Reason 5 / Record 1.5 Overview

Reason 5 and Record 1.5: An overall 6 out of 10. Bottom line: The updates improve workflow, but there is nothing here which is earth-shattering, and very little that you can’t already do with Reason 4 and Record 1.0.1. Still, I’ll end up buying the upgrade because I’ve already invested $850 in the software. So what’s another $129 right?

DISCLAIMER: This is an opinion piece. This is an editorial. This is my view of the software while it is in the beta testing stages. The software is not yet finished or finalized. I take full responsibility for my opinion. But please let’s be crystal clear on this: Your rating and thoughts on the subject of the software may be completely different than mine. You may see this software as the second coming of Christ and it may bring you to the heights of orgasm. You may run out into the street totally naked yelling “This is it! Finally. It’s here! It’s here!” If that’s your thing, great. Send me a postcard from jail. I’ll be working on Reason & Record at home, as I usually am.

This is my view on the software as it stands right now with what information I have about it currently. This is based entirely on public knowledge of said software. If you agree with me, then great. If you disagree that’s ok too. Once this software is released, more than likely no one’s going to care about our opinions anyway. The time is now June 17th, 2010. All names have been changed to protect the innocent.

So here’s the talk of the town lately: Reason 5 / Record 1.5. And in case you don’t want to read through my rant, let me give you the lowdown right upfront:

Dr. Rufus Rex, the 8-legged animal: 5 out of 10

Bricks: 4 out of 10

That Roman Sea God (there’s always a deity involved): 6 out of 10

That live audio import thingamajig: 6 out of 10

King…. well you know.: 7.5 out of 10

. . . and more (secondary features): 7.5 out of 10

Overall: 6 out of 10

*(you did read that bit about names being changed in the disclaimer right?)*

To be fair, if you are a musician who cares nothing about Sound design or if you’re brand new to the program or you care more about making your workflow faster, then these ratings may be somewhat higher than mine. But for me, that’s it in a nutshell. Now will I purchase the upgrade. Sure. Why? Because I’ve already invested $850 in Propellerhead products and an extra $129 — even for the lackluster features — is not going to kill me. When you’ve run 14 km in a 15 km race, what’s one more mile?

I’d rather not be so nonchalant. I’d much rather be jumping for joy and bursting at the seams like I was for Thor. I’d rather be itching to get my hands on the new Kong features, but somehow that’s just not happening. We’ve seen Kong before in Live’s new drum setup. We’ve seen blocks in the form of scenes. And what is Octorex really trying to do? It feels like they took out your Grandfather’s car and are busily polishing it up to be sold as a fresh new idea. Sure, I love the vintage look of the thing, and I love how it rides. But can we kick-start it into the year 2010? To be fair, blocks is starting to grow on me. And Kong is definitely better than I expected, and it’s a very welcome addition to the software.

Don’t get me wrong. I love Reason. I even love Record. I love that I don’t even need to open up Reason anymore. Just launch Record and everything is there for me. Great. But where is the “wow”? I sure didn’t see it come to me in 5 days of anticipation when they were unveiling. It just kind of left me scratching my head.

Where is Recycle integration? I had to go out and buy it separately because I want to put some rex files together. And where are all those wonderful ideas turned into reality that we’ve all been adding to the Propellerhead feature suggestion forum? The ideas keep piling up. And this is the best they’ve got? Perhaps I have more faith in their programming skills. After all, they haven’t disappointed in the past. They did give us Thor after all. So maybe they’ve set the bar too high in the past that now they just can’t live up to their reputation? I don’t know for sure. I just know I expected so much more. And if I’m reading all the forums correctly, so did you.

Revisiting the Wishlist

So I went back to my old post (here it is if you need a refresher: My Reason/Record wishlist) and I looked to see how much of my dreams will actually come true in September. Green shows features implemented in Reason 5, Purple shows features partially implemented, and Red indicates those things which have not been implemented.

First, Record:

  1. Automatic Routing of the Reason mixer channels to the Record Main Mixer. Somewhat there with Record 1.0.1, however this could still be improved because routings through spiders/mergers and Redrum / NN-XT individual outs are not handled correctly.
  2. Comping for Midi as well. Nope. No improvements here.
  3. Split Performance Controller Data into Separate Lanes. Nope. No improvements here.
  4. Record Performance Controllers as automation. I think we got this with Record 1.0.1, so kudos!
  5. Tempo automation/changes on a per-track basis. Well, you can timestretch audio clips. So I’ll say this is halfway there.
  6. Display Masked Audio portion in the Audio Clip. Nope. No improvements here. Right now, there’s no visual indicator to show how far and wide the masked area is. It’s worthwhile to note that this is already pretty much implemented in the audio comp tracks. Now if we could bring that into the main arrange view, we’d be golden.
  7. Synch Reason / Record Favorites. Nope. No improvements here.
  8. Cut Note Events in the Clips. Nope. No improvements. Sometimes you DO want to split the notes, and sometimes you don’t. Provide us with the option to split the notes or not when splitting clips apart.
  9. Scale Transposition of Notes. Nope. And this one is not difficult to do. This is imminently more useful than chromatic transposition of the notes.
  10. Multiple Left and Right locators. Nope. No improvements here.
  11. More Training/Tutorials and videos included in the user documentation. Documentation is starting to improve. Microtutorials, James Bernard video series. Glad to see this getting better! Green light on this one.

And now for Reason:

  1. Adding some new Effects, especially a glitch box such as “Glitch“ Nope. Not there.
  2. Having the ability to Randomize the entire Matrix or Redrum device with one click of a button. Nope. And for this one, I’m truly saddened. Especially since almost all their changes for Reason 5 are simply workflow improvements. To miss out on this one is nuts frankly.
  3. Combinator updates: More CV connections and a better subdivided menu system get a big thumbs up from me. I would still like to be able to switch the rotaries from “pot” mode to “step” mode. But that’s a minor nit-pick. Kudos again!
  4. Integrate ReCycle into Reason (or Record). Come on guys. Seriously! Big thumbs down! When is this going to happen already? Give us sampling without the ability to slice stuff up makes you look money-hungry; holding onto Recycle like an old dog clutching a tattered bone.
  5. The ability to reverse midi and audio for backward playback. Yes. Beautiful!
  6. Tap Tempo. Thank you!
  7. When in edit mode in the sequencer, providing the ability to move notes from one clip into another. Yup. This one is added in Record 1.0. Sweet. However, I’m only giving half points here because it’s not currently available in Reason. If this makes it into Reason 5, I’ll give it the green light.

So 4 out of 18 of my original requests made it in, and 3 are halfway there. A little over 1/3 of my features made it in. I don’t think that’s too bad. You be the judge. To be fair, there may be more to remove from my list once Record graduates to 2.0, and I will say that a few things which made it into this update I’m very glad to see and would have had on my list if I had given it more thought. To name a few:

  • Neptune. I really can’t wait to get my hands on this and seeing what can be done with it from a sound design perspective. Routing Thor through it and using it in an experimental way should be really interesting.
  • Kong. Although I’m less than thrilled with the implementation — It feels cluttered with all the mini-fx machines and just doesn’t look very intuitive — I’m eager to explore some routing possibilities on the back of the device. Perhaps that’s just my nature. And I am glad to see some modeling synthesis introduced. But a Guitar modeler is really what I’d like to see more than anything. Perhaps the Props are testing the waters and we’ll see this in Reason 6.0?
  • As said before, the Combinator update with new CV and easier menu system. Yes. Thank you lord. Finally.
  • Sampling. Sure. Great. But I have a field recorder, so is this really adding to my toolbox? Not really. Sure it’s handy. But I’ve already got a workflow for this. Still, it’s a feature that’s been wanted by many, so I’ll add it to the “glad to have it” pile.

