10 – Creative ReDrums (Part 2)

In part 1 of our Redrum tutorials, I showed you a few ways you can improve the drum kits in your arsenal by using Thor’s filters, and some M Class Mastering devices. In this tutorial, I’m going to work in reverse and show you how to use the Redrum as a gate CV device to trigger a series of 10 Thors, which act as the drum sounds.

Creative Redrums (Part 2)

In part 1 of our Redrum tutorials, I showed you a few ways you can improve the drum kits in your arsenal by using Thor’s filters, and some M Class Mastering devices. In this tutorial, I’m going to work in reverse and show you how to use the Redrum as a gate CV device to trigger a series of 10 Thors, which act as the drum sounds. This is where things can get pretty interesting, as you can gain complete control over the drum sounds by creating them from scratch using Thor’s Oscillators and Filters. Then, we’ll try to use a technique laid out by Matt Piper in which all the drums are filtered through a Vocoder. This is yet another way to get some beef and boom out of the drums. So let’s work some creative Redrum magic.

The project file contains an .rns file with a single Combinator which outlines a complete drum kit with vocoder filtering, Mastering, and a few extra effects thrown in. Download the Project Files here: creative-redrums-2.

The Basic Setup

  1. Create a Combinator, and inside create a 14:2 Mixer. Then holding Shift down, create in order a Redrum, Spider CV Merger/Splitter, and Thor Synth.
  2. Right-click over the Redrum Pattern section and select “Randomize Pattern” just to quickly add a pattern. For this tutorial, the Redrum is used as a sequencer, and nothing more. You’ll be able to change the Resolution of the Pattern, number of steps, and use the Mute/Solo functions, but samples are not necessary.
  3. Next, Create a Bass Drum sound in Thor. Here’s an example of one way you could go about doing this (see the screenshot below). In the Sequencer section, change the Run Mode to 1-shot, and reduce the steps down to 2. Then in the Modulation Bus Routing Section (MBRS), enter the following:

    CV In1: 100 > Filt1 In

    The Front Panel of Thor with our Analog Bass Drum Sound
    The Front Panel of Thor with our Analog Bass Drum Sound
  4. Now let’s flip the rack around to the back and make our routing connections. First, connect the Left and Right Audio Outputs (1 and 2) from Thor into the Left and Right Audio Inputs on Channel 1 on the Mixer. Then connect the Gate Out on Channel 1 of the Redrum into the Split A input. Send one split output to the CV 1 In on Thor, and send another split to the Gate in (Trig) CV input on the Thor Step Sequencer (at the bottom of Thor).

    Routings on the Back of the rack
    Routings on the Back of the rack
  5. Press Play, and if you will hear the Bass Drum playing. If you don’t hear anything, be sure to check the Pattern in the Redrum and make sure there are some Bass Drum parts in the Pattern Sequencer.
  6. Still on the back of the rack, select the Spider Merger/Splitter and Thor together by shift+clicking on both devices. Right-click and select “Duplicate Devices and Tracks.” Then connect the Left and Right Audio Outputs (1 and 2) from the second Thor into the Left and Right Audio Inputs on Channel 2 on the Mixer. And connect the Gate Out CV from the Redrum second channel into Split A on the Spider CV Merger/Splitter.
  7. Flip the rack around to the front and create a new drum sound in Thor, maybe another Bass Drum or Snare. Repeat this process until you have all 10 Redrum channels filled up. Congratulations! You’ve just created a complete drum kit.

Vocoder Filtering

This trick was shown in Matt Piper’s great Youtube video where he set up a Vocoder to filter his drums. To see the video, visit his tutorial here: propellerhead-record-reason-vocoding-with-drums

  1. Once you have your drum kit set up, go to the back of the rack, and select the Mixer. Hold Shift down, and create a BV512 Vocoder, Thor, and a Spider Audio Merger/Splitter.
  2. Move the Left and Right Audio input cables on the Combinator (From Devices) to the Left and Right Carrier Input on the Vocoder. Then connect the Left and Right Carrier Output from the Vocoder to the Left and Right Audio input on the Combinator (From Devices).
  3. Route The 1 Mono/Left and 2 Right Outputs from the Thor device to two Left Merge channels on the Spider Audio Merger/Splitter. Connect the Merged output from those two cables to the Modulator Input on the Vocoder. With our routing set up, flip around to the front of the rack.

    Vocoder Routing setup
    Vocoder Routing setup
  4. On the front panel of the Vocoder, set the Band Count to 4 Bands (I also found the 8 and 16 bands work well, depending what kind of sound you are looking for). Move the Shift knob to around -24, and Decay to around 80.
  5. In Thor’s global top panel, set the Polyphony to 1, Release Polyphony to 0, and Key Mode to mono Retrig. In the Voice section, add a Noise Oscillator in Slot 1, set the Noise Wave to Color, and Noise Mod to around 36. Then turn on “1” to send the Oscillator to Filter 1 slot (which is on Bypass by the way). Turn off everything else except the Filter and Amp Envelope. In the Step Sequencer section, set the Run Mode to Repeat.

    The front panel settings for the Vocoder and Thor Modulator
    The front panel settings for the Vocoder and Thor Modulator

That’s really all there is to it. Not too complex, just time consuming to create all your drum sounds in the various Thor devices. But it’s very rewarding when you have your own custom drum kit set up just the way you want.

Where do you go from here?

  • You can try the same setup with a stack of Subtractors or Malstrom devices, or any combination of Subs, Mals and Thors to create your custom drum kits.
  • You can add a reverb and a delay to your drums. Also, for an instant doubling effect, you can modulate a button on the combinator to switch from 1-2 steps in all the Thors at once. This doubles up the drum beats (see below for this setup in my own Electro Drum kit).
  • Try going into the Thor which is used as the Vocoder’s Modulator, and switch the Oscillator 1 Noise wave from Color to Static, and then set the Noise mod dial to around 30 or so. You’ll create some very interesting glitch effects.
  • As you can see I’ve added a few effects here and there. There’s two phasers tied to the Hi Hats, for example. In this same way, you can chain some effects into the drums individually. Try adding some scream or even vocoding the drums separately. However, if you do, you’ll have to realize that the more effects, the more CPU intensive this gets. As it is, I only saw 2 bars on my CPU meter. Not too bad. Definitely less intensive than the last kit I put together.

Electro Drums Combinator Controls

Pitch Bend: Unassigned.

Mod Wheel: This controls the Band Count on the Vocoder from 4 bands (no modulation) to FFT (512) when pushed all the way up.

Rotary 1: Voc Filter – This controls the Noise Mod from the Vocoder’s Modulation Oscillator. This can be used to shape the sound of the Drum Filtering through the Vocoder.

Rotary 2: Shift – This controls the Shift parameter on the Vocoder. Again, this can be used to sculpt the sound of the Drum’s Vocoder Filter.

Rotary 3: Pattern Seq. – This knob is used to switch between all 31 patterns in the Redrum. You can assign any patterns you like in the redrum and it will be tied to this knob. In this way, when you’re playing the drums, you can switch on the fly. In my drum kit, I threw in a bunch of random patterns so that you can hear something playing no matter where the knob is set. Note that if the knob is turned fully left, an empty pattern plays (essentially turning the Pattern Sequencer off and silencing all the drums). This is good if you need an empty spot in your song.

Rotary 4: Master Level – This controls the master level of the Submixer, so that you can adjust the drum level globally.

