45 - RPG-8 Arpeggio Fun (Pt.3)

And now for the third and final installment of my series which explores the RPG-8 in depth. In this tutorial, I’m going to go a little deeper and explore the CV and Pattern possibilities, using the Arpeggiator for some versatile sound control techniques.


 
40 - Thor Oscillator Wave Mods

In this tutorial I’m going to jump into Thor’s oscillators and show you how a simple method to cycle through the oscillator’s waves (Carriers, Modulators, Phase Mod Waves) can create lots of unexpected outcomes (a la Glitch). It can also allow you to modulate the Oscillators in a way you might not have thought about previously.


 
34 - Breaking out of Kong

Exploring the Advanced features of Kong, learn how to use Kong’s FX modules on audio from other devices, process your Kong sounds through other Effects units not included in Kong, expand your Drum processing abilities by parallel drum processing or processing each drum module individually.


 
33 - One Rotary, 64 Patterns

This is a problem that plagued me for a long time but with Thor, I found a very easy workaround. The idea is simple. I wanted to gain access to more than 32 patterns with a single Rotary on a Combinator. For the longest time I couldn’t figure out how to do it. Then it hit me like a ton of bricks and I had one of those “of course!” moments. I mean come on. Doesn’t everyone feel limited with only 32 patterns accessible from a Combinator rotary? How about 64 patterns?


 
25 - No-Nonsense Tips (Part 2)

In this second part, I’m going to provide even more quick tips that can be used as food for thought while you develop your tracks. These aren’t earth-shattering or advanced. They are just some easy tips to help out with some problems you might have or tips that show you a few capabilities you may have missed.


 
24 - A few No-Nonsense Tips

In this tutorial I’m going to outline some of my favorite quick tips that you can use when you find yourself in a bit of a bind with Reason. Hopefully these little tips open you up to a new way of thinking with the software, or else at least point you in the right direction if you get stumped.


 
20 - CV Switching

Learn how to switch between 2 CV sources that control a single destination. This method can expand the number of patterns you use in a Matrix (from 32 to 64) to control a single destination. It can also allow you to switch between two RPG-8 Arp devices or any two CV sources anywhere in Reason and Record for that matter.


 
15 - Switch Devices with a Rotary

The Question: How do you switch between multiple devices using a single Combinator Rotary. There are two methods to do this, one being good for those who have Reason 3, and the other more advanced method for those that have Reason 4 or Reason+Record. Learn both of these methods.


 
12 - Crossfading Mals & Filters

Since Ed’s Thor Shaper article, I’ve been thinking about how to use this information in real-world examples. One idea is to crossfade the Grain Samples in the Malstrom and another idea is to crossfade all 4 Thor filters to affect one sound source. Lots of fun!


 
10 - Creative ReDrums (Part 2)

In part 1 of our Redrum tutorials, I showed you a few ways you can improve the drum kits in your arsenal by using Thor’s filters, and some M Class Mastering devices. In this tutorial, I’m going to work in reverse and show you how to use the Redrum as a gate CV device to trigger a series of 10 Thors, which act as the drum sounds.


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