In case you didn’t know. . .

And for those that didn’t know, don’t forget to read the fine print. There’s lots of little additions to the program that you may have missed when you were enthralled with the Big 5. Some of these surprised me in that they are not hyped more. The extra CVs in the Combinator are a huge deal and should be up there in lights. However, these are the features that are relegated “second class citizen” status. You should read them nonetheless: Secondary updates to Reason/Record.

Of course, don’t forget to check out the videos from the Props home page below, and  judge for yourself if these new updates are worth your money. Most of the updates are helpful to improve workflow. But bottom line is that there is nothing here which is earth-shattering, and very little that you can’t already do with Reason 4 and Record 1.0.1. My overall take is that there are three camps:

If you are a sound engineer and have invested in purchasing both Reason and Record, then it’s probably worthwhile to upgrade.

If you are a new hobbyist or musician who has only invested in Record and/or Reason, you may not need the update at all and might be better off sticking with what you have (which is already a very powerful system).

For people working on Live recording only and who only own Record, then the only advantage is Neptune. And honestly if you’re in this boat it’s probably not worthwhile.



What’s your take on the Record 1.5 and Reason 5 package?

http://www.youtube.com/watch?v=cBdy0aTW5YI&feature=related

21 – Massive Combi Drum Kit

Turn a Combinator into a 61-synth drum kit that spans the range of the Matrix pattern sequencer so you can use the Matrix to trigger your drum hits. Yes it’s massive. Yes it’s crazy. And yes, you should try it out! Why? Because apart from being time consuming, it’s dead easy to accomplish. And it doesn’t have to break the CPU bank.

This project was a real blast to put together. Essentially it involves turning a Combinator into a 61-synth drum kit that spans the range of the Matrix pattern sequencer so you can use the Matrix to trigger your drum hits. Yes it’s massive. Yes it’s crazy. And yes, you should try it out! Why? Because apart from being time consuming, it’s dead easy to accomplish. And it doesn’t have to break the CPU bank.

Download the project file here: minimal-super-kit. This zip file contains my Minimal Super Drum Kit Combinator with 61 synth sounds that can be played by the Matrix. I’ve added 32 random patterns in the Matrix which is assigned to a Rotary knob so you can dial in a pattern you like. Also, you can turn the matrix off using button 1, so that you can play the drum kit with your keyboard controller if you wish. This is a great flexible way to show off your drum kit creation chops. So enjoy! And when you’ve had it with my own drum sounds, try your hand at creating your own. Read on to find out how.

There’s also a few extra devices in the Combinator, and assignments on the other Rotaries / Buttons which affect the drums globally. Feel free to explore their routings as well if you’re interested. The focus here, however, is turning your Combinator into a massive drum kit which can be sequenced using the Matrix.

Back to Basics: Setting things up

  1. Open up a new document with a 14:2 Mixer and then create a new Combinator. Inside the combinator, create five 14:2 mixers all in succession so that they are all chained one after the other.

    The five 14:2 Mixers are chained together.
    The five 14:2 Mixers are chained together.
  2. Create 61 Synths. Yes, that’s right. 61 Synths. These can be any combination of Thors, Malstroms, or Subtractors. one trick before you go nuts copying and pasting is to create one instance of Thor, one Subtractor, and one Malstrom, and then initialize all 3. This way, only one oscillator or graintable is used and it will be light on the CPU. Once you’ve done that, copy and paste so you have 61 different synths and connect them each to their own mixer channel.

    Each of the synths are connected to their own Mixer channel.
    Each of the synths are connected to their own Mixer channel.
  3. Now this is the trickiest part of the whole tutorial. Click the “Show programmer” button on the front of the Combinator, and select the first synth in the list at the top. Notice in the Key Mapping area on the left part of the Combinator screen, the key range for this synth spans the entire keyboard range. If you look at the bottom of the Key Mapping area, the value under Key Range is C-2 (Lo) to G8 (Hi). We’re going to change these values so that both read C1. The easiest way to do this is to click and drag upward over the “Key Range Lo” field until it reads “C1.” Once you’ve done that, you can click and drag down all the way on the “Key Range Hi” field. This means that the synth will only be triggered by pressing C1 on your keyboard controller.
  4. The first Synth selected in Key Mapping. See that the range listed is C1 (Lo) to C1 (Hi)
    The first Synth selected in Key Mapping. See that the range listed is C1 (Lo) to C1 (Hi)
  5. Sweet! Now do this for each subsequent synth, but incrementing each one by one note value upward on the scale. So, for example, the next synth is only triggered by C#1 and the one following that by D1, and so on up the scale until you have the last synth in place at C6. Ta da! Now each synth can only be triggered and played from it’s corresponding note on the keyboard controller. And taken as a whole, the entire kit ranges the same 5-octave span of the Matrix (from C1 to C6).
  6. The last Synth selected in Key Mapping. See that the range listed is C6 (Lo) to C6 (Hi).
    The last Synth selected in Key Mapping. See that the range listed is C6 (Lo) to C6 (Hi).
  7. Now comes the really fun (but tedious) part. Go through each synth one at a time and sculpt your drum sounds. Go wild. Enter some amazing Kicks, Snares, Toms, Hi Hats, Rim shots, glitch mayhem, or whatever sounds you really enjoy listening to through Reason. Don’t be shy. Jump in and have some fun. And if you’re really hard pressed for some ideas, sift through the Factory Soundbank (FSB) for some inspiration. There are plenty of synth ideas in there.
  8. Note: audition your sounds using your keyboard controller. This way you can hear each note triggering each synth. If you forget your place on the keyboard, minimize your entire stack of synths by holding down Alt as you press on the minimize arrow of one of the devices. This will automatically minimize all devices within the Combinator. Now press a key on your controller and look for the “Note On” light as you press. This “Note On” light will show you which synth is triggered by the note you are playing. Since each synth is tied to an individual note on the keyboard, only a single “Note On” light will flash when you press a single key. Trust me, this is a great time saver when working with so many devices.

  9. Add a Matrix under everything, flip the rack around, and tie the “Note/Gate CV out” cables from the back of thedevice into the Sequencer Control “Note/Gate CV in” on the Combinator. Flip back around to the front again and start dialing in some Note/Gate patterns into the Matrix pattern banks. Or use the right-click context menu to select some random patterns for the various Matrix pattern banks.

    Connecting CV cables from the Matrix to the Combinator's Sequencer  Control section.
    Connecting CV cables from the Matrix to the Combi's Sequencer Control section.
  10. Finally, go back to the Combinator’s Modulation Routing section and with the Matrix device selected, enter the following settings:

Rotary 1 > Pattern Select: 0 / 31 (assuming you’ve entered patterns in all 32 pattern banks of the Matrix)

Button 1 > Pattern Enable: 0 / 1

Entering the Matrix Sequencer Parameters in the Combi's Modulation Routing Section.
Entering the Matrix Sequencer Parameters in the Combi's Modulation Routing Section.

Keeping Button 1 off means that you can play the Combinator in a “live” situation, accessing the drums to be played in real time and ignoring the Matrix. Turning on Button 1 automates the drums and plays the drums according to what is programmed in the Matrix. Spinning the Rotary 1 knob will select from the 32 Matrix pattern banks. You can also automate pattern changes for the Matrix in the Sequencer if you create a sequencer track for the Matrix.