Button 1: Doubler – This doubles all the drum beats via the Thor Step Sequencers. When on, the steps are set to 2, which will play two beats anytime the drum is triggered. When off, only one drum beat will occur when the drum is triggered.

Button 2: Alt Filter – This quickly switches the filters used to modulate the Vocoder, as well as adding a Scream and Reverb effect to the drums. I wanted to make this drum template as versatile as I could, so I thought why not add a completely different sound in the Combinator for some fun. It gives the drum sounds a completely different and more electronic (less organic) sound.

Button 3: Master Bypass – This button controls the Mastering (M Class) devices, as well as the Vocoder filter. If you don’t want to add any mastering or Vocoder Filter to the drums, turn this button on. The Drum sounds are then completely dry (or as they originally sound via the Thors). Leave it off if you want the drums compressed, EQ’d and Vocoded.

Button 4: HH FX – I added some Phaser FX to the High Hats just to give them a different feel. You’ll just have to try it out and see if you like it. I thought it was a cool sound, so I kept it in there as an option for you.

So let me know what you think of this setup, and if you have any other ideas or have some great tips for drum creativity, please feel free to share your comments.

Good Luck!

Ed’s Reasonable Help 2010

EditEd4TV’s Reasonable Help for 2010
Available now at: http://www.baumanproductions.com/reasonablehelp.html


It’s rare that I advocate a specific refill. I can actually count on my fingers how many refills I rely on in my own work, and would rather try and figure out the answer myself or else try building my own instruments and combinators. But when it comes to inspiration and I’m looking to expand my knowledge I can’t think of anyone better than Ed Bauman. In his latest refill offering “Reasonable Help 2010” he provides you with 50 amazing combinators which push the envelope on what Reason can do. And he sets off to prove that most anything you can think of in your head can be worked out in Reason routings and device Combinations.

Without a doubt this is one of the best refills I’ve seen, and it’s not because it’s packed to the brim with a ton of new sounds or new patches. If you’re looking for new sounds, there are other refills out there that can give you off-the-shelf sounds. This refill is aimed straight at the Sound designer who wants to learn how to route devices in reason. It’s also aimed at solving common problems that people face in Reason. How to create a noise gate? How do yo scrub your audio, how do you make reason strum a guitar? All of these questions and more are answered. Other common questions from the forum are answered too. How do you put your vocals through a vocoder to get that Telephone voice? Want an instant Steam Locomotive with Whistle and train speed included. It’s all in there.

In a nutshell, if you’re willing to sit down and look through the patches to see how they are routed, and read the accompanying documentation, you’re going to learn some new tricks and better your Reason skills. If you’re just starting out, you may not entirely be ready for this one. But if you have a decent grasp of how to route your devices together and want to take yourself to the next level, these 50 patches will open your eyes to some brand new ideas. The true benefit of Reasonable Help 2010 is in the educational value. What better way to expand your Reason knowledge than having a 50-session class provided by one of Reason’s top gurus: Ed. He’ll hold your hand the entire way, and speaking from personal experience, he’s always there to help if you get stuck. I highly recommend you purchase your copy now. At $50.00 it’s an awesome deal.

Ed was gracious enough to provide a free .rns file from Reasonable Help: EditEd4TV_GateModifier.

EditEd4TV's Reasonable Help Gate Modifier Combinator
EditEd4TV’s Gate Modifier Combinator

Ed also had some comments about this file, as well as some great insights into his work flow:

The reason I made this Gate Modifier patch was simple – the Slice Output of Dr. Rex is basically useless for triggering synth pads.  I wanted something that could easily serve as an “in-between” module to transform CV data into something more useful.  The concept is pretty simple: just take incoming slice data, which is basically just a small millisecond CV burst, and send that to Thor’s Step Sequencer CV Input Gate In Trigger.  That small gate burst is perfectly fine for triggering the Step Sequencer.  That trigger is used to trigger Thor’s Amp Envelope, which is held open depending upon the value of Combinator knob 1, which adjusts the Step Sequencer Gate Length value.  The Amp Envelope attack and release values are adjustable as well.  There’s also Gate Strength, which can be inverted so it sends negative CV values instead of positive values, which can be used as sort of a “ducking” feature.

So how do I go about this sort of thing?  Well, most of my patches always begin with a need, a want, a solution to a problem.  I always start with a Combinator with a Mixer inside.  I may ditch the Mixer later if it isn’t needed, but that’s the default.  At the heart of most of my problem solving solutions is Thor, since it offers so many incredible ways to take incoming audio or CV and manipulate it to death.  There’s almost always a way to solve a problem with Thor.
 
So sometimes I’ll just decide I’m going to tackle a problem, I’ll make the Combi and put the Mixer in there, along with one Thor, and I’ll just sit there and think, maybe for a few seconds, or maybe an hour or two… just thinking.  I’ll experiment along the way, maybe draw things out on paper so it makes sense visually instead of just mentally (sometimes if I’m away from home and I’m sitting somewhere on a video shoot I’ll start drawing out design concepts that just come to me, I’ll draw them out on paper, you can see 3 of them on the last few pages of the RH’10 PDF manual).
 
The worst is when inspiration hits when I’m driving, and all I can do is dictate the concept into my cell phone, which is somewhat difficult depending on the complexity of the design stuck in my head.  So, once I’ve come up with a solution, and I design it in a Combinator, I’ll sit and stare and think for maybe an hour or so, thinking… “If I’m the end user of this, what will I hate about it, what will I want, what would I change”, and I go about solving those problems.  Sometimes this can be really frustrating because I’ll come up with additions before I stumble upon some solutions, so I may end up programming knobs 3 and 4 to do something, then I discover it’s a much better solution if I have, say, the Mod Wheel do the same job as those two knobs, so I have to redesign my modulation routings and perhaps some CV cabling as well.
 
Eventually I land on the final design, and I’ll have some buttons or knobs left over empty, so I’ll try to come up with some fun stuff at that point.  That’s when I wish the Combi Pitch and Mod Wheels had labels as well, since they’re stuck being labeled via the Combi skin… Sometimes I use those two wheels for other things and I’m too busy/lazy to design a custom skin for those different purposes.  Also, I try to avoid tying up a knob with the “do not touch!” label, though sometimes it’s necessary.  And that’s when I wish the Combinator was 8×8 instead of 4×4, and I wish it had, say, 8 CV inputs and 8 CV outputs on the back as well, not necessarily tied to the knobs if you don’t want them to be.

And here is an explanation of the inner workings of the rns file, direct from Ed’s PDF documentation:

EditEd4TV_GateModifier

This Combinator allows you to modify/extend Dr. Rex gates into a more useful state.

Knob 1 “Gate Length”: This knob adjusts the gate length.

Knob 2 ” Gate Strength”: This knob adjusts the gate strength.

Knob 3 ” Gate Attack”: This knob adjusts the gate attack time.

Knob 4 ” Gate Release”: This knob adjusts the gate release time.

Button 1 “2 Ordered”: This button switches the gate mode from single to two varying triggers.

Button 2 “16 Random”: This button switches the gate mode from single to 16 random triggers.

Button 3 “n/a”: This parameter is unassigned.

Button 4 “n/a”: This parameter is unassigned.

Pitch Wheel: This wheel is unassigned.

Mod Wheel: This wheel is unassigned.

