11 – Creative ReDrums (Part 3)

In this Tutorial, I’m going to show you a few other innovative things you can do with a Redrum device and a little imagination. First, we’ll build upon the drum kit we created in Part 2, and then branch out to show how you can chain your drums together and layer them to give a richer thicker sound. Finally, I’ll point out a few other quick and easy tricks, just to get your inspiration flowing.

In the first Part of this series, I showed you how to punch up your factory soundbank drums, and in the second, I showed you how you can create your own synth drum kit and trigger each drum via the Redrum device. In this Tutorial, I’m going to show you a few other innovative things you can do with a Redrum device and a little imagination. First, we’ll build upon the drum kit we created in Part 2, and then branch out to show how you can chain your drums together and layer them to give a richer thicker sound. Finally, I’ll point out a few other quick and easy tricks, just to get your inspiration flowing.

You can download the project files here: creative-redrums-3 The file contains two rns files with each of the Combinator setups outlined below.

Expanding on the “Electro Drums Combinator”

If you haven’t already, read Part 2 in the Redrum tutorials. After you’ve done that, you can start by downloading the Combinator I created or you can start with a Combinator that you’ve created yourself, because I know you want to stamp your name on your own sounds right?

  1. If you’ve done everything according to spec, you’ll have a pretty expansive drum kit which is filtered through a Vocoder. Now we’re going to change a few of the routings and Combinator mod matrix settings in order to put a new spin on that drum setup.
  2. Open up the Combinator and create a 6:2 Line Mixer at the top of the stack. Reroute the Vocoder Carrier outputs to the second channel of the Line Mixer. This is going to be our “Wet” signal. At the same time, connect the Left and Right Audio Out cables from the Line Mixer, and feed them into the Compressor’s Left and Right Audio inputs. Then connect the Left and Right Audio outputs from the Maximizer into the Left and Right Audio inputs on the Combinator (From Devices). So the signal path goes from the dry signal through the Vocoder, then into the Main Line Mixer, then into the Mastering devices, and finally out of the Combinator.
  3. Next, we’re going to add a “Dry” drum submix which can in turn be mixed in with the wet submix. To do this and also to have full control, we’ll need to create a whole new secondary mix. The easiest way to do this is to duplicate the 14:2 Drum Submixer, and holding Shift down, create 10 Audio Merger/Splitters underneath. Flip the rack around and connect each of the Synth Drum outputs (the Thors) into the Splitter inputs. Then use one split to go to the Wet Drum Submix channels, and a second split to go to the Dry submix channels. This is a bit of a process but it’s an important one as you’ll see in a minute.

    Routings from the back of the two Submixers
    Routings from the back of the two Submixers
  4. Now route the entire “Dry” Submix (Left and Right outputs) to the first channel in the main Line Mixer (Left and Right inputs). Flip the rack around and click the “Show Programmer” button on the Combinator. In the Modulation Matrix, remove the “Master Level” settings we previously mapped to Rotary 4. Instead, select the “Main Line Mixer” on the left, and enter the following settings:

    Rotary 4 > Channel 1 Level: 0 / 127

  5. Now when Rotary 4 is fully left, the signal is fully wet. When the Rotary is fully right, the dry signal is mixed in with the wet signal. Furthermore, if you want to fine-tune the levels of either the Wet or the Dry drums individually, you can set that up using the levels on either submixer, giving you total control over both your wet and dry drums’ attenuation. If you want to automate the process, create a sequencer track for both the Dry and Wet Submixer and go ahead and automate the levels to your heart’s content.

    Rack devices in the Combinator above the main synth drums
    Rack devices in the Combinator above the main synth drums

Note: In the Combinator I created inside the Project files, I also added an “Instant Glitch” and “Bass Boost” button which can be used to give the drums a completely new feel. I wouldn’t use them together, but separately they can open up a whole new way to play this patch. Also, there’s some other modifications I made to the original drums. I added a Vocoder Bypass switch on button 4, so if you are bypassing the Vocoder, there’s no need to mix in the dry signal, as the signal is already completely dry. So if bypassing the Vocoder, keep Rotary 4 fully left. Otherwise you’ll be doubling the dry signal which may not be desired. And lastly, I mapped Rotary 1 to the Stereo Width, so turn it fully left to create a pseudo-mono effect, and fully right to widen up the stereo field.