I hope you’ve enjoyed this little exploration of what can be done with a bunch of synths and a Matrix inside a Combinator. You can create some gigantic kits using this technique. And it can be an alternative to using the NN-XT for a sample-based drum kit.

As with any method, there are pros and cons to this approach. I like it because it can be much easier to tweak the sounds later if you want to adjust any of the synth parameters for your various hits. Personally, I feel this can give you more flexibility than storing your kit in an NN-XT. That being said, the downside is that it’s not quite as compact, takes some time to load up in your song, and it’s not sample-based so it’s not as “organic” as samples in an NN-XT can be. Both approaches, however, are valid. It all depends what you’re after.

If you have any other ideas or unique ways in which you’ve created your own kits please share them with us. I’d love to know some new techniques that I may not have thought about before.

Until next time, I hope this inspires you to build some kick-ass drum kits. Good luck!

20 – CV Switching

Learn how to switch between 2 CV sources that control a single destination. This method can expand the number of patterns you use in a Matrix (from 32 to 64) to control a single destination. It can also allow you to switch between two RPG-8 Arp devices or any two CV sources anywhere in Reason and Record for that matter.

At some point when working with CV, you end up wondering if you can expand beyond the limits. For example, if you have a Matrix loaded with 32 pattern banks, you’re going to wonder if you can push it to 64. If you have an Arp applied to an instrument, you’re going to wonder if you can have two Arps applied to the same instrument. I know that’s what I was wondering a few nights ago. And that’s the subject of this article. How to expand upon CV connections by switching between these CV devices in real-time.

You can download the project files in the following zip file: cv-switching. These project files include 2 Combinators that show you how to switch between two matrixes or two Arps on the fly. Both Combinators are connected to the same mixer, so to hear each one separately, just mute/solo each one and press play on the Transport bar.

Switching between 2 Matrixes

  1. First open up a new document, and first place a 14-2 Mixer at the top (if you are in Record, you won’t need the mixer, because everything gets tied to your BIG mixer).
  2. Now, open up a Combinator and holding Shift down, place a sound source at the top (for example, a Subtractor), a Thor underneath that, and then two Matrixes underneath the Thor.
  3. Next, flip the rack around and let’s route the audio up.  Route the Left Audio output from the Combinator to Channel 1 on the mixer. Then Route the Audio out of the Subtractor to the Left audio In of the Combinator (From Devices).
  4. Now for the CV routings. Route the CV 1 and CV 2 Modulation outputs from the Thor to the Gate and CV Sequencer Control section of the Subtractor, respectively. Take the Note and Gate CV of Matrix “A” and route them to the CV 1 and CV 2 Modulation inputs of the Thor, respectively. Finally, route the Note and Gate CV of Matrix “B” to the CV 3 and CV 4 Modulation inputs of the Thor, respectively.

    Proper CV routings for the Thor and Matrix A & B devices
    Proper CV routings for the Thor and Matrix A & B devices
  5. Flip the rack around. On the Subtractor, select a patch you like, or program in some patch parameters that you want to hear. Alternately, leave the default init patch as it is.
  6. On the Thor, completely initialize the patch by turning Oscillator 1 Off, Bypassing Filter 1, turning off the Mod/Filter/Amp/Global envelopes, and reducing the Range, Polyphony, and Release Polyphony down to zero (0) in the Global section. We’re using Thor purely as a CV switcher between the two Matrixes.
  7. In the Modulation Matrix area of Thor, enter the following:

    CV In1 : 0 > CV Out 1

    CV In2 : 0 > CV Out 2

    CV In3 : 0 > CV Out 1

    CV In4 : 0 > CV Out 2

    A completely initialized thor, with the proper routings in the Modulation Bus Routing Section (MBRS)
    A completely initialized thor, with the proper routings in the Modulation Bus Routing Section (MBRS)
  8. In the Matrix A, fill up all 32 of your pattern banks with random patterns or midi patterns that you want to use to play the Subtractor. Random patterns are just quicker for the purposes of this exercise.
  9. In the Matrix B, do the same. However, note that in the example file I have not loaded any patterns into Matrix B. This is so that you can hear the difference when you swtich between Matrix A and Matrix B. But for practical purposes you’ll want to load up all 32 pattern banks with more patterns with which to play the Subtractor sound source.
  10. In the Combinator’s Programmer, select the Thor device (I call it the CV Switcher) and enter the following settings for the Modulation Routing:

    Button 1 > Mod 1 Dest Amount : 100 / 0

    Button 1 > Mod 2 Dest Amount : 100 / 0

    Button 1 > Mod 3 Dest Amount : 0 / 100

    Button 1 > Mod 4 Dest Amount : 0 / 100

    The Combinator's Modulation Routings for the Thor device (CV Switcher)
    The Combinator's Modulation Routings for the Thor device (CV Switcher)
  11. For the Matrix A and Matrix B devices, enter the following programmer modulation (for both Matrixes):

    Rotary 1 > Pattern Select : 0 / 31

Now, when you press the play button on the Transport, both matrixes will engage, but only one will be used to play the Subtractor, depending on the on/off state of the first button on the Combinator. This first button determines which Matrix is used (if off, Matrix A is used. If on, Matrix B is used). The first Rotary on the Combinator moves through all 32 pattern banks of both Matrixes, thus allowing you access to 64 pattern banks to apply to your Subtractor sound source.

Everything gets switched using the Thor. And the beauty of this type of setup is that you don’t need to worry about Matrix delay problems. Since both Matrixes are always running, and the Thor is used to switch between them, the switching is done completely in real-time with no latency whatsoever.

Ramping it up with an Arp

I won’t go into too much detail about applying this same technique to an Arp. You have the sample file, and you can open this up and see how it’s done. But basically, instead of two Matrixes, you have two Arps that are going through two Thors (one Thor controls the Note / Gate CVs, and the other Thor controls the Pitch/Mod wheel CVs).

One other difference is that you will need a separate Matrix to play the Combinator (ie: the Matrix Note / Gate CV will be sent to the Combinator’s Sequencer Control). This is to ensure something is triggering your sound source, whereas in the previous Matrix example, the matrix units themselves were triggering the sound source.

Alternately, if you don’t want to trigger your sound source via the Matrix, you can set up two sequencer tracks (one for each Arp device) and add your midi note clips there. If you want to switch between both Arps and have them both playing the same part exactly, just duplicate the note clips on both Arp tracks so they are identical. Or have some fun switching up the notes. Experiment with this one.

Proper routings on the back of the rack for the Arp Switcher Combinator
Proper routings on the back of the rack for the Arp Switcher Combinator

Where do I go from here?

Using this method you can switch between any two CV sources going to the same destination CV input. So let your mind wander and try it out using a Scream or RV7000 or any filter envelope. Anywhere you use CV, this method hopefully inspires you to try playing around with CV and using it more creatively when working on your songs.

Did you find this tutorial useful or beneficial? Let me know. And as always, if you have other ideas related to CV switching, please share them with all of us.

Reason Patch A Day Refill

A review of Robb Neumann’s “Reason Patch A Day” Refill, with approximately 500 Patches for Propellerhead Reason. This is one refill you don’t want to miss. Basses, Pads, Effects, Combinators, Synths. It’s all in there. Take a listen for yourself.