Details: This Combinator is particularly useful when used with a Dr. Rex loop player. On the rear panel of Dr. Rex you’ll find a Slice Gate Output. Note that this CV signal is routed to the Spider CV Slice Splitter – this is purely for demonstration purposes. Note that the first split output is routed directly to Thor 1 Pad’s Filter 1 Frequency Modulation Input, whereas the second split output is routed through the GateModifier, then into Thor 2 Pad’s Filter 1 Frequency Modulation Input. Play back the demonstration sequencer and solo Mixer channel 1. This is the drumbeat that we’re using to send gate signals to the two Thor units. Return the Mixer back to normal and now solo Mixer channel 2. This is Thor Pad 1. Notice very short and barely useful clicks in the audio signal, which is a result of the very short slice gates affecting Thor’s filter. Return the Mixer back to normal and now solo Mixer channel 3. This is Thor Pad 2. Notice the much more active and useful affects on the audio signal, which is a result of the GateModifier creating better gate signals.

Inside the GateModifier you’ll find a single Thor unit. CV control needs to come directly into this Thor, into the Step Sequencer CV Input Gate In (Trig) jack. Each incoming slice gate will trigger a step in the Step Sequencer. This first step is set for a gate of 0%, but Combinator knob 1 (Thor Rotary 1) is used to adjust this gate length up to 100%, thereby creating much more useful gate lengths. This new gate signal triggers Thor’s Amplitude Envelope, which is then routed to both CV 1 and CV 2 outputs, where CV 2 is a polar opposite of CV 1. Though not used in this demonstration, know that CV 2 output is ready for use if needed as an inverted output. Combinator knob 2 is used to trim the strength of both of these outputs. Note that Combinator knob 2 is bipolar, with no affect on strength when centered. Right of center results in positive results (with negative results from CV 2 output) and left of center results in negative results (with positive results from the CV 2 output).

Combinator button 1 is used to change the number of steps of the Step Sequencer from 1 to 2, in a back and forth pattern. Step 2 contains modified parameters that create a different result than step 1, thereby making a noticeable difference in how the gated signal controls Thor. Combinator button 2 is used to change the number of steps of the Step Sequencer from 1 to 16, in a random pattern, with all 16 steps set for variable settings that result in an unpredictable, yet still slice accurate, gate signal.

Combinator knobs 3 and 4 adjust the Amplitude Envelope attack and release times, respectively.

In our example we’ve sent the gated signal to Thor’s Filter 1 Frequency Modulation Input CV jack, but you can of course route this signal anywhere you like. You’ll find this new signal works much better than the standard slice output of Dr. Rex. This GateModifier is also useful to modify the gate signals coming out of a ReDrum, where the ReDrum channel is set for gate mode 0 (sawtooth wave). Though you can get workable results by switching the ReDrum gate mode to 1 (square wave), this potentially affects the ReDrum channels audio waveform; in the case of, say, a crash cymbal, the affect of switching the gate mode to mode 1 are more often than not unacceptable (muted crashes). The alternative is to sacrifice a ReDrum channel to use purely as a gate signal in mode 1, which may also be unacceptable. Your best option may be to use the GateModifier Combinator, allowing you to select any gate output for use.

The Dr. Rex, Spider CV, Thor units, and sequence in this file are provided simply to test the Combinator’s features.


A huge thanks to Ed for putting this package together. You truly are an inspiration to all of us Reason users. Please keep doing what you’re doing and I look forward to your future products as well. You can purchase Ed’s Reasonable Help 2010 here:  http://www.baumanproductions.com/reasonablehelp.html

8 – Auto CV (Chasing Audio)

Learn how to use the Scream’s Auto CV output to convert an audio signal into a CV signal. Also learn how Thor can be used to achieve a similar effect, and how you can use Thor to switch between different CV sources.

We don’t live in a vacuum (well maybe sometimes we do, however, for the most part we learn by experimenting with many different elements from different sources) and so this tutorial will build upon a previous tutorial on using Thor’s CV capabilities to switch between 2 different CV sources. In addition, there will be a new element which shows how the Auto CV on the back of the Scream can be used to follow the audio from a Dr. Rex. And this is really the heart of the tutorial.

The “Auto CV” feature on the back of the Scream device is an envelope follower with a twist. While most envelope followers work on Audio and in essence shape the parameters of the audio, the Scream’s envelope follower follows the audio, and then converts that to a CV signal. Before Reason 4, this was the only way you could essentially create a CV signal from an audio source. With the advent of Reason 4, you can use Thor to perform the same functions. Even so, it’s worthwhile to note how the Auto CV works in the scream, as it can still be used effectively, with the added bonus that it leaves a lighter CPU footprint, and allows you access to the Scream as an FX insert as well. Finally, I’ll touch upon how you can achieve a similar effect using Thor.

The project files can be downloaded here:  auto-cv-chasing-audio It contains three Combinators which are used as examples to show the Auto CV setups described below. A matrix is used to play a random pattern so you can hear the results. All Combinators play simultaneously through the main mixer, so don’t forget to mute or unmute the channels to hear the proper example.

Using the Scream Auto CV to convert Audio into CV

  1. Create a Combinator and a 6:2 Line Mixer. Then holding shift down, create in order a Thor, NN-XT, Scream and Dr.Rex device.
  2. Click the Show Programmer button in Thor, and turn off Oscillator 1, Bypass Filter 1, and click the “1” button next to the Filter 1 slot. Add a Low Pass Ladder Filter in the Filter 3 slot. Finally, click the Delay button to turn on the Global Delay.
  3. In the NN-XT open up the patch browser and navigate to the Factory Soundbank. Go to the NN-XT Sampler Patches > Synth Poly and open the Odd Poly patch.
  4. In the Scream device, turn off the “Damage” parameter.
  5. In the Dr.Rex device, open the Patch browser and in the Factory Soundbank, nagivate to Dr Rex Drum Loops and load the Hse40_RideBeat_130)eLAB.rx2 patch.
  6. The Front of the Rack with all Devices necessary to chase your audio
    The Front of the Rack with all Devices necessary to chase your audio
  7. We’re done with the front panel. Flip to the back of the rack, and let’s move on to routings. First, route the NN-XT’s 1/L and 2/R to the Audio In 1 and Audio In 2 on the Thor Audio Inputs, respectively. Then route the 1 Mono/Left and 2 Right from the Thor’s audio outputs to Channel 1 on the Line Mixer (left and Right, respectively). This sets up the audio to be heard. Now comes the Auto CV magic.
  8. In order for Auto CV to work, the Scream needs to have a sound source fed into it. So connect the Dr.Rex L & R audio outputs into the Scream Audio Inputs (L and R, respectively). Then connect the Auto CV output from the Scream unit into the CV 1 Modulation input on Thor.
  9. Auto CV routing to follow the Rex Audio file via CV
    Auto CV routing to follow the Rex Audio file via CV
  10. Flip the rack around and let’s set up the Thor Modulation Bus Routing Section (MBRS). Enter the following parameters on the left side of the bus:

    CV In 1: 66 > DelFBack

    CV In 1: 66 > Del ModAmt

    Enter the following parameters on the right side of the bus (just to keep things simple for now):

    Audio In1: 100 > Filt3 L.In

    Audio In2: 100 > Filt3 R.In

  11. The MBRS settings in Thor
    The MBRS settings in Thor
  12. With this setup, the Auto CV is affecting the Thor Delay Feedback and Delay Modulation Amount. To hear what the Scream is actually doing, we can set up a Combinator switch on button 1. So click the Show Programmer button on the Combinator, and click the Thor in the Device section of the programmer. Enter the following two lines in the Modulation Routing section:

    Button 1 > Mod 1 Dest Amount: 0 / 66

    Button 1 > Mod 2 Dest Amount: 0 / 66

    Programmer Modulation Routing in the Combinator
    Programmer Modulation Routing in the Combinator
  13. Now set up a Matrix to play a simple pattern using the Combinator. Turn Button 1 on to hear the Auto CV affecting the Delay. Turn it off to hear the unaffected Delay. Note that you need to have the Dr. Rex receive notes in order to have it send audio into the Scream device. By setting up the Matrix to sequence the combinator, the matrix ends up playing the Dr. Rex. So you’re all set. Alternately, if you don’t want the matrix sequencing the Combinator, you can always copy the Rex notes to its sequencer track so that the Dr. Rex is played via the main sequencer. The point is, the Dr. Rex needs to be active.