The front Combinator Controls
The front Combinator Controls

Chaining 2 or More Redrums Together

Another thing you can do with Redrums that can amplify and expand your drum programming is to Layer your drums by chaining them together. Whether you use Redrum patches for your drum sounds, or create a sample-based drum kit and have the Redrums trigger the synths, you can still create layered drum Combinators very easily. Here’s one method to do this.

  1. First create a Combinator and holding Shift down, create the following devices in sequence: M Class Compressor, M Class Equilizer, M Class Stereo Imager, M Class Maximizer, RV 7000 Reverb, 14:2 Line Mixer, 3 Redrums, and 2 DDL-1 Delay units.
  2. Flip to the back of the rack, and Connect the Left and Right Mixer outputs to the Compressor’s Left and Right Inputs. Then chain the Compressor to the Equilizer to the Stereo Imager to the Maximizer to the RV 7000 and then out to the Left and Right Combinator inputs (From Devices). That essentially sets up the Drum Mastering.

    Routing for the Mastering in the Combinator
    Routing for the Mastering in the Combinator
  3. Connect the Left and Right Outputs from the first Redrum to the first channel on the Mixer. Connect the second Redrum’s Left and Right Output through the first DDL-1 unit and then to the second channnel on the Mixer. Connect the third Redrum’s Left and Right Outputs through the second DDL-1 unit and then to the third channel on the Mixer. This sets up our Redrum Audio channels.
  4. Lastly, send the Gate Out CV for the first Redrum’s first channel to the Gate In CV on the second Redrum’s first channel. Then send the Gate Out CV on the Second Redrum’s first channel to the Gate In CV on the third Redrum’s first channel. Repeat this process for all 10 Redrums’ channels. This way, the first Redrum acts as the “Master” Gate triggering the other two “Slave” Redrums in Parallel (actually this is in series, but the effect is that all three Redrums trigger at exactly the same time, which is why we’ve inserted a Delay unit between the last two Redrums and the Mixer).

    CV routing between the "Master" (Gate Out) and "Slave" (Gate In) Redrum
    CV routing between the "Master" (Gate Out) and "Slave" (Gate In) Redrum
  5. Flip the rack around to the front. Bypass all the M Class devices as well as the Reverb and Delay devices for now. Add patches into the three Redrum devices so that you have different drum kits in all three. Then disable the pattern section on the two Redrum Slaves (last two Redrums). Add a pattern into the Redrum Master (the first Redrum — simply select the device, and click Ctrl+R to get a random pattern entered). Then press the Play button and you’ll hear all three Drum kits working the same pattern at the same time. This is your basic setup.
  6. Next, turn On the Delay units and enter some step sequence that sounds good for the second and third drum kits. This is a matter of taste, but if you look at my Combinator file, you’ll see I have the second Redrum’s delay set to 3 steps and the third Redrum set to 6 steps. I also adjusted the levels and Panning of all three drum kits in the Mixer so that it didn’t shatter my speakers and start giving me that beautifully annoying red clip light (Note that I also added a Scream 4 unit between the third drum kit and its associated Delay line. That’s because the drums from the third drum kit sounded a little lacking). By delaying two of the three drum kits you end up with a much fuller sound. However, this can be a bit of overkill as well. If you like, try tuning the Dry/Wet knobs on the delays so that the delay is a little more subtle. Again, it’s all a matter of personal taste.
  7. Finally, adjust your Compression, EQ, Stereo Imaging, and Maximizing using the M Class Devices. What’s more, you should experiment by using separate M-Class devices for each of the Redrum kits and adjust them independantly. In this way, you can have a greater degree of control over the final sound. In fact, if you want to go all out, you should create four sets of M Class devices; 1 for each of the drum kits, and one for an overall mixdown of the three drums together. This can help to really bring the drum mixes together.

The whole idea here is to choose drum kits that work well together and don’t clash. They should compliment each other. Some ways to ensure they are complimentary is to choose drum patches in the same or similar vein (all Dub kits or all Electronic kits). Another way is to EQ each drum kit so that it has its own place in terms of frequency. A third way is to pan them and mix their stereo width so that they also have their own space within the stereo field. This, of course is beyond the scope of the tutorial, but it’s all a matter of your own personal taste. Keep experimenting!