If you frequent the various Propellerhead forums and sites, you’ve probably come across Robb Neumann’s “Reason Patch A Day” website. The concept is simple. Robb provides a new patch each day which is produced by him or contributed by others, and he provides a short write-up explaining each one on his blog at http://www.reasonpatchaday.blogspot.com/

Recently, he decided to release the entire 1.5-year collection in a single Refill that anyone can download for a donation. Being a person who runs my own Reason website, I know what goes into maintaining this growing monstrosity. And I know that a few modest donations go a long way. And for 500 patches in a rock-solid refill, that’s well worth it. And that’s what you get.

Some of the great Combinator patches from the refill
Some of the great Combinator patches from the refill. Notice the dedication to Brian Eno in the bottom Combi backdrop. Love it!

There’s Basses, Synths, Rhythm patches, and tons of Effects. If you’re looking for some great new sounds or looking to be inspired and see how one sound designer works his magic, then this is a great refill which you’ll want to have in your collection. Play the video review I put together below to hear some of the sounds and what you can accomplish.

Now keep in mind this only scratches the surface. I could go on and demonstrate many more of his patches, but I think this modest little intro showcases some of the magic you’ll find here.

I think in general the refill focuses on Basses, Synths, Pads and Effects. However, there are also some really nice percussion kits, and a lot of great Yamaha RX one-off samples that you can easily put inside an NN-XT kit.

The only nit-pick I would have is that some of the Combi patches that I opened up were templates where you had to add in your own Redrum kits. I would have liked to have been able to open up those Combis and start rocking out right away. But that’s such a minor nit-pick, it should in no way stop you from downloading this refill right away. You will not be disappointed.

To download the Refill, go to http://www.reasonpatchaday.blogspot.com/ and click the Donate button on the right side navigation bar. Once you enter a paypal donation, Robb will send you an email with a link to download the refill. Simple as that.

I think the cherry on the cake are the Combinator backdrops. There’s some really nice designs in there. I know that’s just a minor thing, but it adds that special touch that is usually lacking in a lot of refills. So this refill gets an extra gold star for that.

So thanks to Robb and thanks to all of you Reason/Record sound designers out there. You guys all give of yourselves so much and so freely that it makes me proud to be considered part of this small little niche community. Keep up the great work!

Kevin Parks, Remembered

Kevin Parks (aka: “Liquid Silver,” “Wyatt,” or “Ambient Synthesis”): June 8, 1949 – April 28, 2010. It’s hard for me to find the right words, but I lost a great internet friend recently, and I wanted to pay homage to his memory. He was talented, kind-hearted and was always there to lend a musical hand. He will be missed.

Kevin Parks (aka: “Liquid Silver,” “Wyatt,” or “Ambient Synthesis”)

June 8, 1949 – April 28, 2010

I am writing for Kevin to let you know his trip to Mexico was unsuccessful.  He died April 28, 2010.  Your friendship and sharing with him added so much to his life these past two years.  He enjoyed his friends in music to such a degree that he hardly had time to notice how ill he was.  Thank you, thank you.
– Louise Parks

Kevin Parks
Kevin Parks (1949-2010)

That was the email that hit my inbox last week and though I never met Kevin, we had some wonderful online conversations, discussions about music, discussions about Reason. He sent me a song whenever he could; usually more than I had the time to really get into and play with. And we shared in some wonderful one-on-one collaborations. I kept telling myself if only there were more time and if only I was less busy. But in the end honestly we make our choices in how we spend our time, and I regret not having more time to devote to our friendship and nurturing our collaborations. You see, we never finished anything together. We had a lot of back and forth musically, and we lended each other a lot of ideas over the past 2 years, but everything we did was unfinished. Such is the way life can be.

We first met due to a mutual interest in Photoshop and graphic design. From there it was a short leap to find our mutual interest in music. He was mainly using Adobe Audition for his audio, and I helped teach him some of the fundamentals of using Reason and midi. He taught me some of the finer points of audio processing. He was also the first to contribute an article to my blog all about panning and getting your mix right. A good read which I highly recommend: http://www.reason101.net/contributions/panning-to-punch-out-your-mix/

I am very fortunate we had the friendship we did. Without him, you wouldn’t be reading this blog at all. This site would never have existed. It was in part his prodding and the fact that he was my first beta tester for a lot of my combinators. Without him, I probably never would have started this at all. So I owe him a great debt of gratitude. He was such a good musical friend. And when I got too deep into making combinators or designing sounds, he was always there to help out and he would always tell me to never forget about actually making music. That’s the kind of guy I knew him to be. Practical, honest, and always trying to improve himself through his music.

Letting the Work speak for the Man

It’s hard for me to find the right words. Usually most people will say the usual: he was kind. He was a great guy. He was always there when you needed help. With Kevin that was all true. Any question I would ask, he would always be there to respond. Anytime you needed help he was the guy you wanted helping you. In truth I can’t say enough good things about him.

It’s with great sorrow that I have to inform everyone of his passing. I hate letting go of the good people in life; the selfless souls that are kind to the core. I can only hope that he’s up there teaching a few angels how to play some really great music on his Fender Strat!

The following is an unfinished piece which Kevin sent to me. I’d like to share it with everyone as it is. It is 100% Kevin’s, and completely unaltered. It was the last piece of music he sent me. At the time, he was trying his hand at something atmospheric and ambient. I think this work is simple understated brilliance:

Symbionic: [ti_audio media=”486″]

And this is a piece he put together last July which shows a glimpse of his guitar work:

Blue July: [ti_audio media=”487″]

This is a video he put together for one of my songs. As I said, he was a great guy and was always there when you needed a helping hand. Since we both had a love for Photography and Photoshop, he wanted to try his hand putting together a video for me. I was so grateful when he did:

Here are a few links to some of Kevin’s work and online locations, if you are interested and would like to learn more about him:

http://www.motagator.net/Liquid_Silver//User_520.php

http://www.youtube.com/user/AmbientSynthesis

http://www.soundclick.com/bands/default.cfm?bandID=524961

And here is a quote from Kevin which can be found on http://www.yourbestsound.com/InaSpin/files/ExtraSpin.pdf :

Music means more to me now than ever before. I started music lessons in 1957 …first performed at the Worlds Fair, NYC, 1960. Did get tired of playing Debussy on clarinet, though. Then I discovered guitar!

Guitar was my constant companion through the 60’s and 70’s …playing in numerous acoustic groups, played a lot of parties, lots of late night jam sessions, and sidewalk-guitar. In the 80’s I played regularly for my church and taught guitar and songwriting.

I once had the privilege of knowing Broadway Musical Director, Stanley Lebowski, who many years ago said that he thought I had a germ of talent. I wish he were still around to see what I did with it.

Currently, I spend enormous amounts of time in my studio, searching out elusive sounds on guitars, harmonicas, keyboard, and congas. Retirement just doesn’t get better than this.

Rest in peace my friend. We’ll all miss you greatly.

19 – Spatial-based FX

In a previous tutorial I spoke about how you can create frequency-based FX and divide your FX, sending different delays or phasers or any combination of FX to different frequencies in your mix. This time we’re going to send those same FX to different locations in your mix: Front, Back, Left and Right. This way, we’ll create different FX for 4 different corners of your mix.

In a previous tutorial I spoke about how you can create frequency-based FX and divide your FX, sending different delays or phasers or any combination of FX to different frequencies in your mix. This time we’re going to send those same FX to different locations in your mix: Front, Back, Left and Right. This way, we’ll create different FX for 4 different corners of your mix.

The tutorial files can be downloaded here: 4-corner-spatial-fx This zip file contains 2 Combinators: 4-corner delay FX and 4-corner phaser FX.