What’s happening is the Dr.Rex loop is converted to CV, and this CV is used to affect the Thor Delay. It’s a simple but powerful setup. And you don’t have to limit yourself to affect Thor parameters. I only used this as an example. You run any audio source through the Scream and then use the Auto CV to affect any other CV parameter. Also, since the Scream is not generating any audio output, it doesn’t affect the mix in any other way than a simple CV conversion (or more technically, a CV envelope follower).

Switching CV sources

Not to be one to leave well enough alone, here’s a way to extend the Auto CV idea above and have the ability to switch between two different Rex Files (2 CV sources) using the Thor. The parameters affected are the same (Delay Feedback and Delay Modulation Amount), but the Rex file used to affect the delay can be switched. Here’s how you do it:

  1. Building upon the above example, at the bottom of the Combinator stack, holding Shift down, let’s add another Scream and Dr. Rex.
  2. Next, turn off the Damage parameter in the second Scream. Also, add a different loop into the second Dr.Rex device.
  3. The front panel with two scream and 2 Dr. Rex devices
    The front panel with two scream and 2 Dr. Rex devices
  4. Flip the rack to the back, and send the Audio from the Second Dr.Rex to the Second Scream, and send the Auto CV output from the second Scream to the CV 2 Modulation input on the Thor.
  5. Now we’ll have to set up Thor to also accept the second Dr.Rex CV source. In the MBRS section, enter the following:

    CV In 2: 66 > DelFBack

    CV In 2: 66 > Del ModAmt

  6. The MBRS settings in Thor
    The MBRS settings in Thor
  7. Finally we need to use the Combinator button 1 as a switcher between the two CV sources. So in the Combinator’s Modulation Routing section, enter the following:

    Button 1 > Mod 1 Dest Amount: 66 / 0

    Button 1 > Mod 2 Dest Amount: 66 / 0

    Button 1 > Mod 3 Dest Amount: 0 / 66

    Button 1 > Mod 4 Dest Amount: 0 / 66

    Programming the Modulation Routings in the Combinator
    Programming the Modulation Routings in the Combinator

With this setup, Button 1 on the Combinator is used to switch between the 2 Scream CV sources (which in turn comes from the two Dr.Rex devices). Leaving button 1 off uses the first Scream device. Turning the button on turns off the first Scream CV source, and turns on the second Scream CV source. Note: it’s not actually the Scream that is turning off. We’re just bringing the amounts down to zero on the Thor programmer panel, which has the same effect.

It should also be noted that you can program a Rotary on the Combinator to cross-fade between the two CV sources, if you wish to have a fading effect between the two. Where you take this idea is really up to you.

Using Thor as an Audio/CV converter

Let’s say you don’t want to use the Scream, and instead want to use Thor as a “Auto CV output” or CV envelope follower. Here’s how you set that up.

  1. Starting from scratch, Create a Combinator and a 6:2 Line Mixer. Then holding shift down, create in order a Thor, NN-XT, and Dr.Rex device.
  2. Click the Show Programmer button in Thor, and turn off Oscillator 1, Bypass Filter 1, and click the “1” button next to the Filter 1 slot. Add a Low Pass Ladder Filter in the Filter 3 slot. Finally, click the Delay button to turn on the Global Delay.
  3. In the NN-XT open up the patch browser and navigate to the Factory Soundbank. Go to the NN-XT Sampler Patches > Synth Poly and open the Odd Poly patch.
  4. In the Dr.Rex device, open the Patch browser and in the Factory Soundbank, nagivate to Dr Rex Drum Loops and load the Hse40_RideBeat_130)eLAB.rx2 patch.
  5. We’re done with the front panel. Flip to the back of the rack, and let’s move on to routings. First, route the NN-XT’s 1/L and 2/R to the Audio In 1 and Audio In 2 on the Thor Audio Inputs, respectively. Then route the 1 Mono/Left and 2 Right from the Thor’s audio outputs to Channel 1 on the Line Mixer (left and Right, respectively).
  6. This time, connect the Dr.Rex L & R audio outputs into Thor’s Audio Inputs (3 and 4, respectively). Then connect the CV 1 output to the CV 1 Modulation input, both input and output are on Thor, so yes you can route a CV out on Thor to a CV in on the same Thor.
  7. The back of the rack - routing Thor to work as an Auto CV envelope follower
    The back of the rack - routing Thor to work as an Auto CV envelope follower
  8. Flip the rack around and let’s set up the Thor Modulation Bus Routing Section (MBRS). Enter the following parameters on the left side of the bus:

    CV In 1: 66 > DelFBack

    CV In 1: 66 > Del ModAmt

    Enter the following parameters on the right side of the bus:

    Audio In1: 100 > Filt3 L.In

    Audio In2: 100 > Filt3 R.In

    Audio In3: 100 > CV Out1

    Audio In4: 100 > CV Out1

    The MBRS settings in Thor
    The MBRS settings in Thor

With this setup, the Auto CV is contained within Thor. The Thor is using the Audio from the Dr.Rex directly, and then converting the Audio source into a CV signal which is then sent back into Thor to affect the Delay Feedback and Delay Modulation Amount.

One note here: if you test out the sounds from the Thor CV setup versus the Scream CV setup, you’ll notice that the Thor CV is much smoother. I’m not sure why that is. It may be a difference in the way I’ve routed things, or a difference in how the Scream handles the Auto CV output feature. But there is definitely a difference in sound. Of course this could be pilot error and I may not have the connections set up correctly. I admit my mistakes all the time. But at least it gets you pretty close.

So any other ideas you have for using the Auto CV output on the Scream device or setting up Thor to convert an Audio signal into a CV signal? This is a very basic example, but it opens up a lot of potential with other sound sources / CV destinations. For example, if you have a CV destination that you want to track to the lead vocals in a song, you can do it easily. So what other possibilities are out there?

7 – Adjustable CV

Explore how to use Thor as a CV merger / splitter and Pass-Through, allowing you to set up the Combinator Rotaries so you can adjust CV levels and automate those CV changes. All of this without even breaking a sweat.

Let’s have the capability to freely adjust and automate some CV Trim Pots.

I knew that would get your attention. What? I can’t freely adjust and automate the CV trim pots on the back of the rack. What the hell is he talking about? Has he lost his mind.