If you look at the Combinator Mod Matrix, you’ll see that I’ve mapped the second rotary to the pitch of all 30 drums in the 3 Redrum devices. This is a great way to quickly change the pitch of all the drums in the Combinator. The downside is that since you use 10 routings per device in the Mod Matrix, you lose the ability to map anything else from the Redrum devices to the Combinator. So I’ve opted to show you how to map the pitch to the rotary instead of mapping the pattern sequencer to a Rotary control. However, if you want to automate the Pattern Sequencer from the first Redrum, simply create a sequencer track for the Redrum, then automate your patterns directly in Reason or Record’s main sequencer. A few more clicks, but it’s still fairly easy to program.

Where do you go from here?

This is definitely not the end-all-be-all when it comes to the Redrum. There’s a lot more you can explore, such as mapping some of the other parameters to the Rotaries, for example the drum level knobs, or the main Resolution knob. You can also automate pretty much every element of the Redrums in the main Sequencer. In addition, you can layer your own synth sounds on top of each other to create some pretty massive synth drum kits. Hopefully this at least gives you a few new ideas when it comes to programming your drums. I know after 3 tutorials on the subject I’m done working on the Redrum for a while. Time to get back to working on some synths again.

So do you find these setups useful? Do you have any setups that you’d like to share? I’d love to hear about them. Feel free to comment and let me know. And thanks for taking the time to read these tutorials. Your feedback and comments are very much appreciated.

10 – Creative ReDrums (Part 2)

In part 1 of our Redrum tutorials, I showed you a few ways you can improve the drum kits in your arsenal by using Thor’s filters, and some M Class Mastering devices. In this tutorial, I’m going to work in reverse and show you how to use the Redrum as a gate CV device to trigger a series of 10 Thors, which act as the drum sounds.

Creative Redrums (Part 2)

In part 1 of our Redrum tutorials, I showed you a few ways you can improve the drum kits in your arsenal by using Thor’s filters, and some M Class Mastering devices. In this tutorial, I’m going to work in reverse and show you how to use the Redrum as a gate CV device to trigger a series of 10 Thors, which act as the drum sounds. This is where things can get pretty interesting, as you can gain complete control over the drum sounds by creating them from scratch using Thor’s Oscillators and Filters. Then, we’ll try to use a technique laid out by Matt Piper in which all the drums are filtered through a Vocoder. This is yet another way to get some beef and boom out of the drums. So let’s work some creative Redrum magic.

The project file contains an .rns file with a single Combinator which outlines a complete drum kit with vocoder filtering, Mastering, and a few extra effects thrown in. Download the Project Files here: creative-redrums-2.

The Basic Setup

  1. Create a Combinator, and inside create a 14:2 Mixer. Then holding Shift down, create in order a Redrum, Spider CV Merger/Splitter, and Thor Synth.
  2. Right-click over the Redrum Pattern section and select “Randomize Pattern” just to quickly add a pattern. For this tutorial, the Redrum is used as a sequencer, and nothing more. You’ll be able to change the Resolution of the Pattern, number of steps, and use the Mute/Solo functions, but samples are not necessary.
  3. Next, Create a Bass Drum sound in Thor. Here’s an example of one way you could go about doing this (see the screenshot below). In the Sequencer section, change the Run Mode to 1-shot, and reduce the steps down to 2. Then in the Modulation Bus Routing Section (MBRS), enter the following:

    CV In1: 100 > Filt1 In

    The Front Panel of Thor with our Analog Bass Drum Sound
    The Front Panel of Thor with our Analog Bass Drum Sound
  4. Now let’s flip the rack around to the back and make our routing connections. First, connect the Left and Right Audio Outputs (1 and 2) from Thor into the Left and Right Audio Inputs on Channel 1 on the Mixer. Then connect the Gate Out on Channel 1 of the Redrum into the Split A input. Send one split output to the CV 1 In on Thor, and send another split to the Gate in (Trig) CV input on the Thor Step Sequencer (at the bottom of Thor).

