39 – Kong Beat Repeater

This time, I’m going to work off my previous OctoKong device with a series of loopers and show you how to add Beat Repeat and LFO Panning ability inside Kong. The pads are used to trigger both of these effects on and off as a toggle. Hopefully this shows a little more of the capability you can achieve with Kong.

Welcome once again to another little trek down Reason lane. This time, I’m going to work off my previous OctoKong device with a series of loopers and show you how to add Beat Repeat and LFO Panning ability inside Kong. The pads are used to trigger both of these effects on and off as a toggle. Hopefully this shows a little more of the capability you can achieve with Kong.

Here’s the Beat Repeater project files. There are two Beat Repeater Combinators inside an RNS file (zip file). You can download it here: Kong-Beat-Repeaters. The first Beat Repeater under the mixer uses one pad to trigger the Beat Repeater (turning it off and on), and another pad to cycle through all 16 synced steps inside the DDL-1 Digital Delay Line. There’s also an LFO Pan Pad, which turns panning ability on or off. The second Combinator is a different way you can apply Beat Repeating inside the Kong device. It sets up 3 pads with 3 different Beat Repeat settings.

A big thank you to Peff at Peff.com and Hydlide at The Sound of Reason website. They got me thinking about Beat Repeating in general. Have a look at Hydlide’s Beat Repeater tutorial video and be sure to look up Peff’s great Beat Repeater Combinator which is included in the Record Factory Soundbank (in the Effects > Delay folder).

So here’s how you can create a Beat Repeater triggered from a Kong Pad. The Kong Pad is a velocity-sensitive toggle to turn the Beat Repeater on and Off. A second Pad acts as a correlated synced Step Time switch that cycles through all 16 Step units in the Digital Delay Line:

Next, this video shows you how to set up an LFO Pan trigger on another pad in Kong. In the same way, this is a velocity-sensitive toggle to turn the Panning on and off. The harder you press the pad (or key on your keyboard), the heavier the Panning becomes (the amount of Panning is increased the harder you hit the pad). What’s even nicer is that the panning affects both the dry signal and the Beat Repeat signal. Check it out here:

As you can see, the process can be very useful, especially when you set up a lot of loop devices or other synth devices and hook them up into the Mixer inside the Combinator.

The front of the Reason rack showing all the devices in the Kong Beat Repeater (minus the mixer)
The front of the Reason rack showing all the devices in the Kong Beat Repeater (minus the mixer)

The back of the Reason rack showing the Kong Beat Repeater-related connections.
The back of the Reason rack showing the Kong Beat Repeater-related connections.

A few notes about the Combinators

  • Both Beat Repeaters work by processing any audio that is connected to the Mixer inside the Combinator, so you can Beat Repeat any audio that is connected to the Kong or not. So don’t let this setup stop you from adding any audio, even that which is not triggered by Kong. Great flexibility here.
  • The Beat Repeater pads and LFO Panning Pad are all velocity sensitive. This means the amount of these effects can range from very low to very high, depending how hard you hit your keyboard or Pad controller.
  • Beat Repeater 2 provides 3 pads with 3 different Beat Repeaters (all with different settings). The cool thing about this Combinator is that you can use them in tandem by pressing 2 or all 3 of the pads together to apply a lot of variation to any of the sounds coming out of Kong.
  • In Beat Repeater 2, feel free to change any of the settings on the 3 different DDL-1 devices, to create custom effects that suit your own purposes. For example, change the step, unit, or resolution settings of any of these devices to come up with your own custom beat repeaters.
  • After all is said and done, you can still add any parameters to the Combinator knobs and buttons. Since all this CV trickery only uses the 4 new Combinator CV inputs, it leaves all the Combinator Rotaries and buttons free for you to program as you wish.

Feel free to post a comment if you find these useful or to make any suggestions on ways you can improve these Combinators or alternative ideas. I’d love to hear from you. Until next time, happy Reasoning!

7 thoughts on “39 – Kong Beat Repeater”

    1. Thanks Hyd,
      see, you can’t leave us. You need to help us out with all these cool ideas. 😉 But seriously, I hope you have a good break or time off or whatever, and always keep in touch!

  1. when I think of beat repeat, the MPC comes to mind. I found myself taking apart your beat repeater to try to understand it and to see if I could come up with a beat repeater like the MPC. No luck, but I have not given up yet. What I want is a 16th roll and a 32nd roll to use on single drum hits, and use the kong to trigger it just like you are doing with the Dr. OctoRex.

    1. Mo,
      I know it’s not easy to recreate the “note repeat” function of the MPC style controllers. But there might be a way using a Matrix to create the drum roll. I’m still looking into it, but I hope you come up with something before I do. No promises from my end. But the beat repeater gets pretty close. You just need to program the DDL-1 to create the roll you want: 1/16 or 1/32 steps. That should get you pretty close.

      All my best,
      Rob

  2. I’ve been falling in love with Kong. I bought a nanopad2 and have by way of chunk triggering of the nurse rex discovered a side of music writing that I always knew I’d like. Recently I wanted to program a note repeat function, and to my surprise found it very easy. I have not had time to review this whole post, but thought an account of my experience might help someone else.

    Mission: hit and hold pad down; get 16th note high hats to sound. Release pad, hats are quiet.
    Programming: (within a combinator) gate out from back of Kong (of particular pad), into a CV in of the combinator. Set up a Redrum with the hat programmed on 16ths (or any drum on any type of pattern). Mute the drum on the redrum itself. Within the combinator programmer assign the CV(gate) signal (connected at the back) to SOLO the drum channel on the redrum. Obviously you will need to mix the signals of the kong and redrum, and it’s not Kong sound, but with the pad interface it sure is fun. If you are needing to use a kong drum sound, just trigger a kong drum slot from the gate out on the back of the redrum (either a spare slot or one on a second kong).

    1. @Victory,
      Yup. That’ll work alright. Good bit of programming.

      You could also use the step sequencer in Thor to trigger sounds from either within Thor or outside Thor. Gate output from Kong into Thor. Then in the Thor, program the sequencer (set to 1/16 rate) to start on gate input. Then you can have Thor trigger any other device to start (either one device or a bunch of devices (since Thor has several CV outputs). There’s a lot of direction you can go when you start using one device to trigger many others. Best advice I can give is have fun experimenting.

      But your idea is another Reason why people should try out these ideas in Reason. The more you know, the more powerful Reason becomes. Thanks for commenting.

      Rob

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