Yes. I’ve lost my mind long ago. But I’ve recently found it and I’m here to try and provide a few workarounds to do things such as creating adjustable CV levels, as well as provide the ability to adjust merged and split CV sources. All without having to resort to the CV Merger/Splitter. Sound interesting? Well then let’s dig in. . .

When it comes to Thor, you’ve got a very powerful and, in my opinion, wonderfully versatile and variable sounding synth. But Thor can do a lot more than generate great synth sounds. It can perform a set of functions that no other device in the Reason arsenal can. In a previous tutorial I walked through various ways you could use Thor as an audio filter and explored a few practical uses of routing your audio through Thor. Here I’m going to explore how to use Thor as a CV merger / splitter, and furthermore, how using Thor can allow you to automate your CV trim pots, without even breaking a sweat.

The project files used for this tutorial can be downloaded here: adjustable-cv-examples. There are 6 Combinator Examples, outlining the types of tricks we’ll be doing with CV, Thor, and the Combinator Programming below. There is also the original sound source so you can compare that to all the other sounds in the 6 Combinator Examples. The Matrix tied to all the Combinators plays a single note “Drone” sound at 1/4 resolution. In order to test the examples, mute out the other channels in the main mixer except the one you are testing.

Using Thor as a CV Merger

  1. Create a Combinator, and inside the Combinator, create a 6:2 Line Mixer. Then holding shift down, create a Thor. Without holding shift down, create a Malstrom. Then once again, hold shift down and create a Subtractor.
  2. On the Subtractor, set Polyphony to 0, and press the Sync button on the LFO 1. Then duplicate the Subtractor 3 more times. On each new subtractor, select a different LFO waveform. You’ll now have 4 Subtractors with 4 different Waveforms.
  3. On the Malstrom, open the “Electric Yawn” patch under the Factory Soundbank (in the Malstrom Patches > FX folder). This is going to be our sound source.
  4. On the Thor, Initialize the Patch, and click the Show Programmer button. Turn off the Oscillator 1, and bypass Filter 1. Also click the “1” button next to Filter 1. Finally, add a Low Pass Ladder Filter into the Filter 3 slot. We’ll use 4 LFOs to affect the Filter 3 Frequency from the Thor, which in turn affects the Filtering of the Malstrom sound.
  5. Time to flip the rack around and do a little routing. Move the two audio plugs going into the Line Mixer, and plumb them into the Audio in 1 and 2 on the Thor inputs. Then plug the 1 Mono / Left and 2 Right outputs from the Thor into the Audio in on the Line Mixer’s first channel. Audio routing through Thor is setup.
  6. Next, on the back of the Subtractors, route the LFO 1 Output to the CV inputs on the back of the Thor; 1 for each of the 4 CV inputs on the back of the Thor.

    Merged CV Routing through Thor
    Merged CV Routing through Thor
  7. Flip the rack back to the front, and let’s move to the Thor’s Modulation Bus Routing Section (MBRS). On the right side of the mod bus, enter the following settings: Audio In1 > 100% > Filt3 L.In and on a second line on the right enter Audio In2 > 100% > Filt3 R.In. This sets up the Audio to be filtered through Thor.
  8. Next, on the left side of the MBRS, enter the following settings:
  9. CV In1 > 0 > Filt3 Freq.

    CV In2 > 0 > Filt3 Freq.

    CV In3 > 0 > Filt3 Freq.

    CV In4 > 0 > Filt3 Freq.

    Thor MBRS for the CV routings (left) and audio pass-through (right).
    Thor MBRS for the CV routings (left) and audio pass-through (right).
  10. Now let’s turn to the Combinator Programming. Let’s set up each Rotary to control the amount of CV applied to the Filter 3 Frequency. In this way, the Rotaries will work as the CV trim pots. So here’s where the magic happens. Set up the following modulation for the Thor:

    Rotary 1 > Mod 1 Dest Amount: 0 / 100

    Rotary 2 > Mod 2 Dest Amount: 0 / 100

    Rotary 3 > Mod 3 Dest Amount: 0 / 100

    Rotary 4 > Mod 4 Dest Amount: 0 / 100

    Combinator Programming
    Combinator Programming

This modulation setup means that you can control the Amount in the Thor Modulation Bus via the Rotary controls. It’s usually overlooked by many people. But at the bottom of the Thor’s Modulation Bus, after you scroll down through all of Thor’s parameters near the bottom lies the Modulation Destination Amount and Scaling Amount. In this way, you can control any one of the 13 modulation routings (amount and scaling).

To sum up, this Combinator we’ve created will use all 4 LFOs from the four Subtractors in unison to affect the Filter 3 Frequency of the Thor, which in turn affects the filtering of the sound source from the Malstrom. The true beauty of it all is that you can control the CV level using the Rotaries on the combinator. This works like a CV trim knob you’d find on the back of the rack.

Using Thor as a CV Pass-Through

Merging the CV signals and then controlling their level with multiple Rotaries on the Combinator are all well and good. But let’s say you don’t want to control any Thor parameters. What if you want to control an external CV source. For example, you want to control the “Shift” parameter on the Malstrom with a Subtractor LFO. This is pretty easy. Just route a CV connection from the Sub’s LFO to the Mal’s shift parameter on the back of the rack and you’re done. But you can’t control the Trim pot with this setup. So using the same kind of setup as above, here’s how you can use Thor as a Pass-Through for your CV source/destination, and at the same time tie the CV amount to a Combinator Rotary.

  1. Create a Combinator, and inside the Combinator, create a 6:2 Line Mixer. Then holding shift down, create a Thor. Without holding shift down, create a Malstrom. Then once again, hold shift down and create a Subtractor.
  2. On the Subtractor, set Polyphony to 0, and press the Sync button on the LFO 1. Select the Pulse Width waveform for the Subtractor.
  3. On the Malstrom, open the “Electric Yawn” patch under the Factory Soundbank (in the Malstrom Patches > FX folder). This is going to be our sound source.
  4. On the Thor, Initialize the Patch, and click the Show Programmer button. Turn off the Oscillator 1, and bypass Filter 1. Also click the “1” button next to Filter 1.
  5. Time to flip the rack around for our routing. On the back of the Subtractor, route the LFO 1 Output to the CV 1 Modulation Input on the back of the Thor; Then connect the CV 1 Modulation Output from Thor to the Shift Modulation Input on the Malstrom. Also turn the Shift Trim knob all the way right, so that it is completely controlled by the CV.
  6. Using Thor as a CV Pass-Through: Routing on the back of the rack
    Using Thor as a CV Pass-Through: Routing on the back of the rack
  7. Flip the rack back to the front, and let’s move to the Thor’s Modulation Bus Routing Section (MBRS). We only need one setting entered on the left side of the MBRS:
  8. CV In1 > 0 > CV Out1.

  9. Now we need to add one final programming setting on our Combinator. Open the Combinator’s Programmer, and set up Rotary 1 to control the amount of CV applied to the Shift parameter on the Malstrom. In this way, as before, the Rotary operates as the CV trim pot, moving from left (no CV applied) to fully right (100% CV applied). Set up the following modulation for the Thor:

    Rotary 1 > Mod 1 Dest Amount: 0 / 100

If you move the Rotary, you’ll hear the LFO  operating on the Shift parameter of the Malstrom. So now using this technique you can apply CV from any source to any device that has a CV input destination on the back of the rack, and also adjust the level of that CV source.