    Routings on the Back of the rack
    Routings on the Back of the rack
  5. Press Play, and if you will hear the Bass Drum playing. If you don’t hear anything, be sure to check the Pattern in the Redrum and make sure there are some Bass Drum parts in the Pattern Sequencer.
  6. Still on the back of the rack, select the Spider Merger/Splitter and Thor together by shift+clicking on both devices. Right-click and select “Duplicate Devices and Tracks.” Then connect the Left and Right Audio Outputs (1 and 2) from the second Thor into the Left and Right Audio Inputs on Channel 2 on the Mixer. And connect the Gate Out CV from the Redrum second channel into Split A on the Spider CV Merger/Splitter.
  7. Flip the rack around to the front and create a new drum sound in Thor, maybe another Bass Drum or Snare. Repeat this process until you have all 10 Redrum channels filled up. Congratulations! You’ve just created a complete drum kit.

Vocoder Filtering

This trick was shown in Matt Piper’s great Youtube video where he set up a Vocoder to filter his drums. To see the video, visit his tutorial here: propellerhead-record-reason-vocoding-with-drums

  1. Once you have your drum kit set up, go to the back of the rack, and select the Mixer. Hold Shift down, and create a BV512 Vocoder, Thor, and a Spider Audio Merger/Splitter.
  2. Move the Left and Right Audio input cables on the Combinator (From Devices) to the Left and Right Carrier Input on the Vocoder. Then connect the Left and Right Carrier Output from the Vocoder to the Left and Right Audio input on the Combinator (From Devices).
  3. Route The 1 Mono/Left and 2 Right Outputs from the Thor device to two Left Merge channels on the Spider Audio Merger/Splitter. Connect the Merged output from those two cables to the Modulator Input on the Vocoder. With our routing set up, flip around to the front of the rack.

    Vocoder Routing setup
    Vocoder Routing setup
  4. On the front panel of the Vocoder, set the Band Count to 4 Bands (I also found the 8 and 16 bands work well, depending what kind of sound you are looking for). Move the Shift knob to around -24, and Decay to around 80.
  5. In Thor’s global top panel, set the Polyphony to 1, Release Polyphony to 0, and Key Mode to mono Retrig. In the Voice section, add a Noise Oscillator in Slot 1, set the Noise Wave to Color, and Noise Mod to around 36. Then turn on “1” to send the Oscillator to Filter 1 slot (which is on Bypass by the way). Turn off everything else except the Filter and Amp Envelope. In the Step Sequencer section, set the Run Mode to Repeat.

    The front panel settings for the Vocoder and Thor Modulator
    The front panel settings for the Vocoder and Thor Modulator

That’s really all there is to it. Not too complex, just time consuming to create all your drum sounds in the various Thor devices. But it’s very rewarding when you have your own custom drum kit set up just the way you want.

Where do you go from here?

  • You can try the same setup with a stack of Subtractors or Malstrom devices, or any combination of Subs, Mals and Thors to create your custom drum kits.
  • You can add a reverb and a delay to your drums. Also, for an instant doubling effect, you can modulate a button on the combinator to switch from 1-2 steps in all the Thors at once. This doubles up the drum beats (see below for this setup in my own Electro Drum kit).
  • Try going into the Thor which is used as the Vocoder’s Modulator, and switch the Oscillator 1 Noise wave from Color to Static, and then set the Noise mod dial to around 30 or so. You’ll create some very interesting glitch effects.
  • As you can see I’ve added a few effects here and there. There’s two phasers tied to the Hi Hats, for example. In this same way, you can chain some effects into the drums individually. Try adding some scream or even vocoding the drums separately. However, if you do, you’ll have to realize that the more effects, the more CPU intensive this gets. As it is, I only saw 2 bars on my CPU meter. Not too bad. Definitely less intensive than the last kit I put together.

Electro Drums Combinator Controls

Pitch Bend: Unassigned.

Mod Wheel: This controls the Band Count on the Vocoder from 4 bands (no modulation) to FFT (512) when pushed all the way up.

Rotary 1: Voc Filter – This controls the Noise Mod from the Vocoder’s Modulation Oscillator. This can be used to shape the sound of the Drum Filtering through the Vocoder.