Starting of creating the Front and Back sections

First, the video:

 

  1. First, we’ll start in Reason, and start by opening a new document with all the usual suspects. Create a main mixer, and a sound source (an initialized Thor would do just fine).
  2. Next, create a Combinator under the sound source. Inside the Combinator, hold down shift and create a Unison device (UN-16), Audio Merger/Splitter, 6:2 Line Mixer, Stereo Imager, RV7000, and for our FX device, let’s create a Phaser (PH-90).
  3. Now holding shift down, select the Stereo Imager, RV7000, and PH-90 Phaser, then right click and select “Duplicate Devices and Tracks.”
  4. Routing time (note that all the audio routings we’re going to create here are in Stereo pairs): Flip the rack around, and move the Thor Audio outputs into the Combinator Audio inputs. Send the Combinator outputs to Channel 1 on the main mixer. Send the Combinator To Devices outputs into the Unison inputs. Then send the Unison outputs to the Audio Splitter inputs. Send 1 split into the first Stereo Imager’s inputs (we’ll call this the Front Imager), and the second split into the second Stereo Imager’s inputs (we’ll call this the Back Imager).
  5. Continuing with our routing, send the Imager outputs to the RV7000 Inputs (do this for both front and back imagers). Then send the RV7000 outputs to the Phaser inputs (both front and back). Then send the front and back Phaser outputs to Channels 1 and 3 on the 6:2 line mixer. Finally, send the Mixer’s master output to the “From Devices” inputs on the Combinator.

    The Routings on the back of the rack. Looks complicated, but it's really pretty straightforward.
    The Routings on the back of the rack. Looks complicated, but it's really pretty straightforward.
  6. Flip the rack around to the front. Now it’s time to set up some parameters. On the Front Imager, send both the Lo and Hi bands fully Mono (fully left). On the Back Stereo Imager, send both the Lo and Hi bands fully Wide (fully right).
  7. Open up the Remote Programmer on both the front and back RV7000 Reverbs. The Hall algorithms are the default and these are fine for now. On the front Reverb, reduce the size fully (to 13.2 m) and reduce the Global decay to around 50. Increase the HF Dampening to around 84. On the back Reverb increase the size fully (to 39.6 m) and increase the decay to around 98. Also leave the default HF Dampening at around 28. Finally, decrease the Dry/Wet knob on both reverbs to around 30-40 or thereabouts.
  8. Open up the Combinator’s Programmer, select the 6:2 Line Mixer and enter these settings:

Rotary 1 > Channel 1 Level: 0/85

Rotary 3 > Channel 3 Level: 0/85

Now, the First Rotary controls the Front Mix, and the third Rotary controls the back mix. If you play your sound source through this FX Combinator, you’ll hear the front and back sounds by adjusting the Rotaries. But what makes things more interesting is if you apply different settings to your two Phaser devices. Even some subtle changes to the Frequency and Width parameters can provide a much more rich soundscape which makes even Thor’s initialized patch sound pretty interesting.

You can also leave things as they are, or you can move on and create two more spatial corners in our mix by adding both Left and Right panning. In this way, you create a 4-Corner FX split for Front Left, Front Right, Back Left, and Back Right.

Moving from side to side

Now, for the second part in the Video Series:

So let’s continue on our journey and create a split for left and right.

  1. First thing we’ll have to do is hold the shift key down and create two other phasers; one next to the front phaser and another next to the back phaser. Then select the front RV7000 and holding shift down, create a Spider Audio Merger/Splitter. Do the same for the back by holding down the back RV7000 and creating another Spider Audio Merger/Splitter.
  2. Flip to the back of the rack and let’s set up some new routings. Move the cables from the inputs on both Phasers and move these cables to their respective Spider Splitters (in the main Split). Then send one split to the Front Phaser 1 (let’s call this left) and send another split to the Front Phaser 2 (let’s call this right). Then send the outputs from the two new phasers to Channel 3 and 4 respectively.
  3. Flip to the front of the rack and on the 6:2 Line Mixer set the panning for Channels 1 and 3 to about -22 (left) and Channels 2 and 4 to +22 (right). How far left or right you set the panning is really a matter of taste. With this all set up, the 6:2 Line Mixer will be set up as follows:

    Channel 1: Front Left Phaser

    Channel 2: Front Right Phaser

    Channel 3: Back Left Phaser

    Channel 4: Back Right Phaser

  4. Open up the Combinator Programmer, and assign the 6:2 Line Mixer Channel 2 and Channel 4 to Rotary 2 and 4 respectively as follows:

    Rotary 2 > Channel 2 Level: 0/85

    Rotary 4 > Channel 4 Level: 0/85

  5. Now you can provide labels for all 4 rotaries as follows:

    Rotary 1: Front Left

    Rotary 2: Front Right

    Rotary 3: Back Left

    Rotary 4: Back Right

And there you have it. A 4-corner mix with different FX for each corner. You don’t have to restrict yourself to Phasers. With some ingenuity you can assign any FX to any location, or any combination of FX to any of these 4 locations, and all of those with different parameters too. The only thing left is to adjust the Phasers to have different settings as you see fit.

Here’s a video showing you some of the things you can do to modulate the Phasers:

A few other notes:

  • The reason we set up a Unison device in front of the mix is because this ensures that the signal sent into both the imagers is in Stereo. This is needed for the Stereo Imager to function as it should. It won’t work with a Mono signal. It means that even if you use a Subtractor, for example (which is mono), it can still be sent into the Imagers and the Imagers can work their magic.
  • Using the Width / Mono setting on the Imager bands helps to create the illusion of front and back audio locations. Used in conjunction with the Reverbs, you can create some sophisticated positioning not only with your FX, but also audio of any kind. When you move towards Mono, the sound appears to come from the front of the mix. By widening the bands, the sound becomes more spread out and appears to come from the back.
  • Just as with the Imagers, changing the space size and decays on the Reverbs helps the illusion along. Smaller sizes and shorter decays means a tighter reverb space which appears as though the sound is closer. For the back Reverb, the opposite is in effect. By creating a wider space with a longer tail reverb, you end up with a sound that is pressed further back. Keeping the same algorithm type still binds the two reverb spaces together. However, there’s nothing preventing you from trying to use different algorithms altogether (for example, a Small Space reverb for the front and an Arena reverb for the back).
  • Ever look at those Escher drawings where the staircases keep looping back into themselves? They are impossible pictures. Well, the same can be achieved with sound. You can create some really weird effects by creating an impossible space. Try switching the Reverbs around but keeping the Imagers as they are. The Imagers will tell your ears that the sound should be coming from the front and back, but the reverbs will be telling you the reverse. It can be a disturbing effect. But in the virtual world, you can create these “Impossible” sounds easily. Try that one out.

As always I’d love to hear what you think? Show some love and drop me some feedback or any questions you might have. Until next time, good luck in all your musical endeavors.

BV512 Spectrum Analyzer

This is what fills my heart with warm fuzzies. When those that are part of the Reason and Record community come together to Analyze and tackle some of the more difficult aspects of the software and fill in the gaps that may be left by incomplete specifications. Wendy Dunham and Giles Reaves have teamed up to provide the penultimate BV512 Vocoder Spectrum Analyzer for Reason and Record.