Note: if you are trying to control the Level parameter, it’s best to control your level from the Main mixer to which the sound source is connected. This way, when the Rotary is set all the way left (zero), the mixer’s channel fader will be used for the level. When all the way right (at 127), the Level is controlled 100% by CV. If, on the other hand, you try to control the level via the Malstrom’s Level CV, when the Rotary is at zero, no sound will be heard. When the Rotary is all the way right, you will hear 100% CV. So depending on what outcome you want, you may want to set this up one way or the other. The downside to routing CV from the Combinator to the Mixer’s Level CV destination is that you are setting up external routing from the Combinator. Not a problem if you save the file as an .rns instead of saving the Combi on its own. You can see this Level Pass-Through set up in one of the Combinators in the Project Files.

Using Thor as a CV Splitter

Next, we’re going to look at how you can split CV signals with Thor. This time, we’re going to send 3 CV signals to adjust 3 different CV destinations. Then we’re going to use the Combinator Rotaries to adjust the CV source level (thereby adjusting the CV amount applied to all 3 destinations at once).

  1. By now you should be getting used to the type of setup we’re using. This time we’ll create the Combinator, then inside create the Line Mixer, Thor, Malstrom (with Electric Yawn patch), and Subtractor (to use the LFO 1). Alternately, you can select and copy the Combinator from the previous example, since it already has this kind of setup created.
  2. Now we’ll flip to the back of the rack and connect the LFO1 Modulation output from the Subtractor to the CV 1 input on the Thor. Now, connect the Thor CV 1 output to the Malstrom Pitch CV input. Connect the Thor CV 2 output to the Malstrom Index CV input. Connect the Thor CV 3 output to the Malstrom Shift CV input. Finally, turn these three CV trim pots on the Malstrom all the way right.
  3. Using Thor as a CV Splitter: CV routing on the back of the rack
    Using Thor as a CV Splitter: CV routing on the back of the rack
  4. Flip the rack around again, and in the Thor MBRS, enter the following settings:
  5. CV1 > 0 > CV Out1.

    CV1 > 0 > CV Out2.

    CV1 > 0 > CV Out3.

  6. In the Combinator Programming, you can set it up 2 ways, depending. If you want to control all 3 parameters’ CV levels at once with a single Rotary, Select Rotary 1 as the source on 3 different programmer lines. Then create 3 different Destinations: Mod 1, Mod 2, and Mod 3 Dest Amount. Enter 0 and 100 for the Min / Max settings respectively. If, on the other hand, you want to have separate control over the 3 different parameters, You can change the Source so that Rotary 1 controls Mod 1 (Pitch), Rotary 2 controls Mod 2 (Index), and Rotary 3 controls Mod 3 (Shift). It all depends how you want things set up.

Note: I haven’t yet tried this, but I think you can invert the signal (just like the spider CV splitter has an “inverted” CV out). To do this in our setup above, you can set the min / max values from -100 to +100 respectively. This way, your Rotary knob will be at 0 when dead center. Moving the knob left will invert the CV signal, and moving the knob right will give a positive signal. Like I said, I haven’t tried it out, but I think I’m on solid ground here.

So there you have it. Thor can merge CV signals together, split CV signals to send the same signal to multiple destinations, and can be used as a pass-through for CV signals to affect other devices via CV. While you can do all of this with the Spider Merger/Splitter, the advantage Thor offers is that you can adjust the level of CV incoming from the source and applied to the destination, and automate this in the sequencer via the Rotaries on the Combinator. This is something that cannot be done using the Merger/Splitter alone. I hope this leads you into other avenues of exploration with Thor and CV modulation. If you have any other ideas that come to mind, please let me know. And if you have anything to add to this, please comment. I’d love to hear your thoughts.

6 – Vocoder Arp Machine

A very flexible Combinator mashup that plays an Arped up Thor run through a Vocoder. A second Thor is used to modulate the sound. Use this Combinator as a template to drop in your own Thor patches and then take it out for a spin at your next live gig. All the Combinator parameters are assigned to toy with the Arp / Vocoder settings. After all, the more flexible the Combinator is, the more use you will get out of it.

I was looking through eXode’s fabulous collection of free patches and combinators in his massive synthesis refill (available from the Propshop’s Free Refill Download Page – A must have for anyone who is looking for a great collection of new sounds!) when I came across a few patches that were hidden away with (arp) in parentheses after the patch names. Being one who loves a good arp sound I started to delve a little deeper into how it was put together. So this became the inspiration for this project. It fuses an arp with two thors — one for the modulation and another as the carrier, and both Thors feed through a Vocoder to the final output.

Now taking things a few steps further, I decided to deviate from what eXode did and add on a few modifications. Firstly, the sounds I used were completely my own (I didn’t want to copy eXode’s brilliant work). And I then took things another step further by assigning parameters to the Combinator rotaries and buttons. This way, you can use the Combi as a performance tool as well. And you can experiment with your own Thor sounds for the carrier and change the way the vocoder operates by toying with the Thor synth parameters, creating your own endless variety of Arp Vocoder machines.

So this is a bit of a mashup, being a Combinator that plays just fine as it is, or used as a template where you can drop in your own Thor patches. Finally, it can be used in live performance, since all the Combinator parameters are assigned for this purpose. After all, the more flexible the Combinator is, the more use you will get out of it.

The project files can be downloaded here: vocoder-arp. It contains an .rns file with a single Combinator which is pre-programmed to most of the major parameters you’ll need to adjust the Filter Frequency, Arp and Vocoder parameters.

Setting up the Vocoder Arp Template.

  1. First, create a Combinator, then inside the combinator create a 6:2 Line Mixer, Thor, RPG-8 Arpeggiator, BV512 Vocoder, and then holding Shift down (to disable auto routing), create another Thor. Flip the rack around and route the bottom-most Thor’s 1 Mono / Left Output to the Modulation input on the Vocoder. This is the basic setup for the arped-up vocoder. The first Thor in the Combi is the carrier, and an Arp is tied to this Thor. In other words, this is the main sound going into the Vocoder. The second Thor in the Combi is used to Modulate that Carrier sound through the Vocoder.
  2. Next, holding Shift down, create two Spider CV Merger/Spliters below the Combinator’s Line Mixer. Then hold Shift down and create a Matrix at the bottom of the stack. Set the steps to 4 and the resolution to 1/4th. Switch the Matrix mode to Curve, flip the rack around to the back and switch the curve mode to Bipolar. Then flip the rack around again and set up a curve pattern so that step 1 and 3 are +64 and step 2 and 4 are -64.
  3. The front of the Vocoder Arp with all devices
    The front of the Vocoder Arp with all devices
  4. Flip the rack around and on the first Spider connect the Arp Note CV out to Split A in and the Arp Gate CV out to Split B in. Connect one of the splits from Split A to the Carrier Thor’s CV in. Then connect the inverted split from Split A to the  Carrier Thor’s CV1 Modulation input. Connect one of the splits from Split B to the Carrier Thor’s Gate input, and another split from Split B to the Carrier Thor’s CV2 Modulation input.
  5. On the second Spider connect the Curve CV output from the Matrix to Split A’s input. Then connect one of the splits from Split A to the Split B input on the same Spider. Connect another split from Split A to the Vocoder Hold input. Connect the third split from Split A to the Carrier Thor’s CV3 Modulation input. Then connect the inverted split from Split A to the Arp’s Velocity CV in. on the Spider’s Split B, connect the inverted split to the Arp’s Octave Shift CV in. That just about does it for the CV routings. Luckily you can see the Combinator for yourself when you download the project files, because that was a mouthful. But it sounds more complex than it actually is.
  6. Moving to the Arp, and while you’re on the back of the rack, remove the CV cables from the Mod Wheel and Pitch Bend CV out. This way when you use the Pitch Bend, it will only affect the Thor Carrier’s Pitch Bend setting. Now flip the rack around again. Set up the Arp with an Octave Range of 2, and Insert set to Low. On the Vocoder, set the Attack to 8.
  7. The back of the rack with all the routings in place
    The back of the rack with all the routings in place
  8. Now we move to the Combinator programming. Click the Show Programmer button and enter the following settings:

