In this article, I’m going to go over some of the various aspects and things you can do with Live Sampling in Reason 5. Since all the sample players (NN19, NN-XT, Redrum, and Kong) have the new ability to directly record or “Sample” sounds, they can finally be called fully-featured samplers. So what does this mean for you?
First, it means you can resample from anywhere within Reason. Any audio going out of any device in reason can be sent to the “Sampling Input” which is integrated into the Audio I/O device (just under the Hardware Interface). This is perhaps my favorite use of the new Live Sampling capabilities, and it’s the focus of this article. Note, however, that you can sample from any outside source, such as a microphone, guitar, synth, or any other hardware that you can send into your computer. If you can send it into the computer, or create it in Reason, you can now sample it too.
Setting up your Song for On-The-Fly Live Re-Sampling
So to get the ball rolling, let’s start by taking a preliminary look at how to set things up in your Reason song so that at any point in your creative process, you can sample on-the-fly. It involves nothing more than a spider audio merger/splitter which splits the signal from your main mixer into both the “Sampling Input” and “Audio Output,” which are both found on the Audio I/O device.
And here’s the same method, but using Record 1.5. I had someone on Youtube request how this is done, so I thought I would create a video showing the method. It’s really simple. Just use a Spider to route the Master section outputs into the Live Sampling inputs as well as the audio Outputs. And then you’re all set:
Now that we have a simple methodology for resampling anything in Reason, let’s take a closer look at what you can do with the Sample inside the sample editor. Note one of my favorite features here is the “Reverse” function in the Sample Editor. No longer do you have to use the RV7000 or Reverse function in the NN-XT player. You can embed this reverse functionality in the sample itself. Try this trick out: Save a drum sample. Duplicate the sample, open up the duplicate, Reverse it, and save it with a new name. Now you have a drum sample going forward, and the same drum sample in reverse. Tie each of these samples to a pad in Kong and you have them both playable at a moment’s notice. And all of this takes about a minute in Reason.
Using the “Song Samples” tab in the “Tools” Window
And finally, here is a video that goes in depth into the “Song Samples” tab of the Tools window (which is accessible by pressing F8 on your keyboard or going into Window > Show Tool Window). Note one of my favorite features: the Export button, where you can take any song sample and save it as a .wav file for use in not only Reason, but any other DAW or program that accepts .wav files (which is just about every one of them).
All of these features took less than an hour to figure out and understand. It’s a testament to the Propellerheads that it’s just plain easy for anyone to immediately jump into sampling. They took this process and made it intuitive. It’s nothing fancy or glorious or profound. It’s basic, simple, easy to understand, and gets you exactly where you need to go. Sure you can do this with a free program like Audacity, but it’s in keeping with the Prop’s philosophy of a closed system, and I’m glad that Live Sampling is now integrated into the program. Creating samples just became a little quicker.
So there are some ways you can set up Re-Sampling in Reason 5, editing your samples, and using the Tools Window “Song Samples” tab. As always, I’d love to hear your feedback and suggestions. For now, thanks for watching and keep on experimenting with Reason. We’ve all just merely scratched the surface.