provide expanded sound options for each patch.
In my fervent attempt to learn every single Rack Extension in the known universe, I stumbled upon Etch Red. And then I started creating, and just kept going and going and going. You see, this is part of the fun of the Rack Extensions. I’m starting to learn it’s not always about pitting the default Reason software against a particular Rack Extension. It’s just as important that a Rack Extension motivates you to create more. To that end, Etch Red was a seriously fun creative tool that allowed me to experiment on a large scale. So I thought I would share some of these experimentations with you.
Split an audio signal into multiple parallel audio signals, send them to various effects, and then merge them back together. You control the mix level of all 3 effects and the original signal. As an example, we’ll create a Dynamic Effects processor (Compressors / Equalizers) to apply to your bass sounds.