    For the Thor Carrier:

    Performance Controllers > uncheck the Mod Wheel

    Rotary 1 > Filter 1 Freq: 0 / 127

    Rotary 2 > Amp Env Attack: 0 / 25

    Rotary 2 > Amp Env Decay: 50 / 27

    Rotary 2 > Amp Env Release: 18 / 27

    Button 1 > Filter 1 Env Amount: 28 / 100

    Button 4 > Delay Sync: 0 / 1

    For the Arp:

    Rotary 3 > Gate Length: 10 / 115

    Mod.W > Synced Rate: 5 / 15

    For the Vocoder:

    Rotary 4 > Shift: -20 / 20

    Rotary 4 > Decay: 80 / 127

    Button 2 > Band Count: 3 / 1

    For the Thor Modulator:

    Performance Controllers > uncheck the Pitch Bend and Mod Wheel

    For the Matrix:

    Button 3 > Pattern Select: -1 / 0

  9. The Combi's mod programming for the Thor Carrier (left) and Arp (Right)
    The Combi's mod programming for the Thor Carrier (left) and Arp (Right)
    The Combi's mod programming for the Vocoder (left) and Matrix (right)
    The Combi's mod programming for the Vocoder (left) and Matrix (right)
  10. Now flip the rack to the front now, and load up your favorite patch in the Thor carrier. Usually a bright lead will work best, but experiment with any sound you like. You can take a look at how I programmed the Thor in the image below. I won’t go into all the settings that were used. You can pretty much see them here. However, there are some core settings that are needed in the Modulation Bus Routing Section (MBRS) in order to have the Combinator function properly. On the right side of the Bus, create the following routings*:

    CV In1: -32 > Del Rate

    CV In2: -56 > Del ModAmt

    CV In3: 50 > Amp Pan

  11. The front of the Thor Carrier
    The front of the Thor Carrier
  12. Add a matrix below the Combinator so that it is playing the Combi. Then enter a pattern and hit play. This tests out the sounds of the Combi as you experiment with your Carrier and Modulator. For the modulator, you usually want something atonal or heavy on the noise. Unmusical is best. Droning is perfect to affect your carrier signal. This is the fun part where you toy with the Thor until you get something you like. The nice thing is that you have a wide variety of sounds to choose from using the Thor synth.

An explanation of the Combinator Programming

Pitch Bend: This affects only the Thor Carrier as you would expect a pitch bend to operate.

Mod Wheel: The Mod Wheel controls the Arp’s Synched Rate from 1/4 to 1/128th. You can use this as a performance controller to create some interesting arp variations. Let your ears be your guide on this one.

Rotary 1: This controls the full range of the Filter 1 Frequency from the Thor Carrier. Fully left and the filter is closed, fully right and the filter is fully open.

Rotary 2: This controls the Amp’s Attack, Decay, and Release from the Thor Carrier. Fully left and you’ll have very short ADR setting. Fully right and you’ll have much longer ADR settings

Rotary 3: This controls the Gate Length on the Arp. This is one of my favorite settings to play with because it can drastically alter the sounds coming from the Arp. Fully left and you have very short note lengths where the notes are staccato. Turn the knob fully right and you’ll have very long notes – to the point where the notes blend into each other much more smoothly (legato).

Rotary 4: This controls the Shift and Decay of the Vocoder at the same time, affecting the phase of the sounds you hear. This actually shifts the filters of the Vocoder’s Carrier signal down (turning the knob left) or up (turning the knob right). This can be a fun parameter to play with, and you’ll have to experiment to hear what sounds pleasant to you.

Button 1: This controls the filter envelope for the Thor Carrier’s Filter 1. Use it as a sound mode switch, and as with the Rotary 4, you’ll have to hear what sounds pleasant to your ears.

Button 2: This adjusts the band count of the Vocoder. When off, Vocoder has 32 bands. When turned on, the Vocoder has  8 bands. One note about this button: it takes a little time to catch up with itself when you alter the bands. So this may not be great for performance, and you might want to keep this button either on or off. But it’s great fun to test out your sounds through different band counts. If you don’t like these settings, you can change them in the Combinator’s Programmer to switch between any 2 bands you like.

Button 3: For lack of a better word, I named this button “Slider” — as it sounds like the notes from the Arp are being slid on the last beat of the bar. In addition, the Slider button will Pan the sound from left to right in the stereo field based on the Panning settings that were set up in the Carrier Thor’s MBRS. Remember that CV3 in we set up in the Carrier Thor? That’s affecting the Pan of the signal. In addition, the Matrix we placed at the bottom of the Combinator Device Stack is waving the sound up and down like a pulse wave. With a resolution of 1/4, the signal is synched to the 4 beats of a 4/4 tempo. But the Slider does a bit more than that. It also controls the Hold parameter of the Vocoder via CV. This means that on the fourth beat of the bar, the Vocoder is held for the duration of that last beat (one full 1/4 note). Finally, it also controls the Velocity and Octave Shift of the Arp. Yep. One of those spiders and the matrix were set up to perform a simple switch. But I thought it was a pretty cool way to affect the signal. When you turn the button on, it starts up the Matrix pattern to control everything via CV. When you turn it off, the Matrix doesn’t play any pattern at all, essentially shutting down the CV triggers.

Button 4: Finally, we have a simple switch which either keeps the Global delay of the Thor Carrier free running (when left off), or synched (turned on).


* One note about switching the Carrier Thor’s patch. If you switch the patch, you’ll have to remap the settings in the Modulation Bus section for the CV1, CV2, and CV3 sources (all the settings on the right side of the Modulation Bus section). Otherwise, the Delay and Slider functions won’t work properly. Alternatively, you don’t have to switch the patch at all. You can play with the settings in the note / global sections of the Thor until you come up with a sound you like. Point is that since this Combinator is so heavily programmed, switching patches requires a little more tweaking than normal.

Switching patches in the Modulator Thor won’t require any remapping because none of its parameters are used externally.

Any thoughts on this setup? Any ways you can see to improve it? Let me know what you think. . .

2 – Reusable Device Toolboxes

let’s discuss the possibility of adding a whole new dimension to your sound arsenal by creating Matrix device templates that speed up your workflow. Sound like something that could benefit you? Read on. . .

There is a wealth of devices, patches and samples available in the Factory, Record, and Orkester Soundbanks. And the amount of refills available on the internet grows each and every day. So why are we going to discuss yet another Device Toolbox? Because this one is going to be a little different. Here, I’m going to explore what isn’t in any of the prefab refills provided with the software. Here I’m going to discuss ways in which you can create your own repository of Matrixes. If you extend this idea, you can create your own Redrum devices as well, or how about a complete storehouse of Bass lines and melody lines. It all revolves around the same idea below. So let’s discuss the possibility of adding a whole new dimension to your sound arsenal by creating device templates that will speed up your workflow 10 times over. Sound like something that could benefit you? Read on. . .