This is what fills my heart with warm fuzzies. When those that are part of the Reason and Record community come together to Analyze and tackle some of the more difficult aspects of the software and fill in the gaps that may be left by incomplete specifications. Ed did it previously with his Thor Sine Wave Shaper tutorial, using it to cross-fade between 4 different devices. And now Allen Day (“rogerraa”), Wendy of Wendy Dunham Music fame and Giles Reaves (Selig) from the Selig B3-Leslie refill fame have teamed up to provide the penultimate BV512  Spectrum Analyzer. Selig provided the charts, and Wendy provided the Combinator with a backdrop that cleverly shows the frequency bands.

Download the charts along with the Combinators here:  spectrum-analyzer-project-files. This zip file contains the two charts outlined below, and Wendy’s 2 Combinators: 1. A 16-band Spectrum Analyzer and 2. A 32-band Spectrum Analyzer. They both use the BV512 Vocoder/Equilizer in Reason. You can, however, use this in Reason or Reason+Record.

So how do you use this? Well, let’s let Wendy explain:

Note: This excerpt is taken from her site. There is also a video you can watch about how it works here: http://www.galxygirl.com/videos/music-making/spectrum-combinators.html. She has graciously allowed me to present it here on my blog (thanks Wendy, you are indeed amazing for sharing this with us 🙂 )


BV512 Spectrum Analyzer with Frequency Band labeled Backdrop
BV512 Spectrum Analyzer with Frequency Band labeled Backdrop

These are convenient Spectrum Analyzer Combinators to see your song’s frequency spectra. Each one has an accurate Scale with Band and Hz labels. I prefer the Spectrum Analyzer 32 band version, but in case you don’t want that much resolution, I also created a Spectrum Analyzer 16 band version.

  • Band Select: 4, 8, 16, 32, FFT (512)
  • Decay: Lower = faster display; higher = overall averaging.
  • Display Scale: Roll this back to see the peaks.
  • Display Hold: Take a snapshot in time.

Place before final output. It’s a great aid for balancing your mix!

You can leave this on without adversely affecting your output. The main signal passes straight through the combinator via an Audio Spider, so it’s monitoring the frequency safely.
Vocoder Band Frequencies
Vocoder Band Frequencies

These reference charts for all band frequencies are printed on each combinator. The frequencies were measured accurately by Giles Reaves (“selig”) and Allen Day (“rogerraa”) on the Propellerhead User Forum.

Here’s another tip:

If you have an MClass EQ somewhere in your song, temporarily sweep one filter back & forth (with max Q, max Gain), and you should be able to see that peak on the analyzer and identify the frequency.

For those interested, Selig did a great job putting together the frequency charts for the 16- and 512 (FFT) -band modes of the Vocoder. Here are the screenshots:

BV512 Vocoder - 16-Band mode Frequency Chart
BV512 Vocoder – 16-Band mode Frequency Chart
BV512 Vocoder - 32-Band mode Frequency Chart
BV512 Vocoder – 512 (FFT) Band mode Frequency Chart

There you have it. Thanks so much to Wendy, Giles, and Allen for these great resources. Your important work does not go unnoticed.

18 – A 12-Way Filter FX Combi

This is a 12-Way Filter FX Combinator patch (with Shaper – and an Envelope for the ECF-42) which is best used as an Insert Effect anywhere you need it to filter audio. It’s a tightly compact little bugger.

This is a 12-Way Filter FX Combinator patch (with Shaper – and an Envelope for the ECF-42) which is best used as an Insert Effect anywhere you need it to filter audio. It’s a  tightly compact little bugger. It took me quite a bit of time to work out the proper programming in the Combinator’s Mod Matrix, because some of the Rotaries and Buttons, as well as the Mod Wheel, have dual functionality, depending which filter you are using. This is why I’m going to provide a little explanation from the vantage point of looking at each device that the combinator is controlling and explaining how those devices are controlled. I think that’s the best approach to show how this Combinator functions.

If you’re itching to get your hands on the Combinator, then go here: 12-way-filter-fx. It’s a zip file that contains the FX Combinator I’m outlining below. For safety sake, please read through so that you understand how this thing operates. Don’t want to open up any black holes in the universe or anything.

A 12-way Filtering FX Combinator system. Deceptively simple looking.
A 12-way Filtering FX Combinator system. Deceptively simple looking.

First, A brief background. When I posted a video on YouTube showing how to create a selectable Thor Filter, the focus was on creating a way to route audio through Thor and use Thor’s global Filter 3 slot and be able to switch between all 4 Thor Filters on the fly. This way you could control most of Thor’s parameters from within a single Combinator. That’s great for getting the most out of Thor’s 4 filters. But then Hydlide gave the following comment on his site, The Sound of Reason:

it’s an awesome technique. I sometimes use thor just being an audio processor only because it is the only device that can change filters (all of them) on the fly. In Reason 3 the malstrom was always my default audio input/output source since it didn’t need that much programming and such (just jack the audio signals inside the rear and you are done). However the nice thing with thor is that whole programming part. I can remember I also did a similar setup using filter slot 1. However, that one even becomes more tricky since filter 3 is a global filter (eg: does not need a gate to trigger), with filter 1 you need that same setup with the step sequencer for a gate to retrigger. But it does add that shaper thingy in between. However, in addition, it does add something having the step sequencer running anyways, and use the curve of the step sequencer to retrigger something else (eg: Shaper drive, filter changes etc…).

So two things I got from this comment:

  1. Thor is the only device that can change filters on the fly. [OK, let’s add more filters that we can change on the fly]
  2. That shaper thingy in between. [hmmm. yes indeed. Let’s add that shaper thingy]

So there was my mission. To create a Combinator that could change more than just the Thor filters on the fly, but could also allow you to select a few other filters (namely the ECF-42 and the Malstrom A/B Filters). And also let’s utilize the “Shaper Thingy” in between (since both Thor and the Malstrom have “Shaper Thingies” let’s definitely have the ability to change both and adjust the amount of both).

Oh and hey, while we’re at it, let’s try our hand at squeezing in the ability to utilize the Envelope of one of the filters. And the ability to change filter modes on one of the other filters. Essentially, we’re going for ultimate controllability and in the end you’ll have a 12-way Adjustable filter using a single Combinator. Think you can’t do all of this in a single Combinator. Wrong!

It’s actually deceptively simple to route into a Combinator. And it’s really light-weight on your CPU. The really tricky part in putting this all together is programming the Modulation section of the Combinator. Here’s how it breaks down:

There are three main devices that can be used as filters: Thor (4 filters), ECF-42 (1 Filter with 3 Modes), and the Malstrom (2 Filters: A&B which work globally, and these with 5 variable modes). So 4 Thor Filters + 3 ECF Filter Modes + 5 Malstrom Filter Modes = 12-way adjustable Filter FX. Here are the parameter settings for each of the 3 different devices:

Thor Filter

Rotary 1: Cycles through all of Thor’s 4 filters: Low Pass Ladder, State Variable (on High Pass mode), Comb Filter (+ mode), and Formant Filter.

Rotary 2: Adjusts the full range of the Filter Frequency

Rotary 3: Adjusts the full range of the Filter Resonance

Rotary 4: Adjusts Thor’s Shaper thingy Amount (termed the drive in Thor).

Button 1: When pressed, the Thor filter becomes active. When not lit, Audio routed to Thor is muted.

Button 4: When pressed, Thor’s Shaper Thingy is enabled.

Mod Wheel: Acts as a Shaper selection for the different Thor Shaper waves. When recording using this combinator, I would highly suggest just setting this and forgetting it — in other words, program the automation for the mod wheel in the Reason/Record sequencer, but don’t automate any changes with the Mod wheel. When you adjust the shaper modes using the mod wheel in this way, you’ll hear an audible click which is nasty and you won’t want it saved along with your recording. So set up a shaper wave and then forget about it.

