Mar 292012
 
75 - Creating Better Patches (Part 2)

In this second installment of Reason 101’s Guide to creating better patches, I’m going to focus on Performance, Velocity, and how the MBRS (Modulation Bus Routing Section) in Thor relates to both. The focus is to look at new creative ways you can improve how Thor reacts to your playing style and explain some of the reasons why Thor is such a powerhouse of flexibility in this area. Again, I’m not going to be approaching this as a complete guide to every possible performance technique you can accomplish inside Thor, but rather try to outline its flexibility and show you a few key aspects of performance that you should think about as you develop your own patches.

Feb 212012
 
74 - Creating Better Patches (Part 1)

As a sound designer, your job is to create sounds for others to utilize in their own compositions. There’s immense satisfaction to be gained on both sides as the artist gains access to a myriad of new sounds, and you, as a sound designer, get to benefit from hearing how others are using your sounds (and remuneration for your time and effort creating them is always a plus). So in this article, I’m going to explore some ways you can A) Make your patches more usable by the artist, and B) Think more creatively about the art of patch design.

Dec 062011
 
70 - ChipTune Sounds

There’s a wealth of great information out there on recreating the sounds of old computer chips, like the Commodore 64 or old SID chips and video console chips, and using these sounds to create tunes (Chiptune). I honestly knew very little about the subject until I, along with several other very talented folks, were asked to put together some fresh new sounds for the Reason 6 Factory Sound Bank (FSB). So here I’m going to explore and explain how I created a few of these sounds, and show you that you can definitely recreate some convincing Chiptune sounds using nothing but Reason and a little experimentation.

Aug 022011
 
65 - Thor Crossfading Techniques

Since everyone seemed to enjoy the Thor tricks I posted last week, I thought I would continue with the Thor synth and show you a few more ways to work on your synth and sound design chops in Thor. This time, we’re going to discuss the art of crossfading inside Thor. And hopefully you’ll learn some new tricks along the way.

Jul 202011
 
64 - Creative Thor Synth Tricks

This tutorial is one that might show you a few new tricks with Thor. Recently I’ve been doing a lot of new sounds in the Reason rack, and I wanted to show off a few new things I’ve found out as I was creating inside Thor. This will also take you on a journey showing how I would come up with a simple synth lead in Thor.

Jun 292011
 
63 - Effects Bypass Methods

This article is not so much a creative experience as it is a basic concept and educational tutorial about how to create bypasses for your effect Combinators. You can use a bypass to enable the sound travelling through the effects processor to play while the effects are turned off, and then allow the effect to affect the sound when they are turned on. In essence, it’s a way to build your Combinators so that they can be more flexible, and still allow sound to pass through; letting you decide when you want the effects built inside them to take hold of your sound.

May 112011
 
62 - Song without a Sequencer

After working with the Thor step sequencer, and in honor of Music Making Month at Propellerhead Software, I posted a challenge on TSOR (The Sound of Reason): Create an entire song without the main sequencer in Reason. So here is my attempt at a song without a Sequencer. And I’m here to say, it can definitely be done!

Apr 282011
 
60 - Generative Ideas (pt. 1)

Enough about Kong already. Let’s try something a little more interesting. Let’s start with a concept: Generative Music. And let’s see what we can do with it in a Reason environment. For starters, let’s see how we can extend the Thor step sequencer a little bit. Well, okay, let’s make it go absolutely NUTS!