Device Toolbox – a multitude of kits

  1. Let’s start by creating an empty document. This document is going to be used to house a variety of matrixes, but no sounds will be generated. So contrary to the way you usually start off a song, you won’t need a mixer or any kind of insert or send effects. Simply start by opening a blank document and off we go.
  2. You should get into the habit of saving your document right off the bat. So let’s do that now. Give the document a name like “Matrix Toolbox” or something you will remember.
  3. Next, create a matrix. Change the switch from Keys to Curve, and Steps to 32. Add in a curve that you use most often. Perhaps a sawtooth or sine-shaped curve. Now switch to the second pattern. Since the Matrix can house up to 32 curves, you may as well maximize the use of the Matrix and use up all those slots. That way when you insert this matrix into your projects, you have 32 choices right off the hop. So add in the next pattern. You can elect to store the Resolution and number of steps along with the pattern settings, but I prefer to leave these as is when creating some general curves (for CV control, such as panning or level control on a mixer channel, for example). This is because using all 32 steps allows you a greater degree of control over the curve. And the resolution will change depending on your song, so change that later when you insert the Matrix into an actual project.
  4. We’re only creating the repository here, so go nuts. Add in a bunch of Matrixes. In my project file I’ve added a lot of random Matrixes, with random notes and curves because this can do wonders for glitch tunes. Use 10 Matrixes tied to the 10 channels of a Redrum and you have an instant glitch kit. So keep adding. When you’re done, save the entire project as an .rns or .record file. Then when you have a song file open that requires some CV control, you’ve got a whole warehouse of Matrixes at your fingertips. Just open up the toolbox, and copy the Matrix into your song file. Don’t forget this can work in reverse as well, so as you work on your song projects, and create new Matrixes with new curves, open up the toolbox file and add the new curve(s) into a new Matrix for later retrieval.
A variety of Matrixes ready to go with nothing more than copy & paste
A variety of Matrixes ready to go with nothing more than copy & paste

There are quite a few ways you can use a Matrix. You can have them control a sound device’s LFO, Filter Frequency, Resonance, etc. or you can use the Matrix as a monophonic note player which plays the sound device for you. You can also use it to control many different parameters in a combinator, and you can even control the pattern selection of the Matrix itself via a rotary on a combinator. These are pretty powerful devices. See below for a some suggestions. I’ve also included a ton of pattern variations in a nice little package for you (so all the legwork is done). You can download the file below.


matrix-toolbox 

What’s in this Package? Here’s the highlights:

Curves 1-32: Contains Main Curves that can be used for CV control of other devices, with a focus on LFO curves. Most of the main curves here are familiar ones, with Sine, Sawtooth, Pulse Width, etc. Make sure that you switch to Bipolar on the back of the matrix in order to open up the curves to any control which is bipolar in nature (such as controlling the panning of a channel). Switching between Unipolar and Bipolar is a simple way to extend the use of these curves and essentially doubles the amount of curves contained in a single matrix from 32 to 64.

Curves 33-64: More curve fun. This set is more focused on melody and beat than LFO use, but of course you can use any one of these curves to control any CV parameter (LFO, beats, filter frequency, filter resonance, etc).

Buildup Crv: This Matrix uses a sawtooth curve as its basis. You’ll see the same curve in all 32 banks, but each slot adjusts the steps upward incrementally (A1 has 1 step, A2 has 2 steps, etc.). This is more experimental than anything else, but the thought is that you can use this Matrix to slowly build up a pad or any other sound by placing this matrix in a combinator, having the matrix control a sound device, and programming the pattern to a rotary. Then create an automation track for the combi, and slowly bring up the rotary along the length of the sequencer, the sound should build upward incrementally. Of course, you don’t have to use it in a combi, and instead can program the pattern section of the matrix directly in the sequencer, but this would take you much more time as you would have to fiddle with the pattern changes in the sequencer. Try the combi idea first. It’s easier. Then also If you want to create a fade-out “build-down” instead, simply reverse the programming of the Pattern section in the combi’s mod matrix. Simple.

Rnd Crv-Key: This can be used for random curves or random keys. Every pattern in this matrix lasts for 32 steps and is using 1/16th resolution. So the timing and length of the patterns stay the same, however, the patterns themselves are different.

Rnd Step: Same as the Rnd Crv-Key Matrix, however, this time, the Length of the Patterns is also randomized (sequentially from 1 step in Bank A1 up to 32 steps in Bank D8). Try adding this to a combi and programming the pattern section to a rotary. Then in the sequencer create some crazy random vector automation to switch between all the patterns. Or control the rotary on your controller and have some fun spinning the dial for a bit of craziness.

Rnd Res: The same as the Rnd Step Matrix, except the Steps remain constant at 32 for each pattern. What changes here is the Resolution. Be warned that this can get a little chaotic because the Matrix switches in and out of Triplets, which I’ve always found a little jarring. But it’s there to play with.

Rnd All: The granddaddy of them all. This is the “everything-but-the-kitchen sink” of Matrixes. All banks are loaded with patterns, and everything is randomized: Steps, Resolution, Patterns. It’s the whole enchilada. Just be warned, this may create some complete and utter nonsense and may cause aural nausea. But again, it’s fun to tinker.

Rnd 4/4: This Matrix can be used for random curves or random keys. But it’s a lot less random than the Rnd All matrix. As the name suggests, all the notes and curves are completely random, however, the beats are kept to a basic 4/4 structure, and in 4 steps or beats per bar. Bank A1-A8 all use ¼ time, with 4/8/12/16/20/24/28 and 32 steps respectively. Same goes for Bank B1-B8, with the difference being everything is set in 1/8 time. Bank C1-C8 is 1/16 time, and Bank D1-D8 is 1/32 time. I set it up this way because I rarely utilize the ½, 1/64 or 1/128 time unless it’s something very specific. So this can be used in most general circumstances and create a cohesiveness to whatever parameter you’re controlling. At the same time it is still a random controller, so expect the unexpected. If you want to work only within a specific time, then place this matrix in a combi, and assign the pattern section to a rotary which controls only a specific bank (A: 0-7, B: 8-15, C: 16-23, or D: 24-31). If you instead want to work with only a specific amount of steps in different timings, then create a track for the matrix in the sequencer, and program the same numbers in each bank. For example, working with 8-step patterns only, you would program A2/B2/C2 and D2 in the sequencer. This way, all the timing would be different, but the amount of steps for each pattern remains the same.


The real power in this project lies in the fact that you only need to build the toolbox once, and you can reuse it as many times as you like. The more variety you have in the toolbox, the more variety you can insert into your song projects and the more organized you are, the quicker you can do it. So think about applying this idea not only to Matrixes, but how about Redrum patterns, and other things like basslines or melody lines. You can create a whole series of quick beat loops or chord sequences that you can recall at a moment’s notice. Break out and create your own toolboxes to suit your needs.

Do you think this can help you out in your own work? What kinds of other items do you think you can turn into a toolbox? What other matrixes do you have that you’d like to share? Any suggestions for some Matrix patterns that I may have missed? Let me know and I’ll add it into the package.

Happy Reasoning!