Rotary 2: Shift – This controls the Shift parameter on the Vocoder. Again, this can be used to sculpt the sound of the Drum’s Vocoder Filter.

Rotary 3: Pattern Seq. – This knob is used to switch between all 31 patterns in the Redrum. You can assign any patterns you like in the redrum and it will be tied to this knob. In this way, when you’re playing the drums, you can switch on the fly. In my drum kit, I threw in a bunch of random patterns so that you can hear something playing no matter where the knob is set. Note that if the knob is turned fully left, an empty pattern plays (essentially turning the Pattern Sequencer off and silencing all the drums). This is good if you need an empty spot in your song.

Rotary 4: Master Level – This controls the master level of the Submixer, so that you can adjust the drum level globally.

Button 1: Doubler – This doubles all the drum beats via the Thor Step Sequencers. When on, the steps are set to 2, which will play two beats anytime the drum is triggered. When off, only one drum beat will occur when the drum is triggered.

Button 2: Alt Filter – This quickly switches the filters used to modulate the Vocoder, as well as adding a Scream and Reverb effect to the drums. I wanted to make this drum template as versatile as I could, so I thought why not add a completely different sound in the Combinator for some fun. It gives the drum sounds a completely different and more electronic (less organic) sound.

Button 3: Master Bypass – This button controls the Mastering (M Class) devices, as well as the Vocoder filter. If you don’t want to add any mastering or Vocoder Filter to the drums, turn this button on. The Drum sounds are then completely dry (or as they originally sound via the Thors). Leave it off if you want the drums compressed, EQ’d and Vocoded.

Button 4: HH FX – I added some Phaser FX to the High Hats just to give them a different feel. You’ll just have to try it out and see if you like it. I thought it was a cool sound, so I kept it in there as an option for you.

So let me know what you think of this setup, and if you have any other ideas or have some great tips for drum creativity, please feel free to share your comments.

Good Luck!

9 – Creative ReDrums (Part 1)

I decided to try out some Redrum creativity by taking a standard Redrum patch from the Factory Sound Bank and punching it up. At the same time, I tried to get creative with the Filtering and Routings. A new way to use your Redrum device.

I often get asked and see on the Props forum many complaints that the supplied drum kits are lacking in depth and sound flat. Often this takes the form of slams against the props for providing lacklustre drum kits in the Factory Soundbank. Truth is, the drum sounds can be expanded upon, and if you’re willing to take some time, they can be made to sound much deeper and more punchy. It’s all in what you do with them. The power is all there in front of you, and with the Redrum there’s a lot of flexibility.  

With this in mind, I decided to try out some Redrum creativity and put together a flexible drum kit that takes a basic kit from the props and turns it into something unique . There’s two things I want to accomplish with this tutorial: First: Create a Drum Kit that is more expansive sounding, and Second: Find some creative ways in which the Redrum can be used. So let’s see how far we can take it.  

Before jumping in let me first say that this template is fairly massive. It contains a lot of Thor filters, and as such it can be a little expensive on CPU. If you find it taxing your CPU, you can scale it down (see my notes in the “Where do you go from here” section below), or you can bounce it to an audio track to be put into a Dr. Rex device or as a separate audio track entirely. Second, there’s two main ways I find can bolster the sound of your drums: Compression/Mastering, and Filtering the drums, so those methods will be explored below.  

Download the Project files here: creative-redrums. The project files contain two Combinators inside an rns file. The first Combinator is the Original untouched kit put through the same Matrix sequencing. The second Combinator is the Drums we’re going to create below. Mute/unmute the channels in the mixer to listen to how they sound compared to one another.  

  1. As with all great Reason patches, let’s start by creating a Combinator. Inside the Combinator, create in order, an M Class Compressor, M Class Equilizer, M Class Stereo Imager, M Class Maximizer, 14:2 Mixer, Redrum Drum Machine, Thor Synth, DDL-1, and Spider Audio Merger/Splitter. Then hold Shift down and create a Matrix Pattern Sequencer.
  2. Flip the Rack around and let’s start working on our Routings. First, move the Cables from the Combinator’s “From Devices” ins to the Audio Inputs of the Compressor. Then connect the Audio Outputs from the Maximizer to the “From Devices” inputs on the Combinator. This sets up the main mastering for the Redrum.