ECF-42 (Envelope Controlled Filter)

Rotary 1: Cycles through the 3 ECF Filter modes: BP-12, LP-12, and LP-24

Rotary 2: Adjusts the full range of the Filter Frequency

Rotary 3: Adjusts the full range of the Filter Resonance

Rotary 4: Adjusts the Filter Envelope Amount

Button 2: When pressed, the ECF-42 filter becomes active. When not lit, Audio routed to the ECF-42 is muted.

Button 4: Activates the Envelope when lit. The Envelope is off by default. Actually, what’s happening is the Matrix inside the Combinator is used as a gate CV to control the Filter frequency of the envelope. Since it is routed through the CV in/out of one of the Thor devices, this button acts as a trim knob control for the free-running Gate CV from the Matrix into the ECF CV Gate in. This makes things instantaneous when switching the Envelope button on / off.

Mod Wheel: Acts as the Velocity setting for the Envelope amount in the ECF Filter. Of course, it won’t do anything unless you have the Envelope enabled (button 4).

Malstrom’s separate A/B Filter processor

Rotary 1: Cycles through the Malstrom’s A/B Filter modes:LP-12, BP-12, Comb+, Comb-, AM

Rotary 2: Adjusts the full range of the Filter Frequency

Rotary 3: Adjusts the full range of the Filter Resonance

Rotary 4: Rotary 4: Adjusts the Malstrom’s Shaper thingy Amount.

Button 3: When pressed, the Malstrom filter becomes active. When not lit, Audio routed to the Malstrom is muted.

Button 4: When pressed, Malstrom’s Shaper Thingy is enabled.

Mod Wheel: Acts as a Shaper selection for the different Malstrom Shaper waves. When recording using this combinator, I would highly suggest just setting this and forgetting it — in other words, program the automation for the mod wheel in the Reason/Record sequencer, but don’t automate any changes with the Mod wheel. When you adjust the shaper modes using the mod wheel in this way, you’ll hear an audible click which is nasty and you won’t want it saved along with your recording. So set up a shaper wave and then forget about it.

A few other notes:

  • There is no “bypass” option for the filters. In other words, if you turn off buttons 1, 2, and 3, then you won’t hear any audio coming out of the combinator (even though audio is going INTO the combinator). So, to get around this, bypass the Combinator. This way, you will still hear audio going through the Combinator.
  • If you press play or record while the Thor filter is enabled (Button 1 is lit), Thor will not sound. You need to actually engage this button after playing or recording is initiated. Not sure if there is a workaround for this, but let me know if there is and I can update the patch.
  • Since each Filter has its own dedicated Line Mixer associated with it, and the first three buttons simply turn the master level on or off (0 at a minimum and 100 at maximum for the respective buttons), then having more than one filter on simultaneously will effectively duplicate the audio and combine the filtered audio together. This wasn’t really intended when I put this Combinator together. Usually, I would think you would want one of the filters on at any given time, and not have them both on in unison. But I’m not stopping you from using it in this way. You might get some interesting effects by enabling both the Thor and the Malstrom Filter, and then using the Shaper for both at the same time.
  • Further to the point above, if you want to stack filters on top of each other in your audio chain, it’s pretty easy to do. Just put as many copies of this combinator on top of each other and you have an instant stack of adjustable filters in series as an insert effect.
  • The Pitch/Bend wheel is open if you want to program it to do something above and beyond what the Combinator already does. Not sure what else you could possibly pack in here, but hey, go for it!

So I hope you enjoy this little venture into packing everything but the kitchen sink into a Combinator. Please let me know if you find this useful and if you have any great solutions or better ways to improve on this patch please let me know. Also, if you have a question or want to see me write about something in Reason or Record, please speak up. I take requests too. Until next time, good luck in all your Musical pursuits!

Selectable Thor Filter

In this set of video tutorials, I’m putting together a Selectable Thor Filter (with Envelope). Select between the 4 Thor filters, adjust Frequency and Resonance, as well as apply the Thor Step Sequencer to gate the Global envelope, which in turn adjusts the Frequency, Resonance, or Chorus Modulation Amount. Also switch between any combination of all three envelope destinations. Fun stuff!

I’ve been working a lot lately with effects, and thinking about producing a refill in the near future. I’m not sure of all the details yet, but in its creation, I’m fashioning a series of FX and this is one of them: A Selectable Thor Filter (with Envelope). You can apply this filter effect as an insert Combinator in any part of your audio chain in Reason or Record.

Selectable Thor Filter (with Envelope)
Selectable Thor Filter (with Envelope)

Download the Combinator patch here in zip file format: selectable-thor-filter.

Basically, it uses the Rotary 1 to switch between Thor’s 4 filters. If the rotary is set to the fully left position (at zero), then the filter is bypassed. Rotary 2 and 3 affect the Frequency and Resonance, respectively, and the Mod Wheel pushes the filter drive harder.

The interesting thing about this patch is the use of the Global Envelope to affect a few different parameters of Thor’s global section. First, I’ve programmed it so that button 4 is a toggle that turns the Envelope On/Off (incidentally, it also turns the step sequencer Gate on, which is needed to control the gating of the Global Envelope in Thor). Then Rotary 4 affects the Envelope amount.

What’s cooler in my opinion is the use of the first three buttons. Button 1 sends the Envelope to the Chorus Mod Amount. In order for this button to function, you must first turn the Chorus On (via the third button). Thinking about this now, you probably could asign both the Chorus On and Envelope > Chorus functionality to the same button. But anyway….

The second button sends the Envelope to the Resonance. In order for this to be effective, the Resonance must be set to a value other than zero (on Rotary 3).

If you would like to know more about how this patch was constructed, I’ve posted a two-part video series on youtube below:

Part 1: Creating a Selectable Thor Filter

Part 2: Creating a Selectable Thor Filter (creating the Envelope switcher buttons):

Hope you find it useful. Let me know what you think?

17 – Auto-Panning Methods

Learn a few different ways to automatically pan your audio back and forth from left to right or right to left in the stereo field using the LFOs of the Reason synth devices or a Matrix pattern device. As you’ll see, these methods are not that difficult to understand or implement.

Here I’m going to go over a few different ways you can automatically pan your audio back and forth in the Stereo field. As you’ll see, the methods are not that difficult to understand or implement. Once you have this process down, you can also go on to do more complicated panning techniques, such as combining waveforms for panning, panning filter frequencies, or panning your EQ to create left to right frequency sweeps. Of course, I’m not going to go into all of these advanced techniques. Rather, I’ll delve into the world of auto-panning slowly to get your mind wrapped around some of the different methods you can use in Reason and Record.

Download the project files here: auto-panning-methods. This is a single .rns file with 4 different Auto-Panning Combinators set up for you. Each one affects the same audio source and then gets sent to their own mixer channels in the 14:2 mixer. Mute/solo the channel you want to hear to listen to the examples. Note that each Combinator in this set uses a different way to pan the signal. Each has their strengths and weaknesses, as you’ll see in the tutorial below.

At it’s heart, panning simply moves your sound from Left to Right or Right to Left in the stereo field. In order for the software to pan your sound, you must set up something that signals the audio to move from one side to the other. Usually, this means assigning an LFO or Mod Envelope to control the pan position of your audio. Since Reason and Record have CV inputs assigned to every channel in their mixers, as well as directly on the Mix and Audio Devices themselves, panning any audio source can be achieved with one simple CV connection. Also note that you can pan a mono signal from one side to the other just as you can pan a stereo signal from one side to the other.

Setting up a simple Pan using the Subtractor LFO1

Here is one of the easiest ways to create your automatic panning using the LFO of a Subtractor device:

  1. Open up your audio source in Record or Reason. This can be any synth device, audio channel, mix channel, etc. The point is that you need an audio source to affect.
  2. Next, create a Combinator. Then inside the Combinator, hold your Shift key down and create a 6:2 line mixer and a Subtractor.
  3. Initialize the Subtractor. This means reducing all the values in the Subtractor to zero (range/polyphony/ADSR envelopes, etc.).
  4. Press the “Tab” key to flip the rack around to the back. Connect the Combinator’s Left and Right “To Devices” to the Mixer’s first channel’s Left and Right inputs. It’s not shown in the image below, but you’ll have to also route the audio source Left and Right output to the Left and Right Combinator input.
  5. Connect the LFO1 CV out from the Subtractor’s Modulation Output section into the Pan CV in on the mixer’s first channel. Then turn the trim knob all the way right. This means that the CV will fully control the panning of the audio source.
The back of the rack showing the Subtractor LFO1 modulating the Pan of the Sound Source.
The back of the rack showing the Subtractor LFO1 modulating the Pan of the Sound Source.

With this setup, the subtractor’s LFO1 is controlling the audio position in the stereo field. This is a great setup, however, there are two main problems: 1. You have access to a very limited set of LFO waveforms (6 to be exact), and none of those waveforms is a straightforward “sine” wave. And 2. Since the Subtractor is free-running, there’s no way for you to turn off the LFO. It will continually pan from side to side, with the Panning speed based on the Rate in the LFO1 section. I can live with #1, however, #2 is a huge hindrance and is enough for me to say no thanks! Let’s find a better way.

Panning with the Malstrom Curves (a step upward)

Now let’s up the game a little.

  1. Delete the Subtractor we just created, and instead hold the shift key and create a Malstrom device. Again, initialize the device by moving all the faders to zero and reducing the polyphony to 1 and the pitch range value to zero. Turn everything off except for the “Modulation A Curve” — leave that little light on.

    The fully initialized Malstrom
    The fully initialized Malstrom
  2. Flip to the back of the rack, and route a CV cable from the Mod A output to the Pan CV in on the line mixer.

    The back of the rack showing how Mod A is controlling the Pan CV in on Mixer Channel 1
    The back of the rack showing how Mod A is controlling the Pan CV in on Mixer Channel 1

Now the Curve from Mod A is controlling the Panning for the sound source. The nice thing about this setup is that you can turn Mod A on or off, which in turn turns the panning on or off (unlike previously in our Subtractor example). Furthermore, there’s another added benefit: you can select from the Malstrom’s 32 different waveforms. Now that’s some serious power.

Panning with Thor (an alternative)

The Malstrom is great if you want to play with a lot of curves to pan your sound source. However, there are a few advantages to using Thor’s LFO2 instead.

For a detailed run-through of how to setup Thor to auto-pan your sound source, have a look at the video below:

In this situation, you would delete the Malstrom, and initialize a Thor in its place. Send the CV1 Output to the Pan CV in on channel one of the line mixer. Then in Thor’s mod matrix, you use LFO2 as a source and CV1 Out as a destination. Finally, you could set up a button on the Combinator so that when the button was off, Thor’s “Mod Destination Amount” is set to zero (0), and when turned on, it is set to 100. This way, the button acts as a switch to turn the CV on/off. Just have a look in the project files to see how this is set up.

Thor CV1 out going to the Pan CV in on the first mixer channel.
Thor CV1 out going to the Pan CV in on the first mixer channel. Thor's LFO2 being sent to the CV Out1 (in turn routed to the Pan CV in on the mixer)

The benefit to using Thor is that you can assign the LFO2 delay and Key Sync parameters to the Combinator Rotaries/Buttons, which is something you can’t do with the other methods. So it all boils down to how you want to pan your sound. There’s no better or worse way to do it. If you know the panning won’t ever need to be turned off for the duration of your song, you can use the Subtractor. If you need control over the delay and Key Sync parameters of the LFO, then you know Thor is the only choice.

The Matrix (a wild card)

The last way I’m going to discuss is how you can use a Matrix to create your own waveform to affect the panning of a sound source. This is just like the previous methods, except you draw in a pattern inside the matrix, and on the back you connect the Curve CV to the Pan CV input on the first channel of the line mixer. Be sure to change the front panel of the matrix to “Curve” and on the back, select “Bipolar” as the curve selection. Panning is a bipolar process going from -64 to +63 with zero (0) being dead center. So the matrix needs to utilize this bipolar functionality to have the panning work correctly.

The Matrix Curve CV being sent to the Pan CV input on channel 1 of the mixer
The Matrix Curve CV being sent to the Pan CV input on channel 1 of the mixer The Matrix from the front with a Curve setup.

The drawback is that the curves are always in sync with the tempo (which may or may not be what you want), and your rate selection is limited to locked-in resolutions in the matrix. You can’t have any concept of a free-running rate system with this setup. On the plus side, you can draw in up to 32 unique patterns (on each of the matrix pattern banks), and then assign a rotary to the pattern selection to cycle through the different programmed curve patterns.

Now, I’ll show you how the Modulation Matrix is set up on each of the Combinators. Looking at these setups, you can see how each one has a different set of parameters that can be controlled. This is how you determine what the right “fit” is for your sound source. Get to know these inside out and it will become really easy to figure out which one works best for each of your audio scenarios:

From top to bottom: Sub, Mal, Thor, Matrix auto-panner Combinator setups.
From top to bottom: Sub, Mal, Thor, Matrix auto-panner Combinator setups.

So there you have it. A few different ways you can auto-pan your sound source. Things can get pretty interesting if you start crossing pans or inverting one sound source with another, so that when one sound is in the left channel, another sound is in the right channel (hint: use the spider’s “inverted” split to output one CV split to the second channel). You also don’t have to use an LFO to achieve your panning. You can easily draw in automation for the panning knob on the mixer channels and have full control over drawing in the panning curves yourself in the sequencer. Oh there’s lots of possibilities.

So do you have any suggestions or other interesting ways you’ve developed for panning your elements in Reason and Record. I’m always looking for innovative ways to use panning in my mixes. It’s a great way to add some movement and modulation to your pieces. Move up the rate fast enough and you almost have a vibrato or phased effect on your sound, which can add interest. So tell me what you’ve come up with and share it with all of us.

Here’s a bonus little rns file for Sterioevo (see his comment below). He was suggesting using an RPG-8 as a Panning device. Now the problem with this is that the Arp is not bipolar. The notes / gate CV output from the Arp is unipolar. So with a little tweaking, you can create something that comes close. A kind of pseudo-panner using the Arp. This was a pretty interesting technique so I thought I would provide the file here: arp-auto-panner-idea Enjoy!

Selig also had a comment on the Propellerhead forum that is important when talking about panning your audio. I thought I would quote him here, as it’s a very good point:

“The main problem I always had with using the CV Pan input is that the panning only goes half way to either side – I want a panner that goes ALL THE WAY!!! And the easy way to accomplish that is to route the LFO’s CV output (from any synth) to a combinator Rotary Knob’s rear input (cranking the little knob up all the way) and assign it to the mixer’s Panner with the combi’s Programmer. Check it out – NOW you have some serious P – A – N – N – I – N – G ! And all your cool tips will still apply. :-)”