    The Mastering setup on the back of the rack
    The Mastering setup on the back of the rack
  3. Next, move the DDL 1 Left and Right input cables to the Left and Right Channel 1 on the 14:2 Mixer. At the same time, disconnect the Chaining Aux cables from the 14:2 Mixer. Also, connect the Left output from Channel 1 on the Redrum to the Audio In 1 on the Thor. Then connect the Right output from Channel 1 on the Redrum to the Left input on the DDL-1.
  4. Next, move the Left and Right Audio Inputs from Channel 2 on the Mixer to two Left Audio Inputs on the Merger side of the Spider. Then route a cable from the Left Merged Output to Audio In 2 on Thor. With this setup, you’ll have no delay on the Left audio channel for the drum, while the Right Channel goes through the delay device.
  5. Moving to our CV routing, plumb a CV cable from the Gate CV output of the Matrix to the Gate In on Channel 1 on the Redrum. And plumb a CV cable from the CV 1 Output on the Thor to the Pitch CV In on Channel 1 of the Redrum. Also cable the Note CV output from the Matrix to the CV 1 Input on the Thor, and the Curve CV output from the Matrix to the CV 2 Input on Thor. If this is all starting to get confusing for you, check out the routings in the Combinator file download, or else check out the image below.

    The routings for the Thor Filter, Delay, and Matrix Sequencer
    The routings for the Thor Filter, Delay, and Matrix Sequencer.
  6. Next, let’s flip the rack around and start working on applying settings to the front of the devices. First, click the “Enable Pattern Section” button on the Redrum so that the pattern is disabled. Click the browse button and load a patch (drum kit) into Redrum. I used the Chemical Kit 7 from the Factory Soundbank (under Redrum Drum Kits > Chemical Kits). Now you have a basis from which to work.
  7. In Thor, we’re going to use multiple filters which will be applied to the Bass Drum (Channel 1 on the Redrum). So the first thing to do is to ensure that the Bass Drum Left and Right channels are routed into Filter 1 and Filter 2. In the Mod Matrix, apply the following settings:

    Audio In1: 100 > Filt1 In  

    Audio In2: 100 > Filt2 In  

    This setup means that the Left (dry) Channel goes through Filter 1, while the Right (delay) Channel goes through Filter 2, and then both are sent in Stereo to be output to the Submixer. 

  8. Next, since Thor is not free running, like the Subtractor, we need to use the step sequencer to keep Thor “On.” To do this, set up a one step long pattern in the sequencer. Turn Button 1 on (so it’s Red) on the top panel of Thor. Then add the following setting into the Mod Matrix:

    Button1: 100 > S. Trig  

    To be honest, since everything will be triggered when you hit the play button, you probably don’t need to setup the above (step 8). But it will ensure that Thor remains on and is running, which will ensure you can use the filters in the Voice section of Thor (the first two filter slots), as well as the Global filter section (Third Filter slot).  If I’m wrong, please feel free to correct me.

  9. Add a Low Pass Filter into Filter slot 1, and a Formant Filter into Filter slot 2. Route both the filters parallel into the Amp section of Thor. Turn off any Oscillators and Oscillator routings, as well as the Mod Envelope and Global Envelope sections. And Then add the rest of the MBRS settings as follows:

    CV In1: 100 > CV Out1 (sends the Note CV data from the Matrix to the CV Pitch in on the Redrum Channel — yes you can send the CV cable directly from the Matrix to the Pitch In on the Redrum, but If you set it up this way, you can then use the Note CV to affect other parameters in Thor, if you wish).  

    CV In2: -75 > Filt1 Freq (sends the Curve CV data from the Matrix to the Filter 1 Frequency).  

    CV In2: 75 > LFO 1 Rate (sends the Curve CV data from the Matrix to the LFO 1 Rate).  

    LFO1: -46 > Filt2 Y (sends the LFO 1 to the Filter 2 – Formant Filter – Y Parameter).  

    Here’s the image which shows the front of the Thor Device and the Filter settings:  

    Thor settings for the main Bass Drum Filtering
    Thor settings for the main Bass Drum Filtering
  10. Next, on the DDL-1, select 4 Steps, and in the Matrix, create a Random pattern. Alternately, you can build your pattern as you play the sequence. The Matrix will trigger the Drum’s Channel 1 gate, and play the pattern you enter. So it can be much easier to build up a drum pattern as you play. Also, as you play, adjust the filter settings in Thor until you come up with your own unique brand of Drums. At the same time, flip the rack and adjust the Pitch In Trim knob on the Redrum Channel 1 to taste.
  11. Now comes the tedious part. Select the Thor, DDL-1, Spider Audio Merger/Splitter, and Matrix. Then right-click and select “Duplicate Devices and Tracks.” Once duplicated, flip the rack around to the back of the devices, and set up the routings into the second Channel of the Redrum and Submix (along with the CV routings, etc.). Do this for each Channel of the Redrum.
  12. Once everything is routed properly, you can start to work on filtering each individual drum channel. Try out different Thor filters, as well as different Matrix patterns (right-clicking and using “Alternate Pattern” works well here, along with shifting the patterns left or right). Also try alternating some of the delay routings from left and right (by reversing the audio inputs on the back of the Thor. Finally, try out different delay steps for each of the delays. There’s lots you can do to fine tune this type of setup.

Combinator Mod Matrix

Going into all the modulations in the Combinator is pretty intense, so instead I’ll let you download the project files and see what’s going on. But a few words about how the Rotaries/Buttons work:  

The Pitch Bend moves all the drum pitches up or down. This can be fun to play with while performing with the drums. The downside is that when the Pitch Bend is static center, so are all the drum pitches. But you can always automate it so that it stays in a non-static, non-centered position.  

The Mod Wheel is tied to a basic drum Reverb which also affects all the drums equally. If you don’t like this Reverb, you can use your own. This way you can apply a little or a lot of Reverb to the overall mix. And then of course there’s nothing saying you can’t add a Reverb or other FX as Send FX on the Submixer. This was a last-minute thought.  

Rotary 1-3: Applies Compression, EQ, and Maximizer Gain to the overall mix. In this way you can master the drums to your liking.  

Rotary 4: Affects the Delay Levels for all drums at once. You can go from no delay (at the far left) to a pretty heavy delay (on the far right).  

Buttons 1-3: Turns on/off the delays for the Bass Drums (1), Snare Drums (2), and High Hats (3).  

Button 4: Turns on/off the Ride by muting it on Channel 10 of the Submixer.  

Where do you go from here?

  • Add different variations and drum patterns (fills and rolls) in the Matrix pattern sections. Then create sequencer tracks for all the Matrixes. In this way you can play the patterns for each of the drums in their own separate tracks on the sequencer, and they are all pattern-based. This makes creating several variations very easy not only to explore, but also to apply in your song.
  • If things are a little too chaotic having all 10 drums running at once, simply mute some of them in the Drum Submixer, so let’s say you have a Bass Drum, Snare, and Hi Hat instead of an all-on cacophony of drums.
  • At the same time, if the CPU load is a little too much, try minimizing the number of filters used, and instead run each drum channel through only one filter, instead of two. Or delete the drums you aren’t using, along with their associated Thor/Delay/Splitter/Matrix.
  • Once you have this template built (and you already have mine done for you), you can add different drum kits into Redrum, and adjust settings for your filters, mastering, etc. One thing that helps is to work on the drums in a build-them-up-as-you-go way. So first do the Bass Drum, then mute the bass drum and go on to the Snare, then unmute and see if they work together. Once they do, move on to the next drum.

And no more than a few days after I posted this article, Matt Piper posted a great little youtube tutorial on how to process your drums through a BV512 Vocoder. You have to check it out. It sounds awesome. Great inspiration for those that want another way to beef up your drum kits: propellerhead-record-reason-vocoding-with-drums

So let me know what you think of this setup. Do you know of some great methods for getting more out of the drum sounds provided in the Factory Soundbank? Do you have any creative drumming techniques. Please feel free to share them. I’d love to see what can be done to boost the supplied drums and learn some new creative ways to ReDrum the kits. Good luck in your